Author Topic: Weather Effects  (Read 2888 times)

0 Members and 1 Guest are viewing this topic.

Offline -Zombie-

  • Camper
  • ***
  • Posts: 409
Weather Effects
« on: October 03, 2008, 03:32:27 am »
Well i thought that it would be nice if the weather effects were behind everything, even scenery that is in the background. Becuase, say you make a map, and it's snowing or raining or whatever, it rains inside the building. It looks kinda wierd. :P

Only a minor change that will make the inside of buidings look better. I'll post a screen show too show you what it looks like.

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: Weather Effects
« Reply #1 on: October 03, 2008, 03:39:37 am »
ye why not. 

but how the hell did you manage to get rain on the bottom floor, not the top?

Player since late 2007

Offline -Zombie-

  • Camper
  • ***
  • Posts: 409
Re: Weather Effects
« Reply #2 on: October 03, 2008, 03:44:19 am »
but how the hell did you manage to get rain on the bottom floor, not the top?
I don't know, just something to do with the rain spawning and me pressing printscreen i guess :|

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Weather Effects
« Reply #3 on: October 03, 2008, 03:46:28 am »
Seems like a valid enough suggestion. Frankly this should've been fixed some time ago. i'm gonna go ahead and support this. "F12", as your earthly peops say.
I fucking miss all you cunts!

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Weather Effects
« Reply #4 on: October 03, 2008, 07:06:54 am »
This is well understood. How can it rain inside a building?

F12.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2020
  • We can do better!
Re: Weather Effects
« Reply #5 on: October 03, 2008, 07:26:47 am »
why not f12

Offline Banksey

  • Major
  • *
  • Posts: 95
  • Proud smoker of Marlboro Reds
Re: Weather Effects
« Reply #6 on: October 03, 2008, 07:56:57 am »
I have weather effects off...But why the hell not....Ef twelve!

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: Weather Effects
« Reply #7 on: October 03, 2008, 08:02:52 am »
f12 ftw!!!

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Weather Effects
« Reply #8 on: October 03, 2008, 08:30:39 am »
the rain effect is just a BMP moving around, like snow/dust.

but yeah it'd be nice. but would it need a mapcode change?

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Weather Effects
« Reply #9 on: October 03, 2008, 08:54:22 am »
F12! FtW!!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Weather Effects
« Reply #10 on: October 03, 2008, 10:38:13 am »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2020
  • We can do better!
Re: Weather Effects
« Reply #11 on: October 03, 2008, 10:57:38 am »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.
and we would see it splash on the roof :p
« Last Edit: October 03, 2008, 11:03:04 am by homerofgods »

Offline Norbo

  • Camper
  • ***
  • Posts: 338
Re: Weather Effects
« Reply #12 on: October 03, 2008, 11:00:53 am »
f12, though i support Xxypher suggestion a bit better, because for example in bushes scenery the rain would just go behind it, which is kinda lame imo

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Weather Effects
« Reply #13 on: October 03, 2008, 11:30:30 am »
Rain should have a random depth, which I know is an easy thing to do in C++.
But yeah, support me.
But the random depth would work good for making the game a little better, so all the rain doesn't just land infront of the scenery.

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: Weather Effects
« Reply #14 on: October 03, 2008, 11:37:01 am »
I have to agree.

It was always bothering me that when I was in a building or anywhere inside of something it was snowin'/rainin'.

F12

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2020
  • We can do better!
Re: Weather Effects
« Reply #15 on: October 03, 2008, 11:54:42 am »
but, if you have a maps with polys around it., how would the rain get in the map?  it would have to be an open map.

Offline Sir Jeremy

  • Flagrunner
  • ****
  • Posts: 691
  • Eurolicous!
Re: Weather Effects
« Reply #16 on: October 03, 2008, 12:58:25 pm »
Sure, good Idea, I'm gonna go with F12 too.


Offline lynx_fxghta

  • Major(1)
  • Posts: 5
Re: Weather Effects
« Reply #17 on: October 03, 2008, 06:47:36 pm »
Instead of that, have the rain collide with the ground, so then it wont be able to go inside the buildings.
and we would see it splash on the roof :p

The splash on the roof sounds mad...add effects to sound splashes and make it look cool!

Offline LtKillroy

  • Flagrunner
  • ****
  • Posts: 779
  • Killroy was here
Re: Weather Effects
« Reply #18 on: October 03, 2008, 06:50:45 pm »
I have seen this topic a few times, generally is put into the "Good idea but they have better things to do bin" F12.
L'audace, l'audace, toujours l'audace

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: Weather Effects
« Reply #19 on: October 03, 2008, 06:54:21 pm »
This has been suggested before....BY ME. xD

Only though, I suggested it in Polyworks that the scenery go in front of weather effect option be added.

Unfortunately, it seems that the weather effects is a part of the soldat game, not Polyworks.

Still....F12