Author Topic: Changing the Minigun  (Read 18278 times)

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Offline Pyroguy

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Changing the Minigun
« on: July 27, 2006, 12:01:43 pm »
The minigun, in non-realistic mode, is the worst weapon in the game. The only thing it is good at is close range, and even then it takes a long time to kill your enemy. At even medium range, it is useless compared to other guns. The shotgun out-guns the minigun any day. I played around with the weapon settings, and came up with a few things that change the minigun around, making it a contender.

1.) Have a very fast warm up time. I thought it felt really nice on 15. This allows for burst fire, which is way more accurate than just spraying, but requires you to warm up each burst, decreasing your bullet output a little. The damage could use a slight increase for this.

2.) Increase the rate of fire and decrease the bink. This makes the minigun have a lower time to kill people, but it runs through its clip awfully fast.

3.) Increase the damage by almost two times the normal, but also increase the bink a little and decrease the speed a little. It makes for a more powerful but slightly less accurate minigun, with less range.

What do you think? A different change? Or leave it how it is?

Offline iDante

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Re: Changing the Minigun
« Reply #1 on: July 27, 2006, 12:21:17 pm »
I like the rate of fire increse...

Offline Emperor

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Re: Changing the Minigun
« Reply #2 on: July 27, 2006, 03:37:40 pm »
I say leave it...
If you learn to "dive", you'll see that the minigun can be very effective weapon as it is.

One minor thing is bothering me about minigun though: Why crouching decreases accuracy..?
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Offline General Wong

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Re: Changing the Minigun
« Reply #3 on: July 27, 2006, 03:43:24 pm »
I agree with pyroguy.

Offline Radical Terrorist

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Re: Changing the Minigun
« Reply #4 on: July 27, 2006, 04:15:47 pm »
what about a slight decrease in the rate of fire? It's public enemy #1 with people with slight lag problems. Especially in Trench War spraying where lag is always lurking...
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Offline Krillious

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Re: Changing the Minigun
« Reply #5 on: July 27, 2006, 04:53:29 pm »
Increasing rate of fire is the worst solution to help the mingun :/
The problem with it is that you can't burst fire because of the start up time, thus, because of high bink, it is useless in relistic, nothing you do can help, it just can't be used (unless the enemy is on top of you, then you just hold fire and let the bink aim for you ;) )
To help the minigun I think the rate of fire should be decreased, maybe a minor damage increase, and a decrease in start-up time.

Offline Keron Cyst

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Re: Changing the Minigun
« Reply #6 on: July 27, 2006, 05:14:23 pm »
I don't agree with any of Pyroguy's. 1 would make it unstoppable, 2 does not stay consistent with Soldat (as that's the whole point of self-bink), and 3 would also make it too powerful.

I say don't increase firing rate unless you mean raising FireInterval to 5 to make it take longer between shots, which I support. Accompany that with a lessened ReloadTime of around 275 and that would be good.

Offline DaArbalest

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Re: Changing the Minigun
« Reply #7 on: July 27, 2006, 05:58:49 pm »
I partially agree with notion 1 and 2.

Shorter start-up is ok but not mandatory.  What I really want is either less bink or more fire power in the minigun. 

I don't really see the point of making minigun do burst fire, it will never suppress the other auto with the current firepower. 

I wonder if they can allow a portable bi-pod to be mounted on the minigun.  This way the minigun can be turned into an mini stationary gun almost anywhere.  It would add more stablility, accuracy, and provide better suppressive fire for team play's sake.

Offline Mr. Domino

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Re: Changing the Minigun
« Reply #8 on: July 27, 2006, 06:03:01 pm »
I wonder if they can allow a portable bi-pod to be mounted on the minigun.  This way the minigun can be turned into an mini stationary gun almost anywhere.  It would add more stablility, accuracy, and provide better suppressive fire for team play's sake.

Well, I suggested on the old forums that the minigun's power be increased and bink lessened, but that once you start firing it you cannot move or jet (still aim, of course). Given the weight and size of the weapon plus the amount of bullets it can spit out, it'd make sense to me. You'd then have the balance of a long firing and lethal stream of bullets but becoming a sitting duck in the process.

5th_account

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Re: Changing the Minigun
« Reply #9 on: July 27, 2006, 06:04:15 pm »
The problem is that it's pretty much impossible to make the minigun good in a non-lame way while keeping it similar to the real microgun.

My current solution is to decrease speed, making it less of a surfboard and tunnel sprayer, also decreasing damage done over range. Added damage to compensate damage lost due to speed decrease and a little extra. Decreased selfbink, reload and startup to make it a more "normal" weapon.

Offline Fernin Ker

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Re: Changing the Minigun
« Reply #10 on: July 28, 2006, 04:01:31 pm »
It's a pity we'll never see it like it's true life counterpart, that is to say a bullet saw cutting all in it's wake to peices. Ah well, gotta keep it balanced. ^^ Still love it none the less.
The contact, the explosion, the exit, the flight,and the penetration; the five points of a bullet's life straight and simple.

Offline Mothafix

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Re: Changing the Minigun
« Reply #11 on: July 28, 2006, 04:10:50 pm »
In this case i'd go with the 1st option.

Offline Zegovia

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Re: Changing the Minigun
« Reply #12 on: July 30, 2006, 06:50:39 am »
I still stand fast for a Overheat factor on it.....ยด:P

Offline Zergling

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Re: Changing the Minigun
« Reply #13 on: July 30, 2006, 10:59:09 pm »
This weapon was made just for fun... And nothing more.
The only use of it - "minigun run", using it to increase player's speed. It just needs to be modified especially for this trick.

Offline Gold

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Re: Changing the Minigun
« Reply #14 on: July 31, 2006, 12:49:06 am »
i like the minigun how it is, soldat wouldnt be the same without it :)

Offline Grimreck

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Re: Changing the Minigun
« Reply #15 on: July 31, 2006, 01:19:13 am »
if you increase the rate of fire even by 1 tick the minigun will allow people to hover and reload their jetpack or replace it.

trust me i tried it heaps fun, you fly around the map like hell fast!! its so fun!!

Offline NinjaXrage

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Re: Changing the Minigun
« Reply #16 on: August 03, 2006, 09:03:56 pm »
Who cares about the stupid gun. Its a novelty gun people like to own noobs with.

Offline Iq Unlimited

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Re: Changing the Minigun
« Reply #17 on: August 03, 2006, 09:28:07 pm »
first: Ninja ure just TRYING to get banned,

Second: I agree, the minigun sucks, it's for n00bs and dumbnuts. They should make it less spread fire and amp up the damage of the bullet slightly, then It would make a GIANT difference.


Iq Unlimited

Offline Zegovia

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Re: Changing the Minigun
« Reply #18 on: August 08, 2006, 09:13:40 am »
1:Increase damage....
2: less bink and spreadfire...
3: a Overheat factor, the minigun can overheat after being fired with for too long (like with the stat guns), Hovering and Surfing would also be dealt with this way...

Offline -{Phoenix}-

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Re: Changing the Minigun
« Reply #19 on: August 08, 2006, 12:19:53 pm »
1) crouch/prone before firing (like the secondary LAW), this will make it so people cant get speed from this gun (e.g. capturing a flag, flying and shooting for a boost).

2) (MAYBE) slows down your moving speed, but then the damage should be increased.

I think these would be a fair improvement to it.
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