Author Topic: Changing the Minigun  (Read 18294 times)

0 Members and 3 Guests are viewing this topic.

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Changing the Minigun
« Reply #60 on: September 25, 2006, 03:53:14 pm »
You get my point, though.

we understand your poorly grounded point that you will be able to hold off 3 guys for about the 2 seconds it takes for about 4 grenades to blast you into a new dimension......
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: Changing the Minigun
« Reply #61 on: September 25, 2006, 04:26:59 pm »
-_-'
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Drakor

  • Major
  • *
  • Posts: 80
  • ... Do I need to say it?
Re: Changing the Minigun
« Reply #62 on: September 25, 2006, 05:19:54 pm »
You want a better minigun? cut speed down twenty, add 12 dmg. Perfect... oh, and put the startup at 45. :P
100% of the people who see this signature will have visited http://Http://forums.soldat.pl. Put this in your signature if you like pie... or cake! :D

ArmedManiac

  • Guest
Re: Changing the Minigun
« Reply #63 on: September 26, 2006, 04:22:02 pm »
i like the minigun how it is, soldat wouldnt be the same without it :)
yes it is just a fun little gun of nothingness

Offline Cato269

  • Camper
  • ***
  • Posts: 364
Re: Changing the Minigun
« Reply #64 on: September 28, 2006, 10:47:52 am »
i like the minigun how it is, soldat wouldnt be the same without it :)
yes it is just a fun little gun of nothingness

sif nothingness, the other day (which means a long time ago) i was using the minigun in an inf and those little snipers had no chance :p

Minigun has a use peoples!

Offline Avis

  • Camper
  • ***
  • Posts: 324
  • Aufmachen, Gestapo
Re: Changing the Minigun
« Reply #65 on: October 13, 2006, 11:05:30 am »
what about a slight decrease in the rate of fire? It's public enemy #1 with people with slight lag problems. Especially in Trench War spraying where lag is always lurking...
That would give it almost the same firing-rate like the mp5 :-|
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline valion

  • Soldier
  • **
  • Posts: 134
  • you may run, you may hide. but still he comes
Re: Changing the Minigun
« Reply #66 on: October 16, 2006, 06:39:31 am »
Best suggestion: remove th lame flight you get from firing it downwards. It makes the gun close to useless when your trieing to hold a fixed position.
Also, while the recoil in realistic should be bad, it shouldn't mean all you can do with the gun is fire directly upwards when you need a long burst to keep enemies pinned (or better).

damege up slightly
less amo
faster reload
and less speed
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline Nfsjunkie91

  • Camper
  • ***
  • Posts: 386
  • Just what I needed. A box of sh-t.
Re: Changing the Minigun
« Reply #67 on: October 16, 2006, 09:21:53 am »
@valion: I like the fact the minigun pushes you back, and it adds to the fun of the gun. If anything, a little extra damage is all it needs, I don't have any problems with it right now.

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Changing the Minigun
« Reply #68 on: October 16, 2006, 11:28:16 am »
what about a slight decrease in the rate of fire? It's public enemy #1 with people with slight lag problems. Especially in Trench War spraying where lag is always lurking...
That would give it almost the same firing-rate like the mp5 :-|
minigun should be faster the mp5, and less starting time would be good so minigunner wouldn't be spraying all the time
Always remember the succubus...

Offline Nfsjunkie91

  • Camper
  • ***
  • Posts: 386
  • Just what I needed. A box of sh-t.
Re: Changing the Minigun
« Reply #69 on: October 16, 2006, 11:03:54 pm »
Also, don't whine about the recoil in realistic. You can still use it in R/S. Personally, it's fine as it is.

Offline F3nyx

  • Soldier
  • **
  • Posts: 232
Re: Changing the Minigun
« Reply #70 on: October 21, 2006, 04:15:36 am »
I've made threads about this before and people seemed to like the idea:

As the minigun currently works, the minigun takes about 1 second to "spin up" -- i.e., begin firing -- but 0 seconds to "spin down" -- as soon as you stop firing, it's as if the spin instantly stops.

My suggestion: leave the spin-up time alone, but add a spin-down time, say 2 seconds.  With a 2-second spin-down, the minigun would spin up twice as fast as it spins down.  Thus, if you fire a burst and then release the trigger for .5 seconds, when you press the trigger again to fire a new burst, you'll only need to hold it down for .25 seconds before firing begins.

The upshot: a skilled minigun user will be much more able to cope with the effects of self-bink.  The minigun won't be able to fire bursts as crisply as a regular auto, but it won't be crippled by second-long pauses either.  When between battles, he'll also be able to keep his weapon at a constant spin rate, so that he can begin firing more quickly -- though this will take a very delicate touch.

Now, with that said, the minigun has gotten shafted by recent changes to Soldat.  It has always been horrendously inaccurate, but self-bink completely destroys the weapon.  If I could have my way, I'd remove self-bink from the minigun entirely.  Add in Realistic Mode recoil and the gun is pretty much useless.

Yes, there are some players who are highly skilled with the current minigun.  That doesn't change the fact that it is the worst gun in the game.  Its users mainly get kills because their victims are paralyzed with shock that somebody is actually using the damn thing.  Given a little warmup time, if two equally skilled players compete, one with a minigun and one with any other primary (or SOCOM), the minigun user will lose.

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: Changing the Minigun
« Reply #71 on: October 21, 2006, 04:29:09 am »
I wanted to propose that too , it would be like the chaingun in quake 2. Oh I love that chaingun

It would certainly give some sense to the minigun

ArmedManiac

  • Guest
Re: Changing the Minigun
« Reply #72 on: October 23, 2006, 03:29:26 pm »
How does it work in Quake 2, please explain. Cuz if its like what i think its like, then yeah, thatd be cool.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Changing the Minigun
« Reply #73 on: October 25, 2006, 09:18:33 am »
Smaller clip. More accurate. Maybe some more damage. Decrease the surf. 16-18 bullets per sec. Reload time shorter. Startup time VERY much shorter.

The real problem IMO: The accuracy. The bullet speed is so high that you just need to point at the enemy with the cursor to kill it. Also spraygin might become a real issue.. (B2b, Alpha, mid of the map, alphas side and spray to bravo base..... :|)
Fight! Win! Prevail!

Offline Rook_PL

  • Soldier
  • **
  • Posts: 242
Re: Changing the Minigun
« Reply #74 on: October 25, 2006, 09:40:37 am »
Quote
Smaller clip. (...)  Maybe some more damage. Decrease the surf. 16-18 bullets per sec. Reload time shorter. Startup time VERY much shorter.
do you really want to destroy EVERYTHING i love minigun for? it would become another automatic like stayr,mp5,ak.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Changing the Minigun
« Reply #75 on: October 25, 2006, 09:49:51 am »
Quote
Smaller clip. (...)  Maybe some more damage. Decrease the surf. 16-18 bullets per sec. Reload time shorter. Startup time VERY much shorter.
do you really want to destroy EVERYTHING i love minigun for? it would become another automatic like stayr,mp5,ak.
Do you love it beacause it is nerfed, and you can own all the noobs even with it? Just try nades only, or knife only, it is even funnier. ;o  The thread is all about changing the minigun, so why not?
Fight! Win! Prevail!

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: Changing the Minigun
« Reply #76 on: October 25, 2006, 01:31:47 pm »
Of course the minigun's friggin nerfed.  How easy do you think it would be to tote around a vulcan weapon designed for vehicles like it was a suitcase? =_='
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline papercut

  • Camper
  • ***
  • Posts: 370
  • Soldat ingame name = 40oz Casualtie
Re: Changing the Minigun
« Reply #77 on: October 25, 2006, 02:55:45 pm »
Slightly quicker reload, same spin-up speed, same accuracy, same bink, same damage as steyr. That's how i think the minigun should be. I love the minigun but its just too hard to get kills with it in order to make it anyones preferred weapon.

I like how the gun is good to use for the sake of just having a bit of fun, it just isnt in par with the rest of the soldat arsenal.

I never played quake 3, mind explaining how that gun works? I'm open to peoples suggestions.
« Last Edit: October 25, 2006, 02:59:01 pm by papercut »
<The SoldatForums Applauder>
"I use the Spreyr AUG. :)"

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: Changing the Minigun
« Reply #78 on: October 25, 2006, 04:03:14 pm »
Slightly quicker reload, same spin-up speed, same accuracy, same bink, same damage as steyr. That's how i think the minigun should be. I love the minigun but its just too hard to get kills with it in order to make it anyones preferred weapon.

So... You want the minigun to be the Steyr with a 300 bullet cache.  ???

Offline papercut

  • Camper
  • ***
  • Posts: 370
  • Soldat ingame name = 40oz Casualtie
Re: Changing the Minigun
« Reply #79 on: October 25, 2006, 09:33:59 pm »
Pretty much. Maybe a little less strength than the steyr. But it shouldnt take 25 bullets to kill someone. Should be more like 6-10.
<The SoldatForums Applauder>
"I use the Spreyr AUG. :)"