Author Topic: deagles need to be fixed  (Read 3842 times)

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Offline miketh2005

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deagles need to be fixed
« on: September 26, 2008, 09:07:48 pm »
Short bug that needs to be fixed if possible, when you fire a deagle, it has 2 bullets, but if the bullets somehow split up, only 1 bullet damages, this needs to be fixed, just split the damage equally with each bullets, eg. if the damge is 400, 1 bullets is 200 the other is 200.
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Offline STM1993

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Re: deagles need to be fixed
« Reply #1 on: September 26, 2008, 11:44:51 pm »
Short bug that needs to be fixed if possible, when you fire a deagle, it has 2 bullets, but if the bullets somehow split up, only 1 bullet damages, this needs to be fixed, just split the damage equally with each bullets, eg. if the damge is 400, 1 bullets is 200 the other is 200.

Actually...

Do you know that the current DEs are already just as what you said? The damage you see in the weapon.ini, its the damage of one bullet. Multiply by two, you get the USUAL damage of the DEs if the bullets don't split due to long range or possibly ricochet.



If you don't believe me, try this (replace your original Socom, BUT MAKE A BACKUP FIRST!!!):

[USSOCOM]
Damage=178
FireInterval=23
Ammo=7
ReloadTime=94
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

^ This is Socom with the weapon.ini stats of the Desert Eagle.

Use this Socom. You'd find that it takes 5-6 shots to kill as it fires only one bullet.



Now, double the damage in the weapon.ini.
Damage=356

Now you'd take 3 shots to kill.
« Last Edit: September 26, 2008, 11:50:37 pm by STM1993 »

Offline Platehead

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Re: deagles need to be fixed
« Reply #2 on: September 27, 2008, 12:05:34 am »
Hey, are they gonna keep this?
Cause it gets annoying when over range, my damage sucks already, then only one bullet hits - the damage is terrible.
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Offline STM1993

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Re: deagles need to be fixed
« Reply #3 on: September 27, 2008, 12:45:23 am »
Hey, are they gonna keep this?
Cause it gets annoying when over range, my damage sucks already, then only one bullet hits - the damage is terrible.

I think it would be kept. Besides, DEs aren't supposed to be long-ranged (though some amazing shots can be made with extreme skill). And look at the buffs the DEs will be getting in future. +2 damage per bullet, -4 reload. 75% bullet push doesn't look like it'd affect the DEs heavily.
« Last Edit: September 27, 2008, 12:47:39 am by STM1993 »

Offline Platehead

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Re: deagles need to be fixed
« Reply #4 on: September 27, 2008, 01:16:51 am »
Ahh I guess it'd be overbuffed
And 2+ damage means that in the weapons.ini it'll read as 180, which means when you bring this value to gameplay, it'd be 4+ (360) than what it originally was (356).  Is this correct?
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Offline STM1993

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Re: deagles need to be fixed
« Reply #5 on: September 27, 2008, 06:23:31 am »
Ahh I guess it'd be overbuffed
And 2+ damage means that in the weapons.ini it'll read as 180, which means when you bring this value to gameplay, it'd be 4+ (360) than what it originally was (356).  Is this correct?

178/180 is the damage of one bullet. Ingame, if both bullets in one shot hit the same area (ignoring the bullet speed factor), it'd be 356/360, so basically you're correct.

But remember, it's not only the bullet speed which affects damage ; where the two bullets hit also affects. There can be cases where one bullet hits the head, the other hits the leg.

The Desert Eagles are actually perfect now, but buffs are welcome, though not too much. And we still don't know how the 75% bullet push is like.
« Last Edit: September 27, 2008, 06:31:22 am by STM1993 »

Offline Hair|Trigger

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Re: deagles need to be fixed
« Reply #6 on: September 27, 2008, 06:43:22 am »
So, if only one bullet hits, you're saying it only does half the damage it would if both bullets hit? or that they only do half damage when they split up, even if both hit?  Someone please explain. 


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Offline STM1993

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Re: deagles need to be fixed
« Reply #7 on: September 27, 2008, 07:48:40 am »
So, if only one bullet hits, you're saying it only does half the damage it would if both bullets hit? or that they only do half damage when they split up, even if both hit?  Someone please explain.

The one in bold.

The Desert Eagles fire two bullets at once, but you have to treat each bullet individually when you're calculating the damage, because the bullets will split up after a certain distance and may end up hitting two different areas instead of the same area. There can even be cases when one bullet ricochets and the other doesn't.




Warning: Statistics below. If you need more details, proceed to look. If you're confused, DO NOT look.

Ignoring bullet speed.:

If I were to include the hit-ratio for different parts of the body:
(110% head, 100% torso, 90% legs) <-- Normal mode.
195.8/198------178/180-----160.2/162 - per bullet

Head + Head = 220% damage overall = 391.6/396
Head + Torso = 210% damage overall = 373.8/378
Head + Leg = 200% damage overall = 356/360
Head + Miss = 110% damage overall = 195.8/198

Torso + Torso = 200% damage overall = 356/360
Torso + Leg = 190% damage overall = 338.2/342
Torso + Miss = 100% damage overall = 178/180

Leg + Leg = 180% damage overall = 320.4/324
Leg + Miss = 90% damage overall = 160.2/162
« Last Edit: September 27, 2008, 08:49:26 am by STM1993 »

Offline Gotfryd

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Re: deagles need to be fixed
« Reply #8 on: September 27, 2008, 08:16:58 am »
Warning: comment on STM1933's example of statistics. Be careful, it can be confusing - however, if that example confused you, maybe here's an explanation :P


STM1933, I'm afraid you've made two mistakes...

Head + Miss = 200% damage overall = 356/360
shouldn't it be "110% damage overall = 195.8/198"?

Leg + Miss = 180% damage overall = 320.4/324[/size]
shouldn't it be "90% damage overall = 160.2/162"?

Offline STM1993

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Re: deagles need to be fixed
« Reply #9 on: September 27, 2008, 08:48:35 am »
Warning: comment on STM1933's example of statistics. Be careful, it can be confusing - however, if that example confused you, maybe here's an explanation :P


STM1933, I'm afraid you've made two mistakes...

Head + Miss = 200% damage overall = 356/360
shouldn't it be "110% damage overall = 195.8/198"?

Leg + Miss = 180% damage overall = 320.4/324[/size]
shouldn't it be "90% damage overall = 160.2/162"?

Right, I forgot to change those. Thanks XD

- Original Stats Editted
« Last Edit: September 27, 2008, 08:50:31 am by STM1993 »

Offline excruciator

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Re: deagles need to be fixed
« Reply #10 on: September 27, 2008, 09:09:56 am »
Nah, deagle arent meant to be perfectly accurate. If it is, what is the point of 2 bullets?
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Offline STM1993

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Re: deagles need to be fixed
« Reply #11 on: September 27, 2008, 09:25:13 am »
Nah, deagle arent meant to be perfectly accurate. If it is, what is the point of 2 bullets?

Good point.

But seriously, 2 bullets make the DE both stronger and weaker, as well as look cooler. Stronger in the sense that if one of the split bullets hit, it can still do the damage of a Socom, weaker in the sense that it is harder to aim at long range (which is terribly hard to do) and do the maximum possible damage.
« Last Edit: September 27, 2008, 09:27:32 am by STM1993 »

Offline Ziem

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Re: deagles need to be fixed
« Reply #12 on: September 27, 2008, 01:20:48 pm »
... They're *really* accurate in their effective range. If you're having problems with their accuracy on long range, use auto/ruger/barret. DE's are supposed to be mid/close range, not long :E

Offline miketh2005

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Re: deagles need to be fixed
« Reply #13 on: September 27, 2008, 03:52:02 pm »
hmm, well we have a modded server where DEs fire flamed arrows, flamed arrows dont usally kill if you just mod it in weapons.ini, but if you script for a bullet to appear when the bullet hits an enemy, it will work, but on DEs the bullets that kill only appear on 1 bullet not 2, this is what needs fixed.
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Offline Hair|Trigger

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Re: deagles need to be fixed
« Reply #14 on: September 27, 2008, 06:02:18 pm »
Ah, wouldn't "fixing" this defeat the purpose of dual Desert Eagles?  I mean if one bullet hits, and they only receive the damage they should from that bullet alone, thats the way it should be.. Imo.

If that's the case here, F11

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Offline miketh2005

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Re: deagles need to be fixed
« Reply #15 on: September 27, 2008, 06:11:12 pm »
No, STM1993 pointed out that the problem in my initial post has already been "fixed". But for my !Elite Explosives server, it's 1 hit 1 kill so it really doesn't matter to regular players, just to scripters.
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