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My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Short bug that needs to be fixed if possible, when you fire a deagle, it has 2 bullets, but if the bullets somehow split up, only 1 bullet damages, this needs to be fixed, just split the damage equally with each bullets, eg. if the damge is 400, 1 bullets is 200 the other is 200.
Hey, are they gonna keep this?Cause it gets annoying when over range, my damage sucks already, then only one bullet hits - the damage is terrible.
Ahh I guess it'd be overbuffedAnd 2+ damage means that in the weapons.ini it'll read as 180, which means when you bring this value to gameplay, it'd be 4+ (360) than what it originally was (356). Is this correct?
So, if only one bullet hits, you're saying it only does half the damage it would if both bullets hit? or that they only do half damage when they split up, even if both hit? Someone please explain.
Head + Miss = 200% damage overall = 356/360
Leg + Miss = 180% damage overall = 320.4/324[/size]
Warning: comment on STM1933's example of statistics. Be careful, it can be confusing - however, if that example confused you, maybe here's an explanation STM1933, I'm afraid you've made two mistakes...Quote from: STM1993 on September 27, 2008, 07:48:40 amHead + Miss = 200% damage overall = 356/360shouldn't it be "110% damage overall = 195.8/198"?Quote from: STM1993 on September 27, 2008, 07:48:40 amLeg + Miss = 180% damage overall = 320.4/324[/size]shouldn't it be "90% damage overall = 160.2/162"?
Nah, deagle arent meant to be perfectly accurate. If it is, what is the point of 2 bullets?