Author Topic: Ctf_Dintave  (Read 835 times)

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Offline chutem

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Ctf_Dintave
« on: October 06, 2008, 11:13:40 pm »
Ctf_Dintave

By Chutem
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Wow I made a map in one sitting for once. This time i actually thought about the layout first, and spent more time on it. Any suggestions to make it better are welcome.


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
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Offline -Zombie-

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Re: Ctf_Dintave
« Reply #1 on: October 07, 2008, 01:20:55 am »
The middle looks like it will be spray and pray

Offline chutem

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Re: Ctf_Dintave
« Reply #2 on: October 07, 2008, 01:47:40 am »
It's about the same size as the gap between the two hills in Inf_Messner.
There isn't too much spray there.
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Offline Wraithlike

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Re: Ctf_Dintave
« Reply #3 on: October 07, 2008, 01:55:15 am »
Why openess does not equal effective spray.

It looks like it has some gameplay potential. I'll test it sometime and post my thoughts.

Offline Suowarrior

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Re: Ctf_Dintave
« Reply #4 on: October 07, 2008, 02:08:36 pm »
Zip got no custom scenery or texture, no need for zip. Probably going to test this also. Making map supersmooth kills the interest in map, map could be smooth when it isn't only curves and straight polygons. These routes are like equinox low route which isn't any interesting. Then another very interesting example: ctf_Laos low route, a lot more interesting gameplay (jumping, jetting, jumping, jetting), not just straight speedup curves.