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The Chainsaw is useless there. Don't have to make it worse.
The Minigun actually has potential but is already considered weak even if I reduced its recoil. Adding weights make it worse.
Please also note how pretty much all the vets here vote nay while the newcomers are all like 'yey.'
Quote from: STM1993 on October 04, 2008, 11:31:33 amThe Chainsaw is useless there. Don't have to make it worse.Did you play trenchwar? Although it may seem ridiculous, chainsaw is useful there! It can be used to retake bunker, I've done it myself, and I've seen many people do it successfully!
Quote from: STM1993 on October 04, 2008, 11:31:33 amThe Minigun actually has potential but is already considered weak even if I reduced its recoil. Adding weights make it worse.I don't understand one thing. Why do you think about this weight feature as a way to make every weapon worse? For example, the minigun. I agree that it is weak. I agree that nerfing it would make it totally useless. Why is it weak now? Because of recoil, self bink, inaccuracy and start up time. Why it has so much recoil, why is it so inaccurate? because other way it would be too powerful! (real-life minigun compared to all other real-life weapons from soldat would own them all, probably). Imagine now that we add the minigun a significant weight, so Soldat carrying a minigun would be slow, but we also make minigun more accurate, less self-binked etc. Then it wouldn't be too powerful, since moving fast, jumping, flying and bunnyhopping are very important in soldat, and guy with minigun would be rather easy to hit, an you can escape him also. But when he starts firing, he is really effective. So, minigun would be then useful for holding some place in ctf, or for covering your teammates, but not really for close combat. Like the Barrett in trenchwars (and regular realistic ctf - it is useful for sniping, and not for rushing, since for rushing ruger is way better, as you said)
Quote from: Espadon on October 04, 2008, 11:33:56 amPlease also note how pretty much all the vets here vote nay while the newcomers are all like 'yey.'If you mean me, since I have written only 35 posts by now, I must say that I'm playing Soldat since version 1.1.5.
no running while reloading, no moving at all if reloading LAW
TW is not R/RS. TW is a linear format obviously benefitting chainsaw while R/RS is not. (...)
You forgot one thing though. Even if it is really useful, the lag due to the creation of the bullet entities and calculations for arc, etc., is going to make everyone want to votekick the minigun user.
There are more than enough autos to fulfill all the niches.
Quote from: Espadon on October 05, 2008, 08:10:02 amYou forgot one thing though. Even if it is really useful, the lag due to the creation of the bullet entities and calculations for arc, etc., is going to make everyone want to votekick the minigun user.If I undestand this problem correctly, maybe I have an idea how to solve it: we can replace half of the bullets with faked ones. That is, minigun would fire two times less bullets, while each bullet would look like two bullets, has a sound of two bullets, and damage of two bullets. Since it fires rounds very fast it shouldn't affect gameplay. I've made something like this and attached it to this post, please take a look. Unfortunately rendering bullet trais does not work perfectly with this (you can disable it in config), but i'm sure it could be fixed. What do you think about it?
Quote from: Espadon on October 05, 2008, 08:10:02 amThere are more than enough autos to fulfill all the niches.You're right. That's why I thought it would be interesting if minigun was different and not just "another auto, but with start up time and more ammo".
That technique has been used for other purposes before, but it's just not proper for official Soldat. How are you going to contend with the shell eject? The effect it creates is even more unrealistic than not having 'weight.'
Quote from: Espadon on October 05, 2008, 01:03:41 pmThat technique has been used for other purposes before, but it's just not proper for official Soldat. How are you going to contend with the shell eject? The effect it creates is even more unrealistic than not having 'weight.'I agree that it doesn't look professional.. I suppose that you are against changing minigun stats so it would have fireinterval 6, like MP5 (and not adding any faked bullets)?
Few people choose the minigun anyways purely because of that long reload.