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Anyway Here is a new version of Cats.Version 1.02*Changed so you cant "Lame throw nades" so that the flag will drop down*New bottom*Fixed some sceneriesScreenshot of the bottom:http://www.your-images.org/pics/d366cd4ef95bc79454d3501a3ede6bf8.bmpOverlook:Downlode
This seems a lot map I'm working on atm. There is ONLY one reason why flags could be placed like this at center of map "only wall distinquishing them". The reason is here. If u add only player collide polygon to distinquish bases you can throw ur flag from enemy flag place to ur own flag place. Here it is done as good as it can be done. Throwing isn't made easy, I believe most of throws will drop down to bottom. The map is exciting. Also worth mentioning is that route which leads from top to flag, it surely makes smoothier going for flag. Dunno if it's annoying or funny thing that the bases allow flag throws base to base but also shooting base to base. So u can kill enemy's flagger when he's trying to cap by camping ur own flag place. Nvm not a big problem.Also there might be "capblocking". I mean when teammate sees that there is one enemy at flag and going to throw the flag for cap, the team mate flies to between of flag places to block flag going to base, or just simply try to shoot flag away.One thing in gameplay is a problem which could be solved. A player can throw nades from center though only player collide behind the flag, the nade explodes (especially when there's a collider) --- > the flag takes a boost from grenades and the center player can dig the flag from center and there he is with flag and no one had to go at enemy base. Sure it isn't the easiest thing to do at hectic battle. But I think it's one lame tactic which is possible here but it's easily fixed by adding small uphill. Of course it's possible this was at on ur minds on purpose.The look is good, nice colors, good sceneryusage. The polys at bottom center looks bad.Great map, great pimp Wraithlike
Quote from: Suowarrior on September 08, 2008, 01:58:22 pmThis seems a lot map I'm working on atm. There is ONLY one reason why flags could be placed like this at center of map "only wall distinquishing them". The reason is here. If u add only player collide polygon to distinquish bases you can throw ur flag from enemy flag place to ur own flag place. Here it is done as good as it can be done. Throwing isn't made easy, I believe most of throws will drop down to bottom. The map is exciting. Also worth mentioning is that route which leads from top to flag, it surely makes smoothier going for flag. Dunno if it's annoying or funny thing that the bases allow flag throws base to base but also shooting base to base. So u can kill enemy's flagger when he's trying to cap by camping ur own flag place. Nvm not a big problem.Also there might be "capblocking". I mean when teammate sees that there is one enemy at flag and going to throw the flag for cap, the team mate flies to between of flag places to block flag going to base, or just simply try to shoot flag away.One thing in gameplay is a problem which could be solved. A player can throw nades from center though only player collide behind the flag, the nade explodes (especially when there's a collider) --- > the flag takes a boost from grenades and the center player can dig the flag from center and there he is with flag and no one had to go at enemy base. Sure it isn't the easiest thing to do at hectic battle. But I think it's one lame tactic which is possible here but it's easily fixed by adding small uphill. Of course it's possible this was at on ur minds on purpose.The look is good, nice colors, good sceneryusage. The polys at bottom center looks bad.Great map, great pimp WraithlikeThe map is impossible to waypoint, it can't be tested with bots.
Fixed a small polybug on the upper way ( marked with green) and uploaded it to soldat://server.selfkill.com:35874/earth .