Author Topic: CTF_STISH - BY HENE  (Read 1142 times)

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Offline Hene.ger

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CTF_STISH - BY HENE
« on: September 07, 2008, 04:05:19 pm »
CTF_STISH - BY HENE

Hey guys!
Here is my new map with some jump polygons and other nice things.
The map has NO waypoints but you can play it on the =SF= server, only vote for it.
Have a look and enjoy the map.

- Picture -

- Download -

Offline chutem

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Re: CTF_STISH - BY HENE
« Reply #1 on: September 08, 2008, 04:51:45 am »
Wow, that looks really nice. Gj :D.

I can't test the gameplay right now though :(. From looking at it, it looks like you have tried making the map play more up - and - down. Good for you, as long as it plays well, I'm making map that has up and down gameplay right now too.

The layout looks reasonable original as well.
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Offline Hene.ger

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Re: CTF_STISH - BY HENE
« Reply #2 on: September 08, 2008, 12:35:14 pm »
thank you

more comments pls

Offline Suowarrior

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Re: CTF_STISH - BY HENE
« Reply #3 on: September 08, 2008, 03:52:35 pm »
Nice overal pic. I don't like when map uses soldat bugs. That's why I don't like the jumps or teleports or else that kinda stuff. But well yes it's ok design for using this element. Player can fast get from bottom to top.

The flagplace is pretty ugly, unsmooth again...

The look is nice.

The map is boring, nothing really amazes me. If there would be a mappack "Playable bugmaps", it should be there.

Offline ~Niko~

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Re: CTF_STISH - BY HENE
« Reply #4 on: September 08, 2008, 04:38:03 pm »
It has to be intense for 8vs8 matches. Why you don't ask Leo to put it on his CTF server? Let's see what can this map do in action.

Offline Hene.ger

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Re: CTF_STISH - BY HENE
« Reply #5 on: September 09, 2008, 07:39:49 am »
@suowarrior:

thanks for ur comment suowarrior
maybe my next map will u make happy

@niko:

i have no contact to leo maybe u can ask him

Offline ~Niko~

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Re: CTF_STISH - BY HENE
« Reply #6 on: September 09, 2008, 08:37:47 am »
He's a member of SoldatForums, you can send him a personal message with your request in this forum. His name's Leo.
« Last Edit: September 09, 2008, 08:44:48 am by ~Niko~ »

Offline As de Espada

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Re: CTF_STISH - BY HENE
« Reply #7 on: September 13, 2008, 01:56:07 am »
the map ATM is great, earth+cement+junglebushes worked out fine
the polyjump is interesting, but still, there are too much space. I would certain remove the top route (roof) and maybe cut some islands connections in the top.
the lower gray structure really hurts the gameplay, maybe you could do an exception in the shape of that ones (those right before the middle polyjump)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade