Author Topic: Unable to move somewhere without having to kill them  (Read 827 times)

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Offline miketh2005

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Unable to move somewhere without having to kill them
« on: October 27, 2008, 09:10:41 pm »
Make some places unable to move someplace without having the server to kill them, they could be "VIP ONLY" places and you don't want to kill them... or buttons that you press which are sceneries and it will look like your "standing" on it but actually there are no polies under you, just a scenery, and then if you go and do another quest then the button will activate and if you jump on it, it will slowly "go down", read my other posts to see how this will be possible.

Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline SadistAtHeart

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Re: Unable to move somewhere without having to kill them
« Reply #1 on: October 28, 2008, 01:35:06 am »
This is mentioned in the Official Suggestions thread.

Quote
→ Destructible terrain, liquids, vehicles, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would disgust many players, even more glitches would result from them, etc.)

I think I'm going to lock this thread. PM me if anyone has any objections :)

EDIT

Miketh2005 PMed me and explained that I misunderstood the meaning of this thread. Sorry homie. Thread unlocked.
« Last Edit: October 28, 2008, 06:58:44 pm by SadistAtHeart »

Offline miketh2005

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Re: Unable to move somewhere without having to kill them
« Reply #2 on: October 28, 2008, 07:44:51 pm »
That's alright :P I figure some other people will mis-understand too, so lemme try to clear it up:

What I'm trying to ask, is if you can "control" the player, the button pressing down is already possible through scenery swapping, and animated images (in 1.5). So when the scriptcore sense that he is at point 1, 3, 7 (standing for the Xs and the Ys and stuff) or whatever, then it will "control the player" to move down slowly, so, i dont script but i would imagine it would be like:

;begin
procedure control
if at point 1, 3, 7
then
move down to point 1, 3, 6
after 10 ticks
move down to point 1, 3, 5
after 10 ticks
move down to point 1, 3, 4
;end

like i said i dont know pascal, so yea, lol but you get the point, maybe make it so that he can go to the left or to the right or even jump, (or whater you want him, or dont want him, to do, is scriptable) but he can't go down, do you get what i mean?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Ziem

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Re: Unable to move somewhere without having to kill them
« Reply #3 on: October 28, 2008, 11:54:03 pm »
You can just do teleports with the same effect. And it's impossible to control the animated scenery in any way.
Btw. Soldat is 2d - there's no need for z variable, x and y are enough... :l

Offline miketh2005

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Re: Unable to move somewhere without having to kill them
« Reply #4 on: October 29, 2008, 03:44:30 am »
You can just do teleports with the same effect. And it's impossible to control the animated scenery in any way.
Btw. Soldat is 2d - there's no need for z variable, x and y are enough... :l

lol, i didnt kno, and it is possible, read my other posts, please, as i already stated... and teleports dont have the same effect because there is a small delay.
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.