Author Topic: Ruger Discussion  (Read 34237 times)

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Offline STM1993

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Ruger Discussion
« on: October 11, 2008, 11:16:17 pm »
Because no one's gonna post in the previous thread and people have been discussing the Ruger in the DEs section:

Discuss the Ruger here.





My opinion:
Ruger's meant to be a long-ranged rifle, having the potential to do heavy damage and is great for hunting enemies and taking out bleeding opponents. It has low ammo, so the user must be good at aiming his shots. The current Ruger is a bit overpowered. I reckon there are a few ways to balance a Ruger:

1. High Damage but very slow. (something like current 1.4.2)
Example:
Damage=250
FireInterval=40
Ammo=4
ReloadTime=110
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0

2. High damage POTENTIAL, Slow Reload (something like 1.3)
Example:
Damage=242
FireInterval=32
Ammo=4
ReloadTime=115
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
^ I personally find this too similar to DEs

3. Rather high Damage, Fast reload (something like 1.5)
Damage=247
FireInterval=40
Ammo=4
ReloadTime=90
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0

I tested out the 1.5 balance (246 damage). I had a lot more 3 hit kills than 2 hits, so I think the damage is too low. Around 248-250 would be decent I guess, depending on which way you balance the Ruger.

Offline Extacide

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Re: Ruger Discussion
« Reply #1 on: October 12, 2008, 06:50:12 am »
Ruger is fine. With my luck and the way soldat is, it will never be two head shots for a kill. If you get owned by a ruger, counter it.
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Offline Gnoblar

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Re: Ruger Discussion
« Reply #2 on: October 14, 2008, 03:49:05 am »
I think all the soldat weapons are underpowered, but that's just me. I like the ruger, though I never use it.

Offline tehsnipah

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Re: Ruger Discussion
« Reply #3 on: October 14, 2008, 07:50:39 am »
I think all the soldat weapons are underpowered, but that's just me. I like the ruger, though I never use it.
Have you ever tried it in real mod? All the weapons are okay, the normal mode is an unrealastic mode, that's why they take more bullets.
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Offline ~Niko~

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Re: Ruger Discussion
« Reply #4 on: October 14, 2008, 07:57:58 am »
1 shot kill in realistic seems ridiculous to me, it's like a barrett without startup, it has huge speed.

Offline tehsnipah

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Re: Ruger Discussion
« Reply #5 on: October 14, 2008, 02:56:16 pm »
Well that's IF you make a head shot Niko, ruger actually needs two shots to kill a guy in real mod also.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Gnoblar

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Re: Ruger Discussion
« Reply #6 on: October 15, 2008, 03:47:37 am »
Have you ever tried it in real mod? All the weapons are okay, the normal mode is an unrealistic mode, that's why they take more bullets.
Realistic Mode wins, but the soldatens travel too fast. Maybe I just suck. Yeah, that's it.

Offline Twistkill

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Re: Ruger Discussion
« Reply #7 on: October 15, 2008, 02:50:28 pm »
I've always found the Ruger to be a weapon with a large amount of potential. I admit my playing experience is pretty much restricted to normal, but the bullets travel fast and fairly straight, do more than 50% damage if hit on the torso or head (combined they're larger targets compared to legs), and don't have much of a fire interval. The bink and movement acc is also low enough that extreme maneuvers can be executed while maintaining a high degree of effectiveness, unlike the Barrett. As far as I understand it, the experimental balance increases the fireinterval but reduces the already low bink of 10 to 0, does it not? I'm not sure can be done to balance the weapon, but it's definitely a strong or decent weapon in anyone's hands regardless of experience.

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Offline Extacide

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Re: Ruger Discussion
« Reply #8 on: October 15, 2008, 03:03:33 pm »
It's very easily countered by a good Steyr. The bink is enough if that someone holds a bead on you from screen distance or farther, you probably won't land a shot and will most likely end up getting destroyed.
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Offline -Major-

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Re: Ruger Discussion
« Reply #9 on: October 15, 2008, 05:34:34 pm »
STM1993 when you did your testing, was it against bots? if it was, I want you to keep in mind that bots doesn't move at the same speed as actual players. thus making less damage.

a soldat can run in about 30 speed. making both run towards eachother you will have to add 60. but adding 30-40 is more realisitc.

Offline Ziem

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Re: Ruger Discussion
« Reply #10 on: October 15, 2008, 10:39:42 pm »
As far as I understand it, the experimental balance increases the fireinterval but reduces the already low bink of 10 to 0, does it not? I'm not sure can be done to balance the weapon, but it's definitely a strong or decent weapon in anyone's hands regardless of experience.
Fireinterval won't be changed.
Current changes afaik :
- -6 dmg
- bink reduced to 0
- slightly shoter reload (90, was 100)

It's very easily countered by a good Steyr. The bink is enough if that someone holds a bead on you from screen distance or farther, you probably won't land a shot and will most likely end up getting destroyed.
I'd say its the opposite, good ruger easily counters almost everything. (.. brt <3)
And in fact it isn't really affected by bink ;d

Offline Extacide

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Re: Ruger Discussion
« Reply #11 on: October 16, 2008, 12:39:20 am »
Quote
I'd say its the opposite, good ruger easily counters almost everything. (.. brt <3)
And in fact it isn't really affected by bink ;d

Okay, let's 1v1. I'll use steyr. You tell me how easy it is.
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Offline Ziem

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Re: Ruger Discussion
« Reply #12 on: October 16, 2008, 09:39:13 am »
Quote
I'd say its the opposite, good ruger easily counters almost everything. (.. brt <3)
I mean *good ruger*. I don't use it. I hate it and I won't use it.
Btw, Im talking about ctf situations... where you won't have a chance to wh..e meds all the time.

If you really wanna know why ruger>auto, play some gathers with rugertards like Mancer, Quill or Huudi :E

Offline croat1gamer

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Re: Ruger Discussion
« Reply #13 on: October 16, 2008, 01:15:59 pm »
Quote
I'd say its the opposite, good ruger easily counters almost everything. (.. brt <3)
I mean *good ruger*. I don't use it. I hate it and I won't use it.
Btw, Im talking about ctf situations... where you won't have a chance to wh..e meds all the time.

If you really wanna know why ruger>auto, play some gathers with rugertards like Mancer, Quill or Huudi :E
dont forget peu, in realistic its even worse

note* ruger is almost unbeatable in realistic, after you counter recoil
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Offline TheV

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Re: Ruger Discussion
« Reply #14 on: October 16, 2008, 06:09:45 pm »
Ruger is plenty beatable.

I my self being a rugertard, consider the ruger my favorite weapon because to me it takes the most skill to use successfully, not counting the barrett; that's a whole different topic in itself. Automatic weapons are mostly used to Spray, or atleast in all of my encounters with them. While you can't really spray with a ruger do to the fact that it only has 4 bullets. You have a potential of 4 kills, if you can land 4 headshots, and get lucky enough for them to all register, and get away without any eats. Atleast 1/4 of all shots coming from a ruger are obsolete due to shots that don't register. I usually get two to three kills off of one clip, while Automatic users can get more then that. If anything were going to be changed on the ruger, I would say that you change nothing. =\

I don't understand why most people are always complaining that the ruger is overpowered, while the present deagles have 7 bullets, and do the same amount of damage as the ruger, yet it is not overpowered. Why? Because it doesn't shoot as far? Neither gun has a scope and can easily shoot full distance, cross screen.

Offline Extacide

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Re: Ruger Discussion
« Reply #15 on: October 16, 2008, 07:42:59 pm »
Quote
I mean *good ruger*. I don't use it. I hate it and I won't use it.
Btw, Im talking about ctf situations... where you won't have a chance to wh..e meds all the time.

If you really wanna know why ruger>auto, play some gathers with rugertards like Mancer, Quill or Huudi :E

I'm going to try to come off with as little cockyness as I possibly can. You are so dead wrong I just need to bring down the hammer of truth, because your post is driving me up the wall.

Quote
I mean *good ruger*.

*I* use ruger. Not that I'm saying that I'm good or that I'm even near the best, but I've been using it for years. Before you say that it's un-binkable, why don't you actually USE it, and why don't you actually use it against a STEYR. You have no idea. I'll tell you off my first hand experience. In open air, it's nearly impossible to even hit a good steyr. Steyr is literally the perfect counter against ruger. You assume that every ruger user has this magic ability to shoot through bink. It's a combination of skill, luck, situation, and how intelligent the ruger user is to exploit that situation, and I'm going to tell you right now: It is EXTREMELY difficult to overcome a steyr if you both are face to face in open-air with no cover, if not impossible if both players have equally good aim.

Quote
Btw, Im talking about ctf situations... where you won't have a chance to wh..e meds all the time.

No f*cking sh*t CTF situations. Why the hell do you think you see clans wh*re two-three steyrs 50% of the time? It's an effective spray strategy, it's nearly unbeatable. Regardless, CTF and 1v1 both contain the element of killing people. 1v1 simply doesn't have the added strategies revolving around the flag. Every CTF match is made up of 1v1's, 2v2's, 2v1's, etc that all force the players to kill the opposition, or run past. This is an argument I'm not going into, but in a blatant conclusion to say CTF situations are nothing like 1v1 situations is dead wrong. You kill in both modes. The details are insignificant and do not belittle this reality.

Quote
If you really wanna know why ruger>auto, play some gathers with rugertards like Mancer, Quill or Huudi :E

Really? I've played in clan wars both against and along side Mancer, I've played in leagues with and against Mancer. I've played SCTFL playoff matches along side Mancer. I've watched Mancer lose to the best steyrs in soldat. Your logic is complete BS. I think you need to get out of the world of gathers and into the realm of clan wars, because while similar, they're different.

In fact, I'll be nice enough to elaborate on how situations affect the balance between steyr vs ruger, and at the same time how dueling intertwines with CTF, because you literally have no idea, and give the Ruger way too much credit.

There are two different situations where Ruger gets owned by Steyr, or where Ruger can own a steyr (and not just Steyr but generally any other auto other than HK/Minigun, its an extremely complex game of rock paper scissors that comes with experience). Steyr sprays small damage bullets extremely fast, Ruger fires a few high powered rounds, and is thrown off by bink. Lets put two and two together. Steyr owns Ruger in open air. If the steyr connects every bullet to the head, the ruger gets binked and its almost impossible to land a hit. If the Ruger catches the Steyr off guard and lands the initial shot, the ruger might just win, but even then a Steyr can come out on top if they know how to dodge, and rugers are VERY easy to dodge and throw off if you know how to do it right, especially when you're spraying and binking them to crap. If the Steyr knows where the Ruger is coming from, they'll spray in the direction which basically makes it suicide to move in, and forces the ruger to take cover. The best map that this example applies to is flashback. It's nothing but open air. Duel any Steyr user and they'll pick Flashback, it's just spray territory. Same applies to maps like ctf_Viet. Nothing but wide open air. You may occasionally see a ruger taking cover behind his spraying teammates, but generally the most memorable aspect of Viet is the massive amount of spray going across. Thats how you play open air. You can send a lot of bullets and they can't take cover. It's common sense. The way you counter this is with either better spray, or weapons that aren't binked and kill faster/have longer range. (M79, Desert Eagles, AK, Minimi, etc.)

The flip side where ruger is superior is when they have cover to exploit. The ruger very obviously does more damage in one shot than a steyr can. If a ruger can force the steyr to a fight where they can only exchange very little fire before taking cover, the ruger will win. You can't bink a user you can't hold a bead on, and get out damaged per shot. Generally any gun that has high damage potential per shot does this, like m79 and barret. They fire, then take cover because they have one shot. Ruger is literally no different. Best example of this is on Blox, which has little open air and obstacles every where to run around. It's a Ruger playground, and any good Ruger user will pick that map. The CTF equivalent is Nuubia. The cover isn't as extreme, but over all theres a lot of cover to exploit against autos. A ruger can win there if they play it right. That's also why m79 dominates. They can maneuver without dealing with open air spray that can out maneuver and out damage them.

This all of course, assumes that the user is perfect and knows to exploit this. Generally people will not stop when they fight and will continue past each other and attempt to bull doze each other. This creates both advantages and disadvantages, but generally if you're smart enough to exploit them then it's cheese. If you charge a Ruger, you will probably get caught unexpected. If you keep him at bay with steyr spray, you will whittle him down to shreds and give him no chance to land a shot. Especially on open air spray maps such as Ash and Viet, where a Ruger has no cover and has free reign to be rushed and sprayed to death.

So yeah, I suggest you play more clan wars and actually play ruger before you make the assumption that ruger > everything. Take it from me, it doesn't work like that. I over did this response but it's just to show how my experience greatly contradicts yours, which makes it blatant that you don't have much.





« Last Edit: October 16, 2008, 07:45:00 pm by Extacide »
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Offline LtKillroy

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Re: Ruger Discussion
« Reply #16 on: October 16, 2008, 09:10:25 pm »
I like the ruger a lot, it is generally top tier if not best gun in many of the versions. I think that was the idea, much more 3 shots than 2 (compared to current) but I think your right, they mave have overdone it. Ruger is just hugely versatile, which is why I like it. Not many range restrictions.
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Offline Mancer

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Re: Ruger Discussion
« Reply #17 on: October 16, 2008, 09:11:18 pm »
Why am I mentioned every time theres a ruger thread
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Offline Shadow G-Unit

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Re: Ruger Discussion
« Reply #18 on: October 16, 2008, 09:24:12 pm »
Why am I mentioned every time theres a ruger thread
Because you're one of the best.


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Offline Shady

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Re: Ruger Discussion
« Reply #19 on: October 16, 2008, 09:47:15 pm »
Hey Mancer I'm like kind of following in your foot steps as my ruger has the axe effect only instead of hot women flocking to my bosom, my bullets end up acting like little tomahawks.

Anyways, the ruger is the best weapon in the game when used to it's best ability which is possible. Overtime, a good ruger will outdamage every other weapon in a CW. It has the potential to 2 hit kill and kill faster than the majority of weapons.

Also, the main thing with ruger is that if you are great with it, you will outshine other weapons regardless of the situation, and if you aren't great with it, every weapon will most likely demolish you.