Author Topic: Trenchwars Ideas  (Read 1855 times)

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Offline Grimbad

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Trenchwars Ideas
« on: October 08, 2008, 07:23:19 pm »
I've been thinking about making a Trenchwars map, and how I would make one different from the existing ones. My problem with the current ones, much as I love them, is that they don't tend to do much to encourage people to use trench warfare-like strategies (or if they do, the encouragement doesn't have much effect). By that I mean that it's often more effective to dash forward with a spraygun blazing while you leap over empty trenches than it is to stay in your trench and keep your head down. The bunkers are used for long-term protection, further de-emphasizing the trenches' role.
Basically, my ideal game of trenchwars would consist of two teams shelling each other at a distance until one team summons up the self-control and organization to do a mass charge, which will still probably get pwned. I'm sure a lot of people aren't going to like a map designed to be a spray and snipe fest but if I make a TW map, that's how it will be. Nasty, brutish, and short not really short.

Aaaanyways, one of my ideas is that each team would have an artillery trench. This would be a trench for LAWyers to sit in. Behind it, there would be a scenery with lines at the approximate angles to fire at to hit enemy trenches. The question is, what's the best method of making that scenery? Is there some way to figure out where to aim the LAW without lots of trial and error, or would it necessarily require tons of testing?
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Offline UnknownSniper

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Re: Trenchwars Ideas
« Reply #1 on: October 08, 2008, 07:37:28 pm »
Those are nice ideas, I'll throw one out as well.

In short;
Start new types of TW maps, where instead of giant bunkers in the middle of the map and between spawns, have them inside the trenches.

I'm sure TW wasn't meant to be normal CTF without jets, but currently trenches are mainly just used to place health poly and spray areas.

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Offline ~Niko~

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Re: Trenchwars Ideas
« Reply #2 on: October 08, 2008, 08:25:29 pm »
I think TW games should be or at least 8-14 guys per team to make it a real war, and I'd remove spas and such, so there'd be more sniper, more spray and more tactics than the typical rush with spas into bunkers. That'd change the things,also, your idea of make it uber short, well, when you rush killing everyone, you get in the bunker and then what? 8 guys at full health with nades and fully armed going right next to you, NO. We have enough with Tactical TrenchWars for now.

Offline Pie

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Re: Trenchwars Ideas
« Reply #3 on: October 13, 2008, 01:55:36 am »
You mean like the attached preview?

I'm currently making a map based around that very idea, though my scenery isn't working in polyworks, so I can't make it very pretty yet, it's only about halfway done, I'm going to add a real no man's land with no bunker or cover, i've got small foxholes for soldiers to hide in and regen health and i've got duck and cover fire points and tank traps with small metal shields to give minimal cover.

Do you guys want to give me a hand to work on it"?
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Offline Gotfryd

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Re: Trenchwars Ideas
« Reply #4 on: October 13, 2008, 06:08:45 am »
I think that trenches are not a popular place to hide in trenchwar because of superiority of grenades. They have quite long range and deal great damage, and if anyone hides in trench then he'll be qiuckly killed with nades. It happened to me often and thats why i dont like trenches.

Another issue is that in real life life is much more valuable. Here you know that you'll respawn soon, so often you decide to do a suicidal attack. Maybe longer respawn could solve this. Or turning survival on - in R/S servers people tend to camp more than in other servers.

Finally, proning/crouching gives you not enough advantages imo. In real life when you crouch, you are approx. 2 times smaller as a target to enemy bullets (in Soldat you're about 1.5 times smaller), and when you prone, you are about 6 times smaller (and in Soldat when proned you are only obout 3 times smaller). Also in Soldat when you shoot a big amount of you body is uncovered, not like in real life. Its all due to gosteks dimensions and animations.

Offline UnknownSniper

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Re: Trenchwars Ideas
« Reply #5 on: October 13, 2008, 11:53:43 am »
You mean like the attached preview?

I'm currently making a map based around that very idea, though my scenery isn't working in polyworks, so I can't make it very pretty yet, it's only about halfway done, I'm going to add a real no man's land with no bunker or cover, i've got small foxholes for soldiers to hide in and regen health and i've got duck and cover fire points and tank traps with small metal shields to give minimal cover.

Do you guys want to give me a hand to work on it"?

That's the kind of map that would be more appealing, to me anyways. The bunkers gives too big of an advantage, and if 1 team has it, they can easily keep control over it for the entire duration of the game. Without bunkers(ABOVE GROUND, underground bunkers would be more fun) to hide in, it'll make the game more challenging.
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Offline ~Niko~

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Re: Trenchwars Ideas
« Reply #6 on: October 13, 2008, 02:18:11 pm »
I think.... a TW server, with limited ammo, spas disabled, with any current TW map would make the difference, the people wouldn't spray because of the ammo limitation, wouldn't rush because the spas is disabled, and it'd be more challenging.

8vs8 would work well, and maybe with survival on too.
« Last Edit: October 13, 2008, 02:22:25 pm by ~Niko~ »

Offline Grimbad

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Re: Trenchwars Ideas
« Reply #7 on: October 17, 2008, 12:49:50 am »
You mean like the attached preview?

I'm currently making a map based around that very idea, though my scenery isn't working in polyworks, so I can't make it very pretty yet, it's only about halfway done, I'm going to add a real no man's land with no bunker or cover, i've got small foxholes for soldiers to hide in and regen health and i've got duck and cover fire points and tank traps with small metal shields to give minimal cover.

Do you guys want to give me a hand to work on it"?
You mean like the attached preview?

I'm currently making a map based around that very idea, though my scenery isn't working in polyworks, so I can't make it very pretty yet, it's only about halfway done, I'm going to add a real no man's land with no bunker or cover, i've got small foxholes for soldiers to hide in and regen health and i've got duck and cover fire points and tank traps with small metal shields to give minimal cover.

Do you guys want to give me a hand to work on it"?

Why, pie, our conversation in game brought me to write this topic!
Looks good so far. A nice wide coverless no mans land in the middle would make it brutal and fun, and the same setup as you have reflected for the other team. The only real question is whether or not the statguns should be able to hit each other.

As for grenades beating trenches, no man's land beats grenades. If you have more time to shoot the enemy, time when they have nowhere to hide, then there's less to worry about and you can just sit in your trench while the enemy hurls curses at you.
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Offline muzikman

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Re: Trenchwars Ideas
« Reply #8 on: November 21, 2008, 05:55:30 pm »
imagine a trenchwar game on survival with like 40 players.  AWESOMENESS

Offline Thinkto urself

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Re: Trenchwars Ideas
« Reply #9 on: November 21, 2008, 06:12:30 pm »
imagine a trenchwar game on survival with like 40 players.  AWESOMENESS
Hell no, 90% of people would be killed off in the first 10 seconds. Then the other 10% would hide like pussies and wait for the other team to push.

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Offline muzikman

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Re: Trenchwars Ideas
« Reply #10 on: November 21, 2008, 06:26:29 pm »
just like war

Offline Gotfryd

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Re: Trenchwars Ideas
« Reply #11 on: November 21, 2008, 06:49:00 pm »
just like war

Yeah. And war isn't awesome actually - at least for soldiers, of whom many die; maybe for commanders.
Since we (players) are the soldiers, not commanders, it wouldn't be awesome to us.

Offline Mr. America

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Re: Trenchwars Ideas
« Reply #12 on: November 22, 2008, 11:07:31 am »
Maybe something similiar to my tw_Afrique ?
Maybe bigger and completly without the middle bunker (even tough it is a small one).