Author Topic: mar77a's ctf_Tae remade  (Read 3450 times)

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Offline Suowarrior

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« Last Edit: September 17, 2008, 06:15:13 am by Suowarrior »

Offline vandercluus

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Re: mar77a's ctf_Tae remade
« Reply #1 on: September 16, 2008, 04:20:17 pm »
MOAR MEDICS IT NEEDS!

Offline Lapis Lazuli

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Re: mar77a's ctf_Tae remade
« Reply #2 on: September 16, 2008, 05:47:01 pm »
MOAR MEDICS IT NEEDS!

Care to explain why, rather than dumping a post-full of caps lock into a thread?

It looks rather nice, if a little plain. The lower route seems ripe for barrett camping though.
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Offline Blue-ninja

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Re: mar77a's ctf_Tae remade
« Reply #3 on: September 16, 2008, 05:54:05 pm »
Barrett-camping is useless since the open area also calls for a spray-day. I think it has plenty of medikits (4). :)

Offline jerich

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Re: mar77a's ctf_Tae remade
« Reply #4 on: September 16, 2008, 06:05:55 pm »
well done, the nade and med kit placement are great, even though I kind of don't agree with the nades at the flag spawns.
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Offline tehsnipah

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Re: mar77a's ctf_Tae remade
« Reply #5 on: September 16, 2008, 06:34:49 pm »
I dunno, I think the flags are quite close together...
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Offline vandercluus

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Re: mar77a's ctf_Tae remade
« Reply #6 on: September 16, 2008, 07:03:02 pm »
MOAR MEDICS IT NEEDS!

Care to explain why, rather than dumping a post-full of caps lock into a thread?

It looks rather nice, if a little plain. The lower route seems ripe for barrett camping though.
Played it at a 2on2 today with SuoW, Biggles and Alucard and it needs moar medics. ;E
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Offline Suowarrior

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Re: mar77a's ctf_Tae remade
« Reply #7 on: September 17, 2008, 12:16:54 am »
I said after testing I'm going to increase limit of medic, maybe 3 --> 5. Also I'm going to move the flag and flagplatform polyisland a bit nearer to spawns (alpha base left, bravo base right), cos at gametest I had feeling that getting a flag and escaping was too easy.

Offline Biggles

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Re: mar77a's ctf_Tae remade
« Reply #8 on: September 17, 2008, 01:25:44 am »
I said after testing I'm going to increase limit of medic, maybe 3 --> 5. Also I'm going to move the flag and flagplatform polyisland a bit nearer to spawns (alpha base left, bravo base right), cos at gametest I had feeling that getting a flag and escaping was too easy.

Kind of :) but one more thing, you can fly abit too high I think.
Barretcamping wont work here 1. spray area and also that its allways a risc you fall down.
Also like using Law at this map is quite hard since you may fall down ;P
Great map deserve to be in default.

Offline Suowarrior

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Re: mar77a's ctf_Tae remade
« Reply #9 on: September 17, 2008, 06:18:34 am »
Medics and flags updated. The map needs medics, the low part isn't using any of them, and top route uses all of them, that bring more reason to go top route.

Offline ~Niko~

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Re: mar77a's ctf_Tae remade
« Reply #10 on: September 17, 2008, 06:27:30 am »
More sexier than before. Success, though I still think...
I dunno, I think the flags are quite close together...

Offline jerich

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Re: mar77a's ctf_Tae remade
« Reply #11 on: September 17, 2008, 06:32:28 am »
Medics and flags updated. The map needs medics, the low part isn't using any of them, and top route uses all of them, that bring more reason to go top route.

That's what you need. You need players diverted to the top for health, otherwise it would just be mass chaos main route via low. If you had to place meds, it should be where you have it, and maybe one mid.

As for grenades, it plays a big factor on who has the edge. If you remove the nades at the flag spawns, it would be more difficult to steal nades from the other team. That's good and makes players work to get the nades at the enemy spawns instead of having it at their dispense. Also, it would take away the unneccessary nade spamming mid. You want the low players with the least resources possible, because again, it would be chaotic mid.
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Offline Biggles

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Re: mar77a's ctf_Tae remade
« Reply #12 on: September 19, 2008, 04:29:52 pm »
I just wonder who placed three stars there. This map got awesome gameplay and looks hot I mean stop making silly stars.

Offline mar77a

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Re: mar77a's ctf_Tae remade
« Reply #13 on: September 19, 2008, 04:36:04 pm »
someone who cares about ratings... anyways, here's some ideas i've been working on:

ctf_piet_mond
ctf_van
« Last Edit: September 19, 2008, 04:37:35 pm by mar77a »

Offline Biggles

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Re: mar77a's ctf_Tae remade
« Reply #14 on: September 20, 2008, 02:59:14 am »
It just feels like someone is abusing star rating, ive seen now that alot of maps just get three stars in row.. usally if you have a higher rating more people come and comment the map(I dont say that this very good still). But to the maps that has something special or is just good they can get even more better from "Wise advice" how to make the map even more better. And then perhaps maybe it will get  a place in the defaults.