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I don't think it would be too complicated if you could put it in to weapon.ini. just like you can edit speed on throwing the knife, maybe you could edit throwing speed on the rest of the weapons as well?
Quote from: Madchal on September 06, 2008, 09:25:11 amI don't think it would be too complicated if you could put it in to weapon.ini. just like you can edit speed on throwing the knife, maybe you could edit throwing speed on the rest of the weapons as well?That's one thing, but I'm talking about learning to use it as well. Player skill. It'd be mutch easier if it was just all the same.. I mean, imagine having 13 different speeds on the knife?
whats all the hubbub with the saw, its not like its 'firing' when you throw it ¬_¬ It just becomes a chunk of metal careering through the air. You get damage based on being hit by a chunk of metal, not whether it has a sharp chain wrapped around it or not.If you think the chainsaw would be firing in midair, why dont you also assume the mp5 would be firing away aswell? Think.Different weapons amount to different chunks of metal, so it would be frustrating if they were all so different. They should all behave the same in terms of physics and damage, except for the knife (obviously)
But it would still give the saw a 'range' or at least a possibility to do damage without making contact with the enemy, and that would probably take away from the uniqueness
cool how everyone baws about how overpowered it would be when it can be nerfed just like we did with every aspect of soldat
Quote from: Flamingo on September 08, 2008, 10:48:00 amcool how everyone baws about how overpowered it would be when it can be nerfed just like we did with every aspect of soldatAlso funny how a racist twit like yourself has 300 posts of spam and trolling and you're still on the forums.
Go to soldat folder and make the knife look like a chainsaw, then see if you like it.  I did, maybe it shouldn't be able to hurt people, because it would be too much used. Maybe it would be cool to just have the opertunity to throw it further.. but if it shouldn't hurt people, then I'm not sure if we should bother do anything. F11,5
Quote from: homerofgods on September 09, 2008, 04:02:17 pm Go to soldat folder and make the knife look like a chainsaw, then see if you like it.  I did, maybe it shouldn't be able to hurt people, because it would be too much used. Maybe it would be cool to just have the opertunity to throw it further.. but if it shouldn't hurt people, then I'm not sure if we should bother do anything. F11,5Weapon throw shouldn't be THAT powerful. I mean you shouldn't be able to throw it that far. I was thinking more that you're above someone, jetting away and you just let gravity pick up momentum on the empty Barret you throw at their head, you hit them and they die. They shouldn't be able to one-shot-kill, but rather damage a little from close distance and kill only when hit from above.
Being able to throw the guns farther w/ out damage is a definite plus for me. The way I see it, if you wanna throw something, you have the knife, right? Being able to throw the guns farther w/ out damage, f12
But that would kinda make the knife useless if its used in the actual Soldat. Then if you made the damage low, you might as well just reload your gun or throw a nade or use a secondary.
Then if you made the damage low, you might as well just reload your gun
...or throw a nade
...or use a secondary.
Imagine an injured auto user charges at a Barret-user. The Barrett guy misses. The auto-user sprays him down. The Barrett guy just throws the Barrett at the auto-user and kills him.