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to go off topic, saw should have 300 ammo with 1 fire interval, this due to the low reg %age.
Ruger is fine just make it 2 shots like its suppose to be man....reload is fine...fire interval is fine IS ALL GOOD
the bullet speed would change the trajectory, and I think you wouldn't be very popular if you did it
but I doubt ruger will be fine even after the slight nerf, even with the 1.5 wm, I still find it the easiest weapon, and yet greatest of them all.
I STILL think it needs way more bink.
Why do you ppl keep saying that ruger is easy...then why dont I SEE MORE PPL USING IT isntead of autos.....i mean playing in gathers most of the players use autos or 1 hits but just some ppl and i mean NOT MANY ppl use semis.They are not easy and ruger IS NOT EASY if u miss one shot ur screw,you CANT spray(like and auto)
its only got 4 bullets, if you encounter any more than one player you're totally boned.When playing with ruger you take the risk of using the weapon which requires more precision aiming and this should obviously come with a payoff.
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.