Author Topic: Changing the Minigun  (Read 18285 times)

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Offline Death MachineX350

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Re: Changing the Minigun
« Reply #20 on: August 09, 2006, 12:35:22 pm »
1) crouch/prone before firing (like the secondary LAW), this will make it so people cant get speed from this gun (e.g. capturing a flag, flying and shooting for a boost).

2) (MAYBE) slows down your moving speed, but then the damage should be increased.

I think these would be a fair improvement to it.
I completly agree. The minigun needs improvements to prevent from only being used by noobs and elite players who know how to use right

Offline Frenris

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Re: Changing the Minigun
« Reply #21 on: August 12, 2006, 01:42:43 pm »
I suggest that the stats of the Socom and the minigun are switched. Think about it, you kill two birds with one stone!

Offline Mr. Domino

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Re: Changing the Minigun
« Reply #22 on: August 12, 2006, 03:30:02 pm »
I suggest that the stats of the Socom and the minigun are switched. Think about it, you kill two birds with one stone!

As long as the Socom gets 300 bullets and the Minigun gets 9. :)

Offline The_Teacher

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Re: Changing the Minigun
« Reply #23 on: August 13, 2006, 03:50:14 am »
Lol, minigun worst weapon in the game? You haven't met very many experienced minigunners then eh? (There are few mind you).

In a way, minigun is a very unbalanced weapon which favors the user o.O
Think about it, this weapon combines defense in offense. The constant stream of bullets binks everything that might take it out in long range,a nd it pushes away anything that's too close, making it very tricky to actually hurt the minigun. One of the few weapons that actually stand a chance versus it is deagles, becouse they are basicly unbinked and law, becouse it isn't as much affected as other weapons Oh, knife is good if you are close.

The trick is that a good minigunner does not move forward, he moves backwards, taking advantage of the speed, thus making him a harder target to kill.

The reason why the minigun seem weak is becouse the bullets lag out in crappier servers =/

And it's not THAT hard to use, just learn the movmentpattern. It's not rocket science people!
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Offline Will

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Re: Changing the Minigun
« Reply #24 on: August 13, 2006, 07:03:58 am »
I think this would be a solution:
decrease the firerate , increase the damage , decrease the bink and startup time and make a longer reload.

Offline MofoNofo

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Re: Changing the Minigun
« Reply #25 on: August 13, 2006, 07:31:47 am »
All you have to do is make it accurate whilst crouchng, and ill be happy.

Offline SadistAtHeart

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Re: Changing the Minigun
« Reply #26 on: August 13, 2006, 07:32:22 am »
Lol, minigun worst weapon in the game? You haven't met very many experienced minigunners then eh? (There are few mind you).

In a way, minigun is a very unbalanced weapon which favors the user o.O
Think about it, this weapon combines defense in offense. The constant stream of bullets binks everything that might take it out in long range,a nd it pushes away anything that's too close, making it very tricky to actually hurt the minigun. One of the few weapons that actually stand a chance versus it is deagles, becouse they are basicly unbinked and law, becouse it isn't as much affected as other weapons Oh, knife is good if you are close.

The trick is that a good minigunner does not move forward, he moves backwards, taking advantage of the speed, thus making him a harder target to kill.

The reason why the minigun seem weak is becouse the bullets lag out in crappier servers =/

And it's not THAT hard to use, just learn the movmentpattern. It's not rocket science people!

You're absolutely right.

Offline Death MachineX350

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Re: Changing the Minigun
« Reply #27 on: August 20, 2006, 04:28:18 pm »
Yeah it's not that hard to use. So stop trying to change weapons that are fine but u don't know how to use them.

Offline Officer_Bulbock

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Re: Changing the Minigun
« Reply #28 on: August 21, 2006, 01:56:36 am »
I agree with The_Teacher- the minigun is good if you know how to use it.

One thing I would like to be added, though, is something that was suggested on the old forums:
Right now when you first hold down the trigger, theres a warm-up for a second and then the minigun fires at full speed. but instead you could have the gun fire slowly and then get faster and faster until it reaches it's normal speed.

This would allow for bursts of accurate fire to overcome bink, while still being a RAAAWWWR type of weapon when necessary.

To bad this idea can't be added with just weapon modding :(

Offline CheeSeMan.

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Re: Changing the Minigun
« Reply #29 on: August 21, 2006, 03:53:59 am »
Yeah that would be nice. But it either needs less bink or more damage.
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Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #30 on: August 21, 2006, 01:29:48 pm »
Well, the last thing we need is an overpowered weapon, and even the slightest change can make the minigun just that.  Sure, it can take up to 10 rounds from the XM-214 to kill someone, but that's why the thing has a 100 round clip.  We don't need to make the minigun more of a killing machine than it already is.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline {LAW} Gamer_2k4

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Re: Changing the Minigun
« Reply #31 on: August 21, 2006, 01:49:10 pm »
I've played against people using the Minigun, and it is ANNOYING.  You can go prone and wait for them to expend their ammo, or you can dodge the shots and take them out.  The hiding option allows other players to kill you, and if you fail to dodge, you're gun is binked so badly that you're not going to hit him anyway.  Either way, the Minigun is not the worst weapon in the game, as the original poster seems to think.  It can be a very powerful weapon if used properly.
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Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #32 on: August 21, 2006, 04:17:52 pm »
Any weapon can be powerful when used correctly.  Hell, I've had a 7-point killing streak with just a USSOCOM and it wasn't advance mode.  So let's try to be a little less judgemental, people.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Zegovia

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Re: Changing the Minigun
« Reply #33 on: August 22, 2006, 07:17:22 am »
Why do i get the picture that people ignore my suggestion of a overheat factor for the minigun... hmmmm...  :-\

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #34 on: August 22, 2006, 10:48:43 am »
For the record, you can't overheat a minigun just by choking off 100 rounds.  Besides, the stat gun overheats just because it has no ammo limit.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Zegovia

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Re: Changing the Minigun
« Reply #35 on: August 25, 2006, 06:22:04 am »
For the record, you can't overheat a minigun just by choking off 100 rounds. Besides, the stat gun overheats just because it has no ammo limit.

A overheat to the minigun would be a good idea to further increase firepower and accuracy...

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #36 on: August 25, 2006, 09:15:25 am »
But then you'd have to program the minigun to have no ammo limit.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Dascoo

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Re: Changing the Minigun
« Reply #37 on: August 25, 2006, 01:18:44 pm »
I'd just say increase range, it should be used for supresseive fire at long range.

Offline Zegovia

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Re: Changing the Minigun
« Reply #38 on: August 26, 2006, 05:42:41 am »
But then you'd have to program the minigun to have no ammo limit.

Not really.... you can have a magazine (or ammo band..whatev) for it still.. i recall it takes about 4 or 5 secs to empty the clip, if you shoot for about 3 seconds it would start to overheat, and if you empty all the ammo totally without caring for the overheat, it would take a good while before it cools down and becomes able to reloaded again...

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Re: Changing the Minigun
« Reply #39 on: August 26, 2006, 05:48:41 am »
Let me save some time. It should be changes within the confines of the weapon.ini. No new weapon features will be added.