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Offline Apocalypse

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #140 on: July 01, 2007, 11:04:21 pm »
very nice mod man

i like the weapons set where its not just 1 set theres 2 or 3
Skin against skin blood and bone
You're all by yourself but you're not alone
You wanted in now you're here
Driven by hate consumed by fear


Offline Decaying Soldat

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #141 on: July 02, 2007, 09:20:16 am »
You rock, Field Marshal!

Offline Sotija

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #142 on: July 02, 2007, 09:43:55 am »
I'm just a curios, what is going to be you're next project?

Offline Bunney

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #143 on: July 02, 2007, 09:48:44 am »
yeah? :D

Offline Commander Kitsune

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #144 on: July 02, 2007, 09:58:28 am »
I'm just a curios, what is going to be you're next project?

I think it's going to be a futuristic mod. I'm pretty sure I saw something like that in his sig on soldatmods.tk.

Offline -Skykanden-

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #145 on: July 02, 2007, 09:58:39 am »
he siad it on the WWT mod


Field Marshal what you will do now?

a new mod?


Don't assume anything prematurely (as I'll be starting college in august, and I've been working at this on and off etc) but I'm working on a futuristic mod.
Mum is the word  ;)


P.S. I would like to have a website for this one, so if anyone knows HTML and making web pages well please contact me.


Offline Mastadi

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #146 on: July 05, 2007, 02:01:31 pm »
I can't download it, could somebody rehost it cause this mod looks pretty fucking sweet.

Offline Royal Bankai

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #147 on: July 07, 2007, 10:48:23 am »
I'm In Love jp

Fie mod tho propz

Offline Sgt.Colwell

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #148 on: July 15, 2007, 03:03:10 pm »
they should make a Like Soldat Mods Hall Of Fame this one the Eradication mod and WW2 mod should be in their also in other words 5 star mods.
“Insanity is doing the same thing, over and over again, but expecting different results.”
― Albert Einstein

Offline Rub1k

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #149 on: July 17, 2007, 06:04:34 am »
Sorry for my bad english cuz' I'm from russia.
That mod is great, but it's dont work normal.
I mean, for example: RPG - looks like RPG, sounds like RPG, but shoots like M79!!!
or RPD - looks, sounds like rpd, BUT SHOOTS LIKE F***'IN LAW!!! >:(
The box "Use modif. weapons" is checked. I dont know what to do. ???
please help!!!

Offline Espadon

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #150 on: July 17, 2007, 06:18:33 am »
The mods still built for 1.3.1. So 1.4.1 reverts to old weapon stats. Just add

Recoil=0

to the end of EVERY weapon string in the ini file and you'll be fine.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Rub1k

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #151 on: July 17, 2007, 06:39:45 am »
Which one *.ini file? In the weapons.ini in the main directory? but it's already have recoil=0 in every weapon string.
Maybe you mean those .ini which placed in Special-Operations folder and there in every weapon folder with name stats.ini?
Or I should just download Soldat 1.3.1?

Offline Espadon

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #152 on: July 17, 2007, 09:10:06 am »
Yeah modify the weapons.ini in the Soldat\Mods\Special-Operations folder.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline AThousandDeaths

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #153 on: July 17, 2007, 09:28:02 am »
Sorry for my bad english cuz' I'm from russia.
That mod is great, but it's dont work normal.
I mean, for example: RPG - looks like RPG, sounds like RPG, but shoots like M79!!!
or RPD - looks, sounds like rpd, BUT SHOOTS LIKE F***'IN LAW!!! >:(
The box "Use modif. weapons" is checked. I dont know what to do. ???
please help!!!

If you play online, the game is using server's weapon.ini settings, so RPG will shoot like M79, because it replaces it is going to have the same stats as an M79 - same bullet type included.
The paternal plow finally plowed through the filial field (T. Pynchon Gravity's Rainbow)

#Soldat.KKorps

Offline Rub1k

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #154 on: July 19, 2007, 08:30:31 am »
I find the fuckin reason!
Each time when you change weapons in that window, after pressing apply, you must open weapons.ini in the Soldat\Mods\Special-Operations folder and add RECOIL=0 to the end of EVERY weapon string.
I checked that, it works!!! ;D ;D ;)

Offline Sir Fragsalot

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #155 on: July 19, 2007, 02:28:01 pm »
AWESOME explosion  ;D
The death of one man is a tragedy.  The death of a thousand is a statistic.

Offline Agent47

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #156 on: August 09, 2007, 05:36:14 pm »
I rly want to play this but I can't I will apply the weapons and stuff and then press play and nothing will happen and a screen won't come  up to let me play it. Plz tell me what is wrong :'(

Offline Freedom

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #157 on: August 14, 2007, 01:35:32 pm »
Gosh...
I luv that mod!!

Great Great and x1000 GREAT!!!
Cum pare contendere anceps est, cum superiore furiosum, cum inferiore sordidum.

Offline Freedom

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #158 on: August 15, 2007, 10:45:51 am »
How to use suicide bomb? :-\
Cum pare contendere anceps est, cum superiore furiosum, cum inferiore sordidum.

Offline Bunney

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Re: .::¤Special Operations Mod |2.0|¤::.
« Reply #159 on: August 16, 2007, 05:26:32 am »
Pleas dont douple post. just modify ur last post.
Suicide was bugged(?) in 1.4.1?? or am i rong?