Author Topic: Ruger Discussion  (Read 34236 times)

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Offline STM1993

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Re: Ruger Discussion
« Reply #120 on: December 16, 2008, 11:23:22 pm »
to go off topic, saw should have 300 ammo with 1 fire interval, this due to the low reg %age.

You can't have more than 255 ammo.

Ruger is fine just make it 2 shots like its suppose to be man....reload is fine...fire interval is fine IS ALL GOOD :P
Then it'd be overpowered if it can kill in 2 shots way too often. 2 shots is way too powerful, but 3 shots is way too weak. At close range, it will always kill in 2 hits, and there are many cases whereby a Ruger pwns a short-ranged weapon at close range. But yet, at long range, this diminishes. And most people forget - what if you have quite a number of people using Ruger? It'd be like using an automatic Ruger.

Slowing down the Ruger will make it weak as a single weapon, but doesn't really change it as a team weapon. Same thing as reload. What else do we have left to tweak? The damage (which can also be tweaked by changing bullet speed, which also affects range).
« Last Edit: December 16, 2008, 11:29:12 pm by STM1993 »

Offline -Major-

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Re: Ruger Discussion
« Reply #121 on: December 17, 2008, 03:33:12 am »
the bullet speed would change the trajectory, and I think you wouldn't be very popular if you did it :).
but I doubt ruger will be fine even after the slight nerf, even with the 1.5 wm, I still find it the easiest weapon, and yet greatest of them all.

saw only need 1/3 of the total ammo, so 255 ammo would do fine.

Offline STM1993

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Re: Ruger Discussion
« Reply #122 on: December 17, 2008, 05:22:53 am »
the bullet speed would change the trajectory, and I think you wouldn't be very popular if you did it :)

It would, but it depends on the value you set. Look at the MP5. It used to have 190 speed. Now its just 189. Its bullet trajectory and the speed in which it moves? There is like almost no difference (it's not noticeable at all), but the damage value can be changed greatly, allowing for possible better tweaking. Do the maths of speed x damage.

but I doubt ruger will be fine even after the slight nerf, even with the 1.5 wm, I still find it the easiest weapon, and yet greatest of them all.

Ruger's an excellent weapon, yet easy to use, but tweaking it to perfection is extremely difficult - and it'd always be a very easy weapon to use if it were to remain as it is. The best that can be done now is just to weaken it a bit to make up for how easy it is to use, which would at the same time, balance the Ruger - it is currently overpowered as both a team weapon and a solo weapon.

Offline Extacide

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Re: Ruger Discussion
« Reply #123 on: December 21, 2008, 01:49:02 am »
I STILL think it needs way more bink.
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Offline STM1993

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Re: Ruger Discussion
« Reply #124 on: December 21, 2008, 03:59:32 am »
We'll see... we'll see...

I wonder how the beta testers have tweaked the weapons and how the 75% bullet push is gonna be like.

Offline -Major-

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Re: Ruger Discussion
« Reply #125 on: December 21, 2008, 10:20:12 am »
afterall ruger is almost the only weapon that is effective vs autos, that is due to the autos extreme bullet push. so making the ruger bink would be a bad idea.

Offline excruciator

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Re: Ruger Discussion
« Reply #126 on: December 21, 2008, 10:56:02 am »
Just listen to ext.
Is rare for a weapon user to want to nerf his own weapon.
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Offline -Major-

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Re: Ruger Discussion
« Reply #127 on: December 21, 2008, 11:33:24 am »
ruger needs no extra bink, it needs a damage nerf. it's semi > auto > 1 hit kill. so making ruger weak to autos is a bad idea.

Offline Clawbug

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Re: Ruger Discussion
« Reply #128 on: December 22, 2008, 07:50:34 am »
I STILL think it needs way more bink.
I think it needs lower potential as in that two shots -> kill does not happen so often, or then increase the timeinterval.

It's been these two options for last 18 months: Increase both damage and timeinterval(higher damage, shoots slower, 2 hits kill.) or decrease both(lower damage, shoots faster, 3 hits kill.).

It's been said numerous times that the problem with Ruger is it's maximum potential which is very high when compared to other weapons. Some people can achieve this and thus have great "advantage" for "mastering" a particular weapon(which is the simpliest/easiest semi-auto btw.), while rest of the players have to stick with the weapons which have lower maximum potential.
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Offline Mallow007

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Re: Ruger Discussion
« Reply #129 on: December 22, 2008, 03:24:42 pm »
Why do you ppl keep saying that ruger is easy...then why dont I SEE MORE PPL USING IT isntead of autos.....i mean playing in gathers most of the players use autos or 1 hits but just some ppl and i mean NOT MANY ppl use semis.

They are not easy and ruger IS NOT EASY if u miss one shot ur screw,you CANT spray(like and auto)
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Offline -Major-

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Re: Ruger Discussion
« Reply #130 on: December 22, 2008, 04:57:00 pm »
ruger is extremly easy. it's the easiest weapon imo. and you're not screwed if you miss one shot, maybe in some situations.

Offline Clawbug

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Re: Ruger Discussion
« Reply #131 on: December 22, 2008, 08:06:15 pm »
Why do you ppl keep saying that ruger is easy...then why dont I SEE MORE PPL USING IT isntead of autos.....i mean playing in gathers most of the players use autos or 1 hits but just some ppl and i mean NOT MANY ppl use semis.

They are not easy and ruger IS NOT EASY if u miss one shot ur screw,you CANT spray(like and auto)
Because it involves risks. Autos are far more reliable. However, few days of active Rugering and I am sure the accuracy is there, it owns autos.
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Offline STM1993

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Re: Ruger Discussion
« Reply #132 on: December 23, 2008, 12:22:25 am »
Ruger's actually one of the easiest weapons to use, or at least the easiest semi-auto to use. It's all about aim. Of course, if you're telling me your aiming is pretty crappy, then yes, Ruger isn't easy to use and it's riskier. The current Ruger's fireinterval is the slowest compared to previous Rugers, but the fireinterval is still short enough for you to miss once and still not necessarily be dead meat, unlike 1-hitters and like all other semis.

Autos are pretty flexible while semis tend to be very solid (with a few weak spots that can be exploited) and highly dependent on player skill. The two problems that the semis have is that semis have poorer range (won't be a problem if against a MP5) and have a lack of ability to spray.

It's different for the Ruger. It has terrible ammo issues instead of poor range as an exploit, lack of ability to spray and slight movementacc, making it very near the border of Semis and 1-hitters. Either the exploits are not enough, or the advantages (damage + range) are too much.

Don't get me wrong... I'm now an AK/Socom user.
« Last Edit: December 23, 2008, 01:20:09 am by STM1993 »

Offline a-4-year-old

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Re: Ruger Discussion
« Reply #133 on: December 23, 2008, 10:39:25 pm »
its only got 4 bullets, if you encounter any more than one player you're totally boned.

When playing with ruger you take the risk of using the weapon which requires more precision aiming and this should obviously come with a payoff.
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Offline tehsnipah

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Re: Ruger Discussion
« Reply #134 on: December 24, 2008, 12:34:45 am »
its only got 4 bullets, if you encounter any more than one player you're totally boned.

When playing with ruger you take the risk of using the weapon which requires more precision aiming and this should obviously come with a payoff.
It's capable of taking two guys down, and no worries, when you're out of ruger ammo, switch to secondary to finish off the poor second bastard.
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Offline a-4-year-old

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Re: Ruger Discussion
« Reply #135 on: December 24, 2008, 10:53:09 am »
no they shoot back most of the time.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Clawbug

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Re: Ruger Discussion
« Reply #136 on: December 24, 2008, 02:57:03 pm »
its only got 4 bullets, if you encounter any more than one player you're totally boned.

When playing with ruger you take the risk of using the weapon which requires more precision aiming and this should obviously come with a payoff.
It requires precise aim yes, but it is not the only weapon which requires it. Besides, it doesn't matter which weapon you use in 1v2 or 1v3 situation, either you kill them with nades or die trying regardless of the weapon on hand.

In your opinion, does the 4 ammo clip justify the potential 0,75 second kill? ...which would mean that at least one enemy gets killed in 1v2 situation opposed to no enemies killed in such situation with e.g. autos.
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Offline tehsnipah

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Re: Ruger Discussion
« Reply #137 on: December 24, 2008, 09:33:46 pm »
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.

Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.

Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.

Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.
Uh.... a quick question... Can't Spas do that also? It does two shot kills... And around .75 sec to kill a guy...
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Offline -Major-

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Re: Ruger Discussion
« Reply #138 on: December 24, 2008, 10:22:26 pm »
spas kills quicker, but spas doesn't have whole screen range, which ruger does.

Offline Demonic

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Re: Ruger Discussion
« Reply #139 on: December 24, 2008, 10:29:10 pm »
Barret kills the quickest, and it can get you from damn right across the two farthers points of f**king ctf_Run.

If you want to carve down on the advantage a master rugerer has over a master anything else, let's look at the only edge it has over the guns that kill quicker than it does, the M79 and the barret.

For a ruger to smack down two enemies using no grenades, it takes around 3-4 seconds. I don't know the exact numbers, but I'm guessing that's around the same time the one shotters are dumb.

Option a) increase damage so it's sure going to do a two shot kill, but cut down the ammo to two.
Option b) increase damage but raise fire interval so it's like a slow slugger. (imo it'd be weaker this way)
Option c) bink it into oblivion.
Option d) stop worrying and love the bomb.