Author Topic: How to make a medic gun?  (Read 2765 times)

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Offline mobadass

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How to make a medic gun?
« on: July 27, 2006, 09:04:23 pm »
how do you make a medic gun? i've tried putting -10 in damg, + 10 iono i've tried all the tings i could've think of pls help me out. ;D

Offline Mistercharles

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Re: How to make a medic gun?
« Reply #1 on: July 27, 2006, 09:32:02 pm »
-4000 damage, 40 speed. You can shoot it upwards to heal yourself, or, as long as FF is on, shoot it at teammates. Take note that you can shoot it at enemies though :\
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline mobadass

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Re: How to make a medic gun?
« Reply #2 on: July 27, 2006, 09:36:47 pm »
opps i just tried it in my mod, it didn't work are there anything i'm suppose to be careful about?
« Last Edit: July 27, 2006, 09:45:40 pm by mobadass »

Offline Plonkoon

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Re: How to make a medic gun?
« Reply #3 on: July 27, 2006, 10:17:27 pm »
What weapon are you altering?

Offline 13579

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Re: How to make a medic gun?
« Reply #4 on: July 27, 2006, 11:06:40 pm »
ROFL, healing LAW :)

Offline Qwertyopl

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Re: How to make a medic gun?
« Reply #5 on: July 28, 2006, 07:10:51 am »
i've got to trie that

Offline Sotija

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Re: How to make a medic gun?
« Reply #6 on: July 28, 2006, 09:44:42 am »
Try Healing chainsaw ;) good for Trenchwar.

Offline Anubis

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Re: How to make a medic gun?
« Reply #7 on: July 28, 2006, 06:15:22 pm »
Does the Healin thing really work?....i thought you couldn't do it.....

Offline Sotija

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Re: How to make a medic gun?
« Reply #8 on: July 29, 2006, 02:12:14 am »
Yes it works try the trenchwar servers there are healing pistol.

Offline Qwertyopl

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Re: How to make a medic gun?
« Reply #9 on: July 29, 2006, 07:18:11 am »
lol!!

This ROCKS!!!!!!!

Offline Field Marshal

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Re: How to make a medic gun?
« Reply #10 on: August 05, 2006, 08:48:24 pm »
Odd, why does your health bar go down first :-\

Offline Anubis

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Re: How to make a medic gun?
« Reply #11 on: August 05, 2006, 09:14:17 pm »
it doesn't go down it just goes over the limit of normal health....like....it's tryin to fill another bar you see what i'm sayin.....

Offline PeteBone

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Re: How to make a medic gun?
« Reply #12 on: August 12, 2006, 10:14:41 am »
well, i tryed on chainsaw and works... thx man, never knewd about healing weapon lol

[Chainsaw]
Damage=-4000
FireInterval=4
Ammo=50
ReloadTime=60
Speed=20
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

heals over 100% life lol
xD

Offline O.R.I.O.N.

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Re: How to make a medic gun?
« Reply #13 on: August 17, 2006, 03:46:27 pm »
I've made a knive mod that heals you.  Just set the damage to negative, speed to zero, and bullet style to knives, and you stab yourself to heal yourself, and get the bonus of dropping extra knives to throw.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Jack The Llama

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Re: How to make a medic gun?
« Reply #14 on: August 17, 2006, 03:59:32 pm »
So instead of a knife, it's like a medical scapel. That you can throw to kill people..
I like it!
Looking for a clan. : O

Offline O.R.I.O.N.

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Re: How to make a medic gun?
« Reply #15 on: August 18, 2006, 01:03:57 pm »
You could think of it that way.  I was actually considering making sort of a feild medic-type mod where the knive is a syrenge you could stab someone or yourself with to increase your health, but I opted against it.  Which brings up an interesting idea:  Wouldn't it be sweet if you could make the bullet style a med kit or nade pack?
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline LUNATiC

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Re: How to make a medic gun?
« Reply #16 on: August 18, 2006, 01:38:09 pm »
Speaking of nade pack, is it possible to change the speed at which nades detonate? Because in my opinion an interesting way to balance out the M79 in a mod would be to give it a much higher speed, but fire normal hand grenades (or cluster grenades. >=D). That way you don't have as much of the instant kill/artillery effect
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my anti-drug

Offline O.R.I.O.N.

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Re: How to make a medic gun?
« Reply #17 on: August 18, 2006, 04:11:45 pm »
I'm pretty sure that the nade explosion timing isn't changeable.  Speaking of nader M-79s, my to-be-released zombie mod will tote a low-velocity tri-shot cluster nade M-79. ;D
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.