Author Topic: Old school 3d  (Read 3988 times)

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Offline stormuppen

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Old school 3d
« on: September 24, 2008, 12:28:32 pm »
I got this idea for a map with 3d shapes, so i started to make some templates. I made the  shapes like they are in old 3d games, that really are not 3d. However the perspective makes it look like, well 3d. The problem was the high polycount for the cylinders and cones  ;)

I havent made an actual playable map, but i took a screen of the concept with a bunch of 3d blocks.
If i have time i will make something better, but think it can be hard to make a fun map, tho it could be funny looking  ::)

Screenshots:







So, how about the idea. Is it a fail even before completion?

Offline Laser Guy

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Re: Old school 3d
« Reply #1 on: September 24, 2008, 12:33:01 pm »
Well, the colors kinda make my eyes bleed :-\
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Offline stormuppen

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Re: Old school 3d
« Reply #2 on: September 24, 2008, 12:35:05 pm »
Well, the colors kinda make my eyes bleed :-\

Think of me then, who had to make em? =)

Offline Horve

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Re: Old school 3d
« Reply #3 on: September 24, 2008, 12:46:11 pm »
if you make another cube, you better take a truck of lube
and pour it up your anus or find a better way to entertain us
because random objects on a field is no new magic, Copperfield
3d shapes have been used before, don't try to be a rip-off hoor
be more original and perform less intercourse with chloroform
the death of cubes is rather known because only a stupid clown
couldn't realize that shapes that way just can not entertain again
« Last Edit: September 24, 2008, 12:49:24 pm by Horve »

Offline stormuppen

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Re: Old school 3d
« Reply #4 on: September 24, 2008, 12:53:02 pm »
if you make another cube, you better take a truck of lube
and pour it up your anus or find a better way to entertain us
because random objects on a field is no new magic, Copperfield
3d shapes have been used before, don't try to be a rip-off hoor
be more original and perform less intercourse with chloroform
the death of cubes is rather known because only a stupid clown
couldn't realize that shapes that way just cannot entertain again

Is it the internet or do you always talk like this to people you do not know?
There is a large possibility that someone else has done this before, and frankly. I dont care. (Never seen this idea before, but thats probably because i have not looked)

Offline Laser Guy

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Re: Old school 3d
« Reply #5 on: September 24, 2008, 01:22:38 pm »
Nah, he is just in a poem writing mood recently. If he were taling in his usual way he would just flame the fuck outta your brain.
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Offline stormuppen

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Re: Old school 3d
« Reply #6 on: September 24, 2008, 01:25:43 pm »
Nah, he is just in a poem writing mood recently. If he were taling in his usual way he would just flame the feck outta your brain.

Ok, well i guess he just wants some attention then.

Offline Laser Guy

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Re: Old school 3d
« Reply #7 on: September 24, 2008, 01:35:07 pm »
And that would be a no, sir. Look at some of his wonderful maps, he's good.
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Offline stormuppen

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Re: Old school 3d
« Reply #8 on: September 24, 2008, 01:37:17 pm »
And that would be a no, sir. Look at some of his wonderful maps, he's good.

Well, even if he is good. Then why the drama? He could just say it looked bad.

Offline Blue-ninja

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Re: Old school 3d
« Reply #9 on: September 24, 2008, 01:39:42 pm »
Even though Horve's post may seem weird at first, he actually made a point about your map.

It's colorful, 3-d, sure, but it's alll been done before. Leave the 3-d stuff to Mr. Domino.

Offline stormuppen

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Re: Old school 3d
« Reply #10 on: September 24, 2008, 01:52:39 pm »
Even though Horve's post may seem weird at first, he actually made a point about your map.

It's colorful, 3-d, sure, but it's alll been done before. Leave the 3-d stuff to Mr. Domino.

I make maps as a hobby, because it is fun. So why should i stop just because it is done before? 

Offline Blue-ninja

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Re: Old school 3d
« Reply #11 on: September 24, 2008, 02:03:36 pm »
I'm not discouraging you from mapping. If it's been done before, try experimenting with new and innovative layouts, and scenerize in new ways as well. Keep in mind that default sceneries are always the best because they are "flexible" and can be used in a lot of different ways.

Look at ctf_x. Suow experimented with the layouts (several times) and it came out as one of the best maps by gameplay. Or ctf_ash, chakapoko maker is god. That's the main thing about mapping: experiment.

Offline stormuppen

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Re: Old school 3d
« Reply #12 on: September 24, 2008, 02:13:10 pm »
I'm not discouraging you from mapping. If it's been done before, try experimenting with new and innovative layouts, and scenerize in new ways as well. Keep in mind that default sceneries are always the best because they are "flexible" and can be used in a lot of different ways.

Look at ctf_x. Suow experimented with the layouts (several times) and it came out as one of the best maps by gameplay. Or ctf_ash, chakapoko maker is god. That's the main thing about mapping: experiment.

Thank you for that answer. 

The issue is that i did not know that it was done before.  Mostly because i am new to mapping.

Offline Blacksheepboy

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Re: Old school 3d
« Reply #13 on: September 24, 2008, 05:19:34 pm »
And that would be a no, sir. Look at some of his wonderful maps, he's good.

Well, even if he is good. Then why the drama? He could just say it looked bad.

You shush. I am tired of people questioning Vig's fashion of posting. Just take it for what it is and move on. I find it often... well, occasionally entertaining.

Yes, we all understand that this is possible by manipulating colors, but the fact that Soldat is only 2D ruins the purpose. Just stick to a more classic way of mapping.

If you really want to go into mapping 3D, go and make a 3D map in something like Blender, but everyone will still hate you for it.
« Last Edit: September 24, 2008, 05:25:12 pm by Blacksheepboy »

Offline stormuppen

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Re: Old school 3d
« Reply #14 on: September 24, 2008, 06:25:55 pm »
And that would be a no, sir. Look at some of his wonderful maps, he's good.

Well, even if he is good. Then why the drama? He could just say it looked bad.

You shush. I am tired of people questioning Vig's fashion of posting. Just take it for what it is and move on. I find it often... well, occasionally entertaining.

Yes, we all understand that this is possible by manipulating colors, but the fact that Soldat is only 2D ruins the purpose. Just stick to a more classic way of mapping.

If you really want to go into mapping 3D, go and make a 3D map in something like Blender, but everyone will still hate you for it.

What i dont understand is how you can hate someone depending on what maps he or she makes, that sounds strange to me. I could understand you if i had posted it as a finnished map, but as i understand it, this part of the forum is for ideas and concepts. 

And you are tired of people complaining? Maybe there is a reason for it. I dont know because this was one of the first posts i saw off him. And please tell me, what would you think if one of the first posts you do on a forum is replied by asking you to show it up ur anus? "wow what a class act, he inspires me to make new maps and world peace would be fine too"?

Offline Espadon

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Re: Old school 3d
« Reply #15 on: September 24, 2008, 06:34:43 pm »
Generally it works like this: The newbies are kind of openminded while the vets here tend to have seen enough crap that even a well-meaning newbie is pretty crappy. Vets will generally focus on more functional stuff, higher quality, etc etc., you know, pragmatic stuff.

Don't worry too much about it. It's not a map that you'll really see in a server any time soon, but keep going.
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Offline Hair|Trigger

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Re: Old school 3d
« Reply #16 on: September 24, 2008, 07:08:24 pm »
Wait is this supposed to be a climb map or just random objects? 

either way though, it's some pretty good shapes

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Offline -Zombie-

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Re: Old school 3d
« Reply #17 on: September 24, 2008, 07:40:39 pm »
Nice poly count XD

Ok to get a full 3D perspective your going to have to make this map halve scenery, becuase you want to make it look like your standing in the middle of the object not the edge. Doing this is also good for your poly count.

3D maps have been done many times before, but keep going

Offline stormuppen

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Re: Old school 3d
« Reply #18 on: September 25, 2008, 03:04:25 am »
Wait is this supposed to be a climb map or just random objects? 

either way though, it's some pretty good shapes

Not supposed to be a map, i splashed out the objects in random. Just to get a feel of how it would look.

Offline chutem

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Re: Old school 3d
« Reply #19 on: September 26, 2008, 12:13:10 am »
3D maps aren't very difficult. Anyone with a mechanical/visual mind can make them.

Although saying that, it does look pretty nice, just ditch the gay colours if you are going to make an actual map. And also, realisticness goes much better with 3D then child's playcentre.
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