Author Topic: Hit sound  (Read 3479 times)

0 Members and 1 Guest are viewing this topic.

Offline nEttsE

  • Soldier
  • **
  • Posts: 105
  • I'm not hacker! I just love to eat all the bullets
Hit sound
« on: September 20, 2008, 08:04:44 am »
Well, I was thinking about this long time if I should post it here or not.

When you will take down some hp to any player, there will be some short simple sound. This feature is in Quake 3 Arena too, and I like it. It's not like making from this game another game, it's just usefull feature. It should be also able to be disabled in menu. What do you think about it?

(I hope you know, what I mean)

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Hit sound
« Reply #1 on: September 20, 2008, 09:20:28 am »
There is a hit sound; you usually don't notice it. You can go into the Sfx/ folder and replace the hit sound with your own preferred one, say, like the QIII sound.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline nEttsE

  • Soldier
  • **
  • Posts: 105
  • I'm not hacker! I just love to eat all the bullets
Re: Hit sound
« Reply #2 on: September 20, 2008, 02:22:45 pm »
Aha.. Okay, thanks. hit-arg, hit-arg2, hit-arg3 (all in .wav)

Date Posted: 20-09-2008, 19:01:15
Well, I've tried, I've tested, and not, thats not what I mean. I want it like, you will hit someone, so you will hear the sound of hit. You will hear the sound of hit, when YOU will hit someone, so you will not hear any other hit's hit sound. And it was ment like, that you will hear that sound, even if that person will be far away from you. It's still like "you've hitted him". Understand?

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Hit sound
« Reply #3 on: September 20, 2008, 03:15:05 pm »
Oh I see, well, I dunno, Soldat's not meant to be totally realistic but it's not that much of an arena game either. While it certainly would make for an edge when spraying [you'll get a lot of nays because it promotes that]... it doesn't fit into the rambo atmosphere of Soldat. Eh. And as an option you're going to gimp the players who don't like it. Well, this isn't a 3D game named QIIIA either. This. Is. SOLDAT!
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline nEttsE

  • Soldier
  • **
  • Posts: 105
  • I'm not hacker! I just love to eat all the bullets
Re: Hit sound
« Reply #4 on: September 22, 2008, 12:41:42 am »
I know. Lastly I say, that it could be good feature, able to be disabled. Do you understand? I know, that this is soldat, but -MAYBE- for many people it will be good. My opinion. ()

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: Hit sound
« Reply #5 on: September 22, 2008, 05:48:59 am »
i don't know, this seems useful, but i don't know how big the impact is going to be towards gameplay.

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Hit sound
« Reply #6 on: September 22, 2008, 10:51:10 am »
Making spray even better = no

Offline nEttsE

  • Soldier
  • **
  • Posts: 105
  • I'm not hacker! I just love to eat all the bullets
Re: Hit sound
« Reply #7 on: September 22, 2008, 11:39:25 am »
^-^

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Hit sound
« Reply #8 on: September 22, 2008, 12:56:47 pm »
If you mean sound when hiting polys (ground) they are already there. Look at 'ric' ones.

Ow, you mean constant hit sound like in CoD4 (you can be mile away, shoot and if you hit theres a sound).

Offline Gotfryd

  • Camper
  • ***
  • Posts: 384
  • realistic rules!
Re: Hit sound
« Reply #9 on: September 23, 2008, 05:01:31 am »
I agree that sometimes it'd be nice to know whether that shot was accurate or not...
Still, i'm not sure whether it would give someone any unfair advantage or not.