Author Topic: Mission Mod  (Read 11586 times)

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Offline zakath

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Mission Mod
« on: September 20, 2008, 01:00:47 pm »
Script Name: Mission Mod
Script Description: New game mode with Missions
Original Author(s): Zakath
Credits:
Some Code/Ideas borrowed from Danmers Zombie script and Avarax Trenchwar/Miracle Mod
Explode function from DorkeyDear
Other ideas from Norbo,Gizd,Sandman
Core Version: 2.6.3
Mission Mod Script
Mission Mod Mappack


Info:

Mission Mod is a game mode with missions, You create your character, level up eventually choose your specialization and work together with other people to finish missions.

Story:
You are a member of the Terrorist/Mercenary organisation called Alpha Force.
Atm you are however a captive in a prison on an island, so your first task is to escape prison...and then you will have your revenge at the world.


Features:
- Mission game mode: Have to "finish" each level to get to the next one
- Character system with different classes/skills/levels/etc
- Unique maps with special settings for each "level" and the game gets harder the further you get level wise

Howto:
- Join a mission mod server
- You will be transfered to spectator mode
- To start playing create an account or login to your already existing account by either doing:
- /create <username> <password> (this is using commands you do them by pressing '/' and not 't' and writing them)
- or
- /login <username> <password>
- start killing enimies and finish missions to earn xp
- You finish a mission by bringing the black flag to the white flag(or someone else) and then 30 % or more of the players have to get to the extraction point(which is the white flag).
- and at level 5 you will be able choose your specialization, you do this by doing
- /class <classname> for example: "/class commando" and from now on your speciality will be Commando
- when you have a class you can use different skills that each class have which can be found if you look at "/skills"
- All skills have their own command but also have a general mapping so that you can use them with taunts that is /skillX where you change X with 1-4
- other commands can be found by looking at "/help"


Classes

Soldier  (base class) Pistol, AK-47 Level2,    

Active Skills
Bio - Biological Strike that hurts the enimes around you(not kills though).
Bomb - Throws out grenades around you.
Rage - Berzerk
Flamer - Flamethrower
Stealth - Invicibility
Nuke - kills enemies around you
Reinforce - Reinforce your team members

Passive Skills
Vest - get vest at spawn(All - level 16)
Loot - Looting of grenades from killing enemies(All except Commando - level 1)
Lock and Load - Upgrade of Loot to also loot ammo(Assault - level 1)
Regen - Regeneartion of life every second(All - level 1)
Critical Hit - Chance to kill in one shot(Commando, Marine - level 1)

Expert class, requires level5
ClassLevel 5Level 8Level 12Level 16Level 20Level 25Level 30
AssaultChainsawSpasMinimi, MinigunVestRage(cooldown)N/AReinforce(cooldown)
MarineMp5DeaglesAugVestFlamer(cooldown)Bio(cooldown)Reinforce(cooldown)
ArtilleryLawM-79Bomb(Cooldown)VestNuke(cooldown)N/AReinforce(cooldown)
Sniper   KnifeRugerBarretVestStealth(cooldown)N/AReinforce(cooldown)

Skill Mapping of all the skills
Class/skill1/skill2/skill3/skill4
Assault/rage/rage/reinforce1/reinforce2
Marine/flamer/bio/reinforce1/reinforce2
Artillery/bomb/nuke/reinforce1/reinforce2
Sniper/stealth/stealth/reinforce1/reinforce2



Missions:


Name: Prisonbreak
Overview
info: Break out of prison and escape with the submarine

Name: Aircraft Carrier
Overview
info: Infiltrate and take objective to the extraction point at the submarine

Name: Invasion of the Mainland
Overview
info: Invade and raise our flag to conquer the Fortress

Name: BattleField
Overview
info: Conquer the battlefield by raising our flag at the hill

Name: Infiltration of a Village
Overview
info: Infiltrate the village and take the objective to the extraction point

Name: Airfield
Overview
info: Take Over the Airfield

Name: Battle of New York Part 1
Overview
info: Fight your way towards Manhattan

Name: Battle of New York Part 2
Overview
info: Conquer the skyscraper by raising our flag at the top

Name: Highway
Overview
info: Secure the Highway as its esential to our contiued campaign

Name: Military Base
Overview
info: Infiltrate and retrieve the secret documents from the Military Base

Name: Whitehouse
Overview
info: Kidnap the president and bring him to extraction point

Name: Farm
Overview
info: Our food supply is running low

Name: Radar
Overview
info: Take over the Radar Station

Name: Valley
Overview
info: We need to secure this Valley so we can continue pushing forward

Name: Canyon
Overview
info: Its just this canyon that stand between us and our final push

Name: Norad
Overview
info: Retrieve their Nuclear Weapon codes

Name: Golden Gate
Overview
info: This bridge stands between us and San Francisco

Name: Battle of San Francisco
Overview
info: The Last Standing City in the U.S. is ours for the taking

Name: Oilrig
Overview
info: Oil has been found at on old oilrig that could be useful to our campaign

Name: Invasion of Mexico
Overview
info: The time has come to look south of the border

You can play at:
soldat://inc.sytes.net:63073
And when you have become more experienced at:
soldat://inc.sytes.net:22073 (level 16+)

For Contact and Support
IRC #soldat.inc at quakenet or http://inc.sytes.net/forum/
« Last Edit: October 17, 2009, 08:46:00 am by zakath »

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Offline Norbo

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Re: Mission Mod
« Reply #1 on: September 20, 2008, 01:28:28 pm »
Awesome mode :)
and im in the credits! :)

Offline zakath

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Re: Mission Mod
« Reply #2 on: September 20, 2008, 03:36:32 pm »
Fixed an issue with FileExists thx Toumaz for notifying me of it ;)

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Offline miketh2005

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Re: Mission Mod
« Reply #3 on: September 20, 2008, 04:10:07 pm »
nice work, took you a long time, eh?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline zakath

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Re: Mission Mod
« Reply #4 on: September 20, 2008, 04:39:13 pm »
nice work, took you a long time, eh?
Well not really started about 3 weeks ago and maybe scripted/mapped 15 hours which most of it was mapping

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Offline miketh2005

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Re: Mission Mod
« Reply #5 on: September 20, 2008, 05:17:52 pm »
the script and idea is really good

but the execution of it = fail

i must say the maps are really :-O eye dropping though

but really, the missions should be way more than just carrying a flag from one spot to another...

but no worries because me and rampage are working on a mission script too :P

Date Posted: September 20, 2008, 06:16:51 pm
nice work, took you a long time, eh?
Well not really started about 3 weeks ago and maybe scripted/mapped 15 hours which most of it was mapping

lolz, thats a long time in scripting terms...ah, but how much was plainly scripting?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline zakath

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Re: Mission Mod
« Reply #6 on: September 21, 2008, 03:18:35 am »
the script and idea is really good

but the execution of it = fail

i must say the maps are really :-O eye dropping though

but really, the missions should be way more than just carrying a flag from one spot to another...

but no worries because me and rampage are working on a mission script too :P

Date Posted: September 20, 2008, 06:16:51 pm
nice work, took you a long time, eh?
Well not really started about 3 weeks ago and maybe scripted/mapped 15 hours which most of it was mapping

lolz, thats a long time in scripting terms...ah, but how much was plainly scripting?

2-3 hours

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Offline BombSki

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Re: Mission Mod
« Reply #7 on: September 21, 2008, 06:48:47 am »
nice work, took you a long time, eh?
Well not really started about 3 weeks ago and maybe scripted/mapped 15 hours which most of it was mapping
lolz, thats a long time in scripting terms...ah, but how much was plainly scripting?

"my e-penis is bigger because i can script faster" - get a life

as for the script, nice job. good to see you made it available for everyone :)

Offline Gizd

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Re: Mission Mod
« Reply #8 on: September 21, 2008, 07:45:12 am »
When he enabled it for every1, no1 can now complain that server is not rl. Want rl ? - Do your own server !

and im in the credits! :)
Me too :D, i'm on screenshots too  [retard]
« Last Edit: September 21, 2008, 07:46:49 am by Gizd »

Offline Laser Guy

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Re: Mission Mod
« Reply #9 on: September 21, 2008, 07:48:43 am »
I'm so happy, I luv you man!


Great job! I'm fukin adding it to my favs in XFire! <3
Text goes here...

Offline miketh2005

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Re: Mission Mod
« Reply #10 on: September 21, 2008, 03:26:33 pm »
nice work, took you a long time, eh?
Well not really started about 3 weeks ago and maybe scripted/mapped 15 hours which most of it was mapping
lolz, thats a long time in scripting terms...ah, but how much was plainly scripting?

"my e-penis is bigger because i can script faster" - get a life

as for the script, nice job. good to see you made it available for everyone :)

I wasn't saying that I can script faster than him, I was praising him for creating a good script and very good maps for it, but then he said it didnt take long on it, so I just said that 15 hours was a long time, but then I saw he said most was mapping, so thats when I sad "AH" meaning i understand, then asked a further question, don't be too quick to flame, we have enough on this forum.
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline shantec

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Re: Mission Mod
« Reply #11 on: September 21, 2008, 03:42:04 pm »
Well i agree with miketh; the missions really should be something more than just carryin' flag!

But i like the other script though (like every else script xD )
Also Known As REIMA


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Offline Laser Guy

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Re: Mission Mod
« Reply #12 on: September 21, 2008, 04:05:51 pm »
10:00 PM (GMT) Server was down... system maintenance?
Text goes here...

Offline zakath

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Re: Mission Mod
« Reply #13 on: September 22, 2008, 03:14:22 am »
10:00 PM (GMT) Server was down... system maintenance?

Not as far as I know

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Offline Hair|Trigger

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Re: Mission Mod
« Reply #14 on: September 22, 2008, 03:24:02 am »
Good work :)  I will have to come in for a game some time

The maps don't compete with trenchwars in terms of looks, but then again you can't really judge a book by it's cover eh? >.>

Player since late 2007

Offline zakath

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Re: Mission Mod
« Reply #15 on: September 22, 2008, 03:42:52 am »
Good work :)  I will have to come in for a game some time

The maps don't compete with trenchwars in terms of looks, but then again you can't really judge a book by it's cover eh? >.>


Well I'v been focusing on gameplay and getting the number of maps up instead of looks but they are constantly being revised so they will probably look better in the future ;)

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Offline Rampage_Terranius

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Re: Mission Mod
« Reply #16 on: September 22, 2008, 07:09:43 am »
You stole my idea i tells ya! lol no gj looks very good as mike was saying before we were thinking of making a mission based script as well but you seem to have beaten us to it  ;)

Offline Mercury92

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Re: Mission Mod
« Reply #17 on: September 24, 2008, 01:20:37 pm »
Good Work. You should fix XP. It doesn't go up, It stays zero.
[saw]  on 1.5.1

Offline Laser Guy

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Re: Mission Mod
« Reply #18 on: September 24, 2008, 01:34:20 pm »
Good Work. You should fix XP. It doesn't go up, It stays zero.
It goes up for me :)

PS Zakath, remember LightSniper? That was me ;)
Text goes here...

Offline zakath

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Re: Mission Mod
« Reply #19 on: September 24, 2008, 03:07:51 pm »
Good Work. You should fix XP. It doesn't go up, It stays zero.

Care to elaborate on that issue?



Date Posted: September 24, 2008, 04:05:19 pm
Good Work. You should fix XP. It doesn't go up, It stays zero.
It goes up for me :)

PS Zakath, remember LightSniper? That was me ;)

Hehe yep ;)

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