Author Topic: Weather Effects  (Read 2768 times)

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Offline -Zombie-

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Weather Effects
« on: October 03, 2008, 03:32:27 am »
Well i thought that it would be nice if the weather effects were behind everything, even scenery that is in the background. Becuase, say you make a map, and it's snowing or raining or whatever, it rains inside the building. It looks kinda wierd. :P

Only a minor change that will make the inside of buidings look better. I'll post a screen show too show you what it looks like.

Offline Hair|Trigger

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Re: Weather Effects
« Reply #1 on: October 03, 2008, 03:39:37 am »
ye why not. 

but how the hell did you manage to get rain on the bottom floor, not the top?

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Offline -Zombie-

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Re: Weather Effects
« Reply #2 on: October 03, 2008, 03:44:19 am »
but how the hell did you manage to get rain on the bottom floor, not the top?
I don't know, just something to do with the rain spawning and me pressing printscreen i guess :|

Offline echo_trail

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Re: Weather Effects
« Reply #3 on: October 03, 2008, 03:46:28 am »
Seems like a valid enough suggestion. Frankly this should've been fixed some time ago. i'm gonna go ahead and support this. "F12", as your earthly peops say.
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Offline STM1993

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Re: Weather Effects
« Reply #4 on: October 03, 2008, 07:06:54 am »
This is well understood. How can it rain inside a building?

F12.

Offline homerofgods

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Re: Weather Effects
« Reply #5 on: October 03, 2008, 07:26:47 am »
why not f12

Offline Banksey

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Re: Weather Effects
« Reply #6 on: October 03, 2008, 07:56:57 am »
I have weather effects off...But why the hell not....Ef twelve!

Offline Decaying Soldat

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Re: Weather Effects
« Reply #7 on: October 03, 2008, 08:02:52 am »
f12 ftw!!!

Offline ~Niko~

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Re: Weather Effects
« Reply #8 on: October 03, 2008, 08:30:39 am »
the rain effect is just a BMP moving around, like snow/dust.

but yeah it'd be nice. but would it need a mapcode change?

Offline scarface09

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Re: Weather Effects
« Reply #9 on: October 03, 2008, 08:54:22 am »
F12! FtW!!
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Offline Xxypher

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Re: Weather Effects
« Reply #10 on: October 03, 2008, 10:38:13 am »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.

Offline homerofgods

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Re: Weather Effects
« Reply #11 on: October 03, 2008, 10:57:38 am »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.
and we would see it splash on the roof :p
« Last Edit: October 03, 2008, 11:03:04 am by homerofgods »

Offline Norbo

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Re: Weather Effects
« Reply #12 on: October 03, 2008, 11:00:53 am »
f12, though i support Xxypher suggestion a bit better, because for example in bushes scenery the rain would just go behind it, which is kinda lame imo

Offline Xxypher

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Re: Weather Effects
« Reply #13 on: October 03, 2008, 11:30:30 am »
Rain should have a random depth, which I know is an easy thing to do in C++.
But yeah, support me.
But the random depth would work good for making the game a little better, so all the rain doesn't just land infront of the scenery.

Offline Dairy

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Re: Weather Effects
« Reply #14 on: October 03, 2008, 11:37:01 am »
I have to agree.

It was always bothering me that when I was in a building or anywhere inside of something it was snowin'/rainin'.

F12

Offline homerofgods

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Re: Weather Effects
« Reply #15 on: October 03, 2008, 11:54:42 am »
but, if you have a maps with polys around it., how would the rain get in the map?  it would have to be an open map.

Offline Sir Jeremy

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Re: Weather Effects
« Reply #16 on: October 03, 2008, 12:58:25 pm »
Sure, good Idea, I'm gonna go with F12 too.


Offline lynx_fxghta

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Re: Weather Effects
« Reply #17 on: October 03, 2008, 06:47:36 pm »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.
and we would see it splash on the roof :p

The splash on the roof sounds mad...add effects to sound splashes and make it look cool!

Offline LtKillroy

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Re: Weather Effects
« Reply #18 on: October 03, 2008, 06:50:45 pm »
I have seen this topic a few times, generally is put into the "Good idea but they have better things to do bin" F12.
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Offline Blue-ninja

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Re: Weather Effects
« Reply #19 on: October 03, 2008, 06:54:21 pm »
This has been suggested before....BY ME. xD

Only though, I suggested it in Polyworks that the scenery go in front of weather effect option be added.

Unfortunately, it seems that the weather effects is a part of the soldat game, not Polyworks.

Still....F12

Offline ElSpec774

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Re: Weather Effects
« Reply #20 on: October 03, 2008, 07:07:02 pm »
I see no reason to not support this.  Simple fix and should be quick as well.

Offline miketh2005

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Re: Weather Effects
« Reply #21 on: October 03, 2008, 08:50:37 pm »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.

F12 to this. And making a "splashing sound" and puddles.
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Offline Hair|Trigger

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Re: Weather Effects
« Reply #22 on: October 03, 2008, 09:01:40 pm »
but, if you have a maps with polys around it., how would the rain get in the map? it would have to be an open map.

Good point o.-

Maps like Viet would have to have rain spawn inside the roof or something ;P

Date Posted: October 03, 2008, 09:58:58 am
And if you listen carefully, we already have rain SFX

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Offline -Zombie-

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Re: Weather Effects
« Reply #23 on: October 03, 2008, 09:02:19 pm »
I was wondering about the rain not being inside maps aswell, lets just keep the rain being behind everything for now

...and puddles.
Ok now we're getting crarried away

Offline Ziem

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Re: Weather Effects
« Reply #24 on: October 04, 2008, 03:02:27 am »
It doesn't change the gameplay in any way... so I don't care. It won't get implemented 'cause there are a lot of things which should be done in first place.

Offline Blue-ninja

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Re: Weather Effects
« Reply #25 on: October 04, 2008, 03:10:44 am »
It doesn't change the gameplay in any way... so I don't care. It won't get implemented 'cause there are a lot of things which should be done in first place.



Yeah, it's stupid, don't you think.

Offline Gotfryd

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Re: Weather Effects
« Reply #26 on: October 04, 2008, 03:52:07 am »
I agree with Xxypher that it'd be good to
have the rain collide with the ground, so then it wont be able to go inside the buildings.
but it would probably require more coding than -Zombie-'s original idea, since you must take care of this:
if you have a maps with polys around it, how would the rain get in the map?
So F12 for -Zombie-'s original idea, because its easier to do, but if devs would implement rain spawns and colliding rain with polys, I'd be delighted.

Offline Rook_PL

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Re: Weather Effects
« Reply #27 on: October 04, 2008, 05:35:49 am »
I totally agree - this should be implemented. But I very much doubt that they will like to make it for 1.5 and 1.51 is ages away from now, so I will probably be dead already when it's released ;)