Author Topic: INF_Dethroned Re-Make [Zombie Map]  (Read 2137 times)

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Offline ElSpec774

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INF_Dethroned Re-Make [Zombie Map]
« on: October 06, 2008, 06:54:02 pm »
While the original had great gameplay, it was very buggy and I felt it looked horrid.  Then came with the idea to re-make it.  It's now much harder, contains no bugs with waypoints or polygons, and just plays better overall. 

Theme remains the same, but I decided to implement for Viggolo-style for this map, tried my best to manipulate it and I think I came pretty close.  I might as well keep at this style since people are calling me the next Viggolo, although I have to disagree since we both have nothing in common.



Notice any drastic changes to the visuals and map itself?  Notice how its much darker and far more grisly?



This is the room in which you first start.  You spawn to the left and have to travel down to the passage in front of you.  And to make things more exciting, most likely with everytime you respawn, you'll see a bot spawn inside the cage and you get to have the enjoyment of watching him roast alive because of the fire beneath it.



This is where the action first begins.  By the time you fall down the passage, bots will be hurling at you full speed.  This part is one of my favorites, it just seems to be a lot of fun.



Finally after being suffocated by the previous stage, you can look forward to a safe spot.  Its the floor between the columns.  I really like the lighting effects in here BTW.



Welcome to the first official torture chamber of the map.  To the left, you can see a cage and to the right, the Judas Cradle.  Unless you want to become as sick-minded as I am, I don't recommend looking these up.



Second torture chamber of the map.  Only contains chains.  Seems simple, yet if you anywhere near as sick-minded as I am, you'd realize there's endless possibilities of torture with such a simple device.  Also the right section is a safe spot of the map.  Zombies do not spawn there nor can they reach you.



If you've managed to reach this far into the map, you'd very soon realize this is it.  This is the final stage of the map.  You'll also notice because of the torture devices in here, this is the most deadly room.  Only the most infamous criminals would be tortures and killed within this chamber.  Contains my version of the Rack, The Brazen Bull, and Spikes for Impalement.



Last room of the map, this is where the flag is located, inside of the cage, reach it from the top like an opened box.  Zombies do not spawn here.  I've had problems with the last map of people delaying and holding the bots in one spot, making the map boring.  This is no longer possible to all the cheap players and those who do not want a challenge.

And here's a nice taste of Death Metal

Offline ~Niko~

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #1 on: October 08, 2008, 07:01:40 pm »
I think players won't see a sh*t while playing, which will make confusion until get used to it i think. Did you remove all tunnels you had¿? Or are they the same?

I would like to play this one with a decent team some time  :D

Offline ElSpec774

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #2 on: October 09, 2008, 10:07:05 am »
It's actually not that dark and player gosteks are very bright, so there's no problem regarding the darkness.

The layout is practically the same, I just made some tunnels tighter and some areas smaller.  And some height changes such as the beginning tunnel.

Tried this myself earlier and by far, this map is challenging.  It's still very fun, but hard as hell.  I truly think this is and will be the hardest map at !Elite Zombie. 

And if you think this is a pain, wait until I release INF_Bodyworks.

Offline tehsnipah

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #3 on: October 09, 2008, 10:20:24 am »
Man that is some nice shit!
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline ~Niko~

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #4 on: October 09, 2008, 01:22:21 pm »
Well, with a nice team, we could get 3 caps in the old version of this map, I don't think it is hard, it's tricky, and you need a good team who can obey the order of: don't kill the zombies...

Offline ElSpec774

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #5 on: October 09, 2008, 09:54:12 pm »
Oh trust me, I did everything I humanly can to prevent that cheap technique from working.

It's still possible, but the chances of it working properly, almost nothing.  Don't count on it.

For my next several zombie maps, the layouts do not allow this at all.  And I'm being serious with that statement, not possible.

Offline corl45

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #6 on: January 16, 2009, 03:24:31 pm »
nice map! and i love suffocation! awesome band
BE AWESOME!

Offline Ragnaros

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #7 on: January 25, 2009, 05:39:49 am »
excellent atmosphere of real survival-horror
i see houndreds of undead bodies walking in the darkness... beware!

dooooooownloaded!

Offline KeNNy`

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #8 on: March 07, 2009, 07:43:44 am »
Excellent, i need this map to my Zombie serwer, Gj.
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Offline demoniac93

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #9 on: March 25, 2009, 09:24:05 am »
this is a good example of zombie infs, but way too dark, lighten it up, and you'll have an awesome map...we need more inf mappers nowadays the inf community is still wide spread and a lot of fun goes there, inf FTW!
b&

Offline Wraithlike

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Re: INF_Dethroned Re-Make [Zombie Map]
« Reply #10 on: March 26, 2009, 12:36:37 am »
This should have been locked a while ago, so I'm doing it now.