Author Topic: Soldat Manager Simulator [WIP]  (Read 4719 times)

0 Members and 1 Guest are viewing this topic.

Offline Mighty

  • Camper
  • ***
  • Posts: 276
Soldat Manager Simulator [WIP]
« on: October 06, 2014, 05:39:30 am »
As mentioned in this topic, I loved the Toumaz's Soldat Manager, but felt like it has some serious bugs and could use some more complexity, too. At the same time I've been looking for some Soldat-related project to make, so recently I started working on my own Soldat Manager Simulator.

Currently it's only a very basic CTF 1v1/2v2 match. Players have 3 attributes: Accuracy, Agility and Intelligence (not used yet). Those attributes along with their current weapon stats (FireInterval, Damage, Accuracy, Effective Range, Max Range etc) determine their behaviour on the field. You can also add maps (which for now only specify map length and flag/player spawn points)
Players can so far respawn, move, reload, shoot, die, capture, return and score.
I've added graphical representation of current match for convinience.

This is all just a base for a full simulator supporting managing your crew, negotiating prices, setting up clan wars and going through organized competitions and whatever comes to my mind on the way.

I'm looking for cool ideas, too ;)

First screenshot attached!
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5036
Re: Soldat Manager Simulator [WIP]
« Reply #1 on: December 16, 2014, 12:32:04 pm »
Can you please elaborate on what this does and it's purpose? It creates a mock Soldat game and tries to adhere to the timing in real Soldat?
There are other worlds than these

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: Soldat Manager Simulator [WIP]
« Reply #2 on: December 29, 2014, 04:35:41 pm »
hehe good luck :) maybe some way of creating strategies for the maps would be cool deciding which players play which route, or then a way of switching player's route mid game etc...
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat