Author Topic: ctf_Rotten [waypointed]  (Read 4012 times)

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Offline Biggles

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ctf_Rotten [waypointed]
« on: September 22, 2008, 10:26:59 am »
ctf_Rotten

By Biggles

Version 1.6

« Last Edit: December 13, 2008, 02:09:09 pm by Biggles »

Offline Suowarrior

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Re: ctf_Rotten
« Reply #1 on: September 23, 2008, 06:50:13 am »
Okay we need a first comment. The map is totally chaotic fun. At 3on3 (which is max in this map) gametest u were always in a hurry. Also I liked how the center of middle route worked out, player who holds it, is able to shoot almost everywhere, player can support attack and defend, awesome place for m79.

Also all routes and both spawns are equally strong. At top spawn I faced a bit spawn kill but not a big issue.

I would have seen before gametest that bottom route had more curves to decrease spray, after all it wasn't problem either. There are three routes to use. Also bottom and middle way are well connected, I think these solved the spray problem.

I'm not sure about volandish bridge at bottom route. But after all it doesn't have big meaning.

The map looks a bit like wraithlike's jungles that's good, there we oldies didn't even helped you.

Offline Biggles

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Re: ctf_Rotten
« Reply #2 on: October 13, 2008, 01:06:27 pm »
« Last Edit: October 13, 2008, 01:10:44 pm by Biggles »

Offline PKS|Shooter

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Re: ctf_Rotten
« Reply #3 on: October 14, 2008, 08:22:00 am »
Nice 1 Biggles

Offline Biggles

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Re: ctf_Rotten
« Reply #4 on: October 16, 2008, 01:37:18 pm »
Nice 1 Biggles

Thanks

Date Posted: October 14, 2008, 09:32:38 am
Another update

ctf_Rotten 1.3

- Fixed some sceneries
- Fixed the lower polys close to bridge so just dont fall down

screen: http://www.your-images.org/pics/7e652e4fd37323c17e0f164012ee258e.bmp

Offline Biggles

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Re: ctf_Rotten
« Reply #5 on: October 22, 2008, 05:33:57 am »
If someone got time to make Waypoints and fix bugs (that I cannot fix myself) I would be most grateful. Shame on me!

Offline Sir Jeremy

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Re: ctf_Rotten
« Reply #6 on: October 22, 2008, 05:16:03 pm »
Yes, that is a very nice map Biggles :) I like the Bridge at the bottom there, and the top part.
Also how much flying power is there in it?

Offline Biggles

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Re: ctf_Rotten
« Reply #7 on: October 22, 2008, 06:15:09 pm »
Atm, Normal jet

Offline Bjarne Betjent

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Re: ctf_Rotten
« Reply #8 on: October 24, 2008, 03:50:26 am »
I'll have to try this when i get home..

Offline AThousandDeaths

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Re: ctf_Rotten
« Reply #9 on: November 02, 2008, 06:04:21 pm »
Plays great, Biggs. Real fun and those last-second returns, these seem to be in plentiful supply around here.

One suggestion, however, would be to get rid of the bottom pit. That seems unnecessary and serves only to slow down the gameplay if a flag gets stuck there. Breaks the flow of the map, imo, but it's your call.
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Offline scarface09

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Re: ctf_Rotten
« Reply #10 on: November 02, 2008, 06:44:17 pm »
So is this map going to be put into servers? Like Australian servers too?
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Offline AThousandDeaths

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Re: ctf_Rotten
« Reply #11 on: November 03, 2008, 06:07:34 am »
Oh, also, I've reconsidered the pit deletion. Perhaps instead of outright removing the pit, change the bottom level to a include an open dip in the terrain, not a flat ground as it is. That'd force the FC to either run the gauntlet at the bottom of the cavity, or jet part of the way, thus slowing slightly down. Give it a thought ;)
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Offline Biggles

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Re: ctf_Rotten
« Reply #12 on: November 04, 2008, 03:25:02 am »
Oh, also, I've reconsidered the pit deletion. Perhaps instead of outright removing the pit, change the bottom level to a include an open dip in the terrain, not a flat ground as it is. That'd force the FC to either run the gauntlet at the bottom of the cavity, or jet part of the way, thus slowing slightly down. Give it a thought ;)

Well thanks for advice and everything but im afraid I've currently stoped mapping and I dont know if I have any plans of comming back later maybe. I'll probably just hang around in #soldat.mapping and try maps instead :)

So its free for anyone that wants to make another version of Rotten or anything like that it's no problem for me!

Offline homerofgods

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Re: ctf_Rotten
« Reply #13 on: November 04, 2008, 06:24:07 am »
not bad :D  seems like gameplay can be good on this one

Offline Biggles

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Re: ctf_Rotten
« Reply #14 on: November 06, 2008, 03:20:00 am »
The mapping dependence ceept me mapping and ive made another version of Rotten what I need now is more propositions too make it alot better!
Thanks ATD for some of your advice.

I'll be posting the new version soon.

Offline Biggles

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Re: ctf_Rotten
« Reply #15 on: November 10, 2008, 04:17:03 pm »
Another version, didnt change much just deleted the bridge and added some scenery.

Version 1.5

* Removed bridge
* Added polygons

Screenshot: http://www.your-images.org/pics/1f0b6d56accb24d2a05a5ff7a026ad4d.bmp

« Last Edit: November 10, 2008, 04:19:49 pm by Biggles »

Offline xTorrenTx

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Re: ctf_Rotten
« Reply #16 on: November 11, 2008, 10:27:55 am »
Great map, I like the overall look of it. Controlling the middle point seems to be pretty important for controlling the match.

Offline Biggles

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Re: ctf_Rotten
« Reply #17 on: December 11, 2008, 02:07:25 pm »
Sorry if I bring this damn map up again but I made another version with waypoints, so its totally finished

------------------
added the bridge at the lower route agian
fixed some looks
Bugfixed a little
Waypointed 100%

http://www.your-images.org/pics/f3e8beb37cff08ad2a3bd6253caa06f8.JPG

Offline chakapoko maker

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Re: ctf_Rotten [waypointed]
« Reply #18 on: December 12, 2008, 06:16:46 am »
I like the small chunk of the base which can serve a shelter thingy.

Middle route connects to upper and downer so that player and bullet flow go well.

One small issue is about the white sandbag on the red, which is set to "back". It'd be "middle".

Offline Biggles

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Re: ctf_Rotten [waypointed]
« Reply #19 on: December 12, 2008, 02:17:02 pm »
gono fix that!