Author Topic: Ruger Discussion  (Read 34238 times)

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Offline homerofgods

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Re: Ruger Discussion
« Reply #100 on: November 03, 2008, 07:04:05 pm »
I think the weapon balance is pretty good, the worst thing now is lagg :p

Offline excruciator

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Re: Ruger Discussion
« Reply #101 on: November 03, 2008, 07:11:08 pm »
Quote

My god... Wouldn't be Ruger every-time-two-shots-one-kill so unfair? Try to play against Ruger and then say these things. That would be kinda overpowered.

2 hit ruger is perfect dude cause if we make the ruge 3 hits...then it will be a long range desert and that sucks is a little overpowered in PRO HANDS...but what weapons is not overpower in the hands of a pro?

2 is a little strong for me.
I'll say this again, ruger is hard to balance. 2 shot seem too strong at times, three seems to weak. There isn't much of a middle ground.

You could make ruger two hit, then boost all autos...but then one hit would seem weak.

my head hurts.
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Offline Mallow007

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Re: Ruger Discussion
« Reply #102 on: November 03, 2008, 10:44:43 pm »
Yeah but by the time u kill and auto user...something like and ak user or a stery user ur health is like 1/4 so if all autos get buff ....ruger will DIE!
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Offline homerofgods

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Re: Ruger Discussion
« Reply #103 on: November 04, 2008, 06:08:08 am »
ruger is extremely good, just learn to use it. stay high and aim for the head I say.

Offline Ziem

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Re: Ruger Discussion
« Reply #104 on: November 04, 2008, 06:50:59 am »
Current (1.5) wm balance is ok in my opinion... why do you keep talking/crying about things which are going to be sloved (deagles, spas, mp5 buffed (<3), ruger and steyr nerfed).
It should be ~50%/50% 2-3 hit kill.

Offline STM1993

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Re: Ruger Discussion
« Reply #105 on: November 04, 2008, 07:20:26 am »
Current (1.5) wm balance is ok in my opinion... why do you keep talking/crying about things which are going to be sloved (deagles, spas, mp5 buffed (<3), ruger and steyr nerfed).
It should be ~50%/50% 2-3 hit kill.

Mmm. And actually, with a bit of testing, 3 hit kills are quite common at long range, almost consistent. But I guess that'd make the game a bit more balanced hopefully.

Offline Mallow007

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Re: Ruger Discussion
« Reply #106 on: November 05, 2008, 01:38:40 pm »
I agree with ruger been a 3hits kill long range weapons that would be...ill guess balanced(not rly again turning the ruger more like a fecking des) but is  way to balance it...BUT the ruger should stay 2 HITS at med and close range.
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Offline Mallow007

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Re: Ruger Discussion
« Reply #107 on: November 05, 2008, 01:48:38 pm »
Current (1.5) wm balance is ok in my opinion... why do you keep talking/crying about things which are going to be sloved (deagles, spas, mp5 buffed (<3), ruger and steyr nerfed).
It should be ~50%/50% 2-3 hit kill.

...Is not ok because  remember Des have 5 bullets...=more chance to kill someone if you fail A SHOT!.
Spas...what can i say it pwns at close range and it got buffed...mp5 against it pwns and was buffed...
Ruger has 4 shots..if u FAIL even 1 is a big lose...now imagine if it be 50%/50% 2-3 hits....what would it happen went i made a 3 hit kill and i got another guy running  at me, and i only have 1 bullet left...is just not Ok.
You are trying to make ruger more like a 1 hit weapon..but with the disadvantage of that you are going to have to shoot 3 bullets to kill some one and then reload to kill another person...to kill 2 opponents.
You just got rick rolle´d!

Offline Ziem

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Re: Ruger Discussion
« Reply #108 on: November 06, 2008, 12:09:38 am »
Deagles have 7 bullets and yeah, more chance to kill it you fail a single shot. Have you tried deagles how do they work in practice?
Also, who said that ruger is supposed to kill 2 people without reloading?

mp5 against it pwns and was buffed...
Mp5 pwns against what?

Offline Murska

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Re: Ruger Discussion
« Reply #109 on: December 08, 2008, 10:03:10 am »
The only time I feel Ruger is overpowered is when I'm playing Realistic and someone really good keeps one-shotting me all the time. Usually, it's fine.
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Offline Clawbug

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Re: Ruger Discussion
« Reply #110 on: December 09, 2008, 04:39:11 pm »
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.

Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.

Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.

Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.
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Offline Twistkill

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Re: Ruger Discussion
« Reply #111 on: December 09, 2008, 05:38:45 pm »
Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.
I have to disagree with you there. I think the point of Soldat is to have a weapons balance that is relatively fair to all modes of play, of which 1 on 1s are not a good indicator of skill due to its unique nature. It's a completely different environment; you have less distractions from other players and you can almost determine the direction your opponent is headed in because it's only one person to track. Whereas in a DM server with 8 people, you have to constantly be on your watch from all directions and its every man for himself. To me, that's what matters more.

I think the claims of "what matters" in Soldat need to be based on slightly more universal applications rather than circumstantial situations. Is this possible? Most likely not. At the very least, we need to try.

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Offline Detrimental

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Re: Ruger Discussion
« Reply #112 on: December 10, 2008, 04:57:07 pm »
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.

Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.

Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.

Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.

No weapon can kill in .75 seconds besides the ruger?

Tests say

AK-47

Minigun

m79

Barrett

MP5 (Landslide)

M72

Knife

Socom

Desert Eagles (Barely)

Chainsaw

Steyr Aug (landslide)

can

Basically, everything.

Offline Ziem

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Re: Ruger Discussion
« Reply #113 on: December 11, 2008, 12:03:27 am »
Tests? What tests? "I think that it's possible so it is"?
Ak - ruger user is usually on 1/2 hps
Minigun - yeah, of course, really competitive weapon, everyone would use it to counter ruger... -_-'
M79 - yeah, on alt route probably, or on small maps
Brt - yes, excluding the fact that no one would really use it on mainroute, because it's too unreliable
Mp5 - only in close range, and if ruger won't kill in 2 shots
Law - ... you won't have enough time to land, switch weapon and fire
Knife - who would use knife as a primary?
Socom - is worse than any other primary (it's max potential is rather rarely reached)
Deagles - yes, maybe, if ruger won't keep the distance. (deagles are just a worse ruger imho, harder to aim and less max potential usually)
Saw - what?
Steyr - maybe, depends on the situation

So yeah, basically everything, assuming that a rugertard is afk.

Offline Clawbug

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Re: Ruger Discussion
« Reply #114 on: December 11, 2008, 04:27:36 pm »
Show me those tests.

I've proven myself plenty of times in threads like this. I calculated the time it takes to make a kill for every weapon. I guess your tests can not outplay simple math. Actually, nothing can outplay mathematics.

Your call.
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Offline croat1gamer

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Re: Ruger Discussion
« Reply #115 on: December 13, 2008, 02:40:34 pm »
except the fact that you can miss shots and that the rugertard can eat some bullets
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Offline Mallow007

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Re: Ruger Discussion
« Reply #116 on: December 15, 2008, 12:22:34 am »
And the guy that the rugertard is shoting can eat bullets too
You just got rick rolle´d!

Offline excruciator

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Re: Ruger Discussion
« Reply #117 on: December 16, 2008, 11:56:47 am »
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.

Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.

Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.

Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.

No weapon can kill in .75 seconds besides the ruger?

Tests say

AK-47

Minigun

m79

Barrett

MP5 (Landslide)

M72

Knife

Socom

Desert Eagles (Barely)

Chainsaw

Steyr Aug (landslide)

can

Basically, everything.

that is the biggest pile of bs I've ever seen.
Always remember the succubus...

Offline -Major-

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Re: Ruger Discussion
« Reply #118 on: December 16, 2008, 12:04:35 pm »
everything can in combination of a nade :), but the ruger is terrebly easy, and I think it should have a longer fire interval like 45-50. and to go off topic, saw should have 300 ammo with 1 fire interval, this due to the low reg %age.

Offline Mallow007

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Re: Ruger Discussion
« Reply #119 on: December 16, 2008, 12:58:48 pm »
Ruger is fine just make it 2 shots like its suppose to be man....reload is fine...fire interval is fine IS ALL GOOD :P
You just got rick rolle´d!