Author Topic: Changing the Minigun  (Read 18289 times)

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Offline Fluffy

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Re: Changing the Minigun
« Reply #40 on: August 26, 2006, 06:53:40 am »
The problem with fireinterval is that if you decrease it by one, it starts shooting too fast. When I made my experimental balance (nevermind, Demonic), this felt good:

XM214 Minigun:
   Damage: +4
   Reload: -66
   Start-up: -35

[XM214 Minigun]
Damage=52
FireInterval=4
Ammo=100
ReloadTime=300
Speed=290
BulletStyle=1
StartUpTime=15
Bink=-10
MovementAcc=1

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Offline Keron Cyst

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Re: Changing the Minigun
« Reply #41 on: August 26, 2006, 09:58:02 am »
I still think the reload should be decreased slightly and FireInterval pushed up one digit.

5th_account

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Re: Changing the Minigun
« Reply #42 on: August 26, 2006, 11:13:39 am »
Decreasing the fireinterval is out of the question. Many peoples' framerate is already affected by the bullet showers it causes.

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #43 on: August 26, 2006, 09:01:26 pm »
Agreed.  Miniguns are spammy by nature, but computers can only handle so much.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Keron Cyst

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Re: Changing the Minigun
« Reply #44 on: August 27, 2006, 10:31:06 am »
@5th': well, I play with bots, so it never lags. :P A lower FireInterval would not only reduce its strength but also its capacity to surf, and the lessened reload rate which is also part of my idea would help compensate.

Offline Fluffy

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Re: Changing the Minigun
« Reply #45 on: August 27, 2006, 01:49:29 pm »
In my opinion, the fireinterval is perfect right now - if it would be decreased, it would start lagging very badly. If it would be increased, it wouldn't feel like a minigun anymore.

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Kobra

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Re: Changing the Minigun
« Reply #46 on: August 28, 2006, 01:04:25 pm »
I think you(pyrodude) should start playing Realistic mode, and see how the minigun can be Teh p\/\/nz0r

Offline Twistkill

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Re: Changing the Minigun
« Reply #47 on: September 02, 2006, 04:00:39 pm »
I think you(pyrodude) should start playing Realistic mode, and see how the minigun can be Teh p\/\/nz0r
The realistic kickback from the gun's firing rate would be pretty bad, though, wouldn't it?

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Offline The Sad Sniper

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Re: Changing the Minigun
« Reply #48 on: September 16, 2006, 07:21:25 pm »
I agree with DaArbalest in saying it should have a portable bi-pod to be mounted on the minigun.  This way the minigun can be turned into an mini stationary gun almost anywhere.  It would add more stablility, accuracy, and provide better suppressive fire for team play's sake. mabye even increase the damadge a tiny bit? its les than half damadge of mp5 now 48-115 seriously.

Offline Death MachineX350

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Re: Changing the Minigun
« Reply #49 on: September 17, 2006, 12:43:43 pm »
A bipod won't be all that bad but it would kinda hurt the gameplay a little if a whole team had minguns.

Offline Rook_PL

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Re: Changing the Minigun
« Reply #50 on: September 18, 2006, 08:57:26 am »
@up:agree. so i suggest to change only the clip. to unlimited, like the flamethrower's.
@down: but the rest of 'old' minigun (e.g. super low damage) stays untouched.  let's test that idea! :)
« Last Edit: September 18, 2006, 11:48:11 am by Rook_PL »

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #51 on: September 18, 2006, 09:14:38 am »
For that, you just make the reload super-short, but that would be kinda retarded.  We don't exactly need another uber-weapon like the flamer.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline T-Bone

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Re: Changing the Minigun
« Reply #52 on: September 23, 2006, 06:21:13 pm »
i think that the startup should be taken off, and the damage increased a tad, and it would be a sweet gun!
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Rook_PL

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Re: Changing the Minigun
« Reply #53 on: September 24, 2006, 03:46:33 am »
minigun won't be so cool without startup. just another automatic gun. i don't want that. i want MINIGUN with it's usual pros and cons.

Offline T-Bone

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Re: Changing the Minigun
« Reply #54 on: September 24, 2006, 09:20:31 am »
well in the current version the cons outweigh the pros. so obviously something needs to change....
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #55 on: September 25, 2006, 01:29:11 pm »
well in the current version the cons outweigh the pros. so obviously something needs to change....

That's only if you don't know how to use it to it's full potential.  Narrow chokepoint+masses of opposing players+XM214=zOMFG OWND
Just get close, or use it as a suppressor weapon.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

5th_account

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Re: Changing the Minigun
« Reply #56 on: September 25, 2006, 02:46:27 pm »
You could get the same effect from any other auto. They're also a lot better overall.

Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #57 on: September 25, 2006, 03:21:18 pm »
Try doing the choke-point trick with a Minimi and tell me that your statement still holds true.

My point is that the minigun throws a lot of lead in a short amount of time, and it can be used in certain ways that take advantage of that.  A long clip means you can hole up a number of guys trying to pass through a narrow hallway for a decent time before help arrives.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Twistkill

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Re: Changing the Minigun
« Reply #58 on: September 25, 2006, 03:24:28 pm »
Try doing the choke-point trick with a Minimi and tell me that your statement still holds true.

My point is that the minigun throws a lot of lead in a short amount of time, and it can be used in certain ways that take advantage of that.  A long clip means you can hole up a number of guys trying to pass through a narrow hallway for a decent time before help arrives.
That's a slight exaggeration. The minigun's damage isn't enough to hold off a "number of guys" like you mentioned. It might push them back a little, but you can't survive for as long as you might think, because of the fact that they're a group, they will outnumber you.

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Offline O.R.I.O.N.

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Re: Changing the Minigun
« Reply #59 on: September 25, 2006, 03:36:55 pm »
You get my point, though.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.