Author Topic: inverted ctf  (Read 973 times)

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Offline As de Espada

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inverted ctf
« on: September 30, 2008, 07:14:38 pm »
Inverted maps are playable?
overview of the map in progress, so you can get the spirit:
« Last Edit: November 09, 2008, 09:36:05 pm by Wraithlike »
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DarkCrusade

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Re: inverted ctf, should I continue?
« Reply #1 on: September 30, 2008, 09:55:21 pm »
I think it is a little bit to linear, there is just 1 way to get to the flag, and in a so little map I dont know whether it would be good to waste time into that ... maybe u can make a tunnel or something like that, so u have more than 1 direction to go

Offline Suowarrior

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Re: inverted ctf, should I continue?
« Reply #2 on: October 01, 2008, 01:25:28 am »
Inverted maps are playable, tactical and fun, when they are right made. Inverted maps MUST BE SIMPLE as this is. If you r leaving flags at position they r right now. I think u should make a small deep valley at point where flags are, cos flags are usually stolen so teams need to know exacly the location where is flag spawn. When u r longer with this one, we could playtest it at #soldat.mapping. This is my try to this "gamemode", which is working pretty good at gathers http://forums.soldat.pl/index.php?topic=29372.0
« Last Edit: October 01, 2008, 01:47:15 am by Suowarrior »

Offline Eagles_Arrows

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Re: inverted ctf, should I continue?
« Reply #3 on: October 01, 2008, 10:57:58 am »
When you said "inverted," I thought you meant a map that's been flipped upside-down.

I agree with suow, though.  Reverse ctf maps should have a simple, straightforward layout like this.

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Offline As de Espada

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Re: inverted ctf
« Reply #4 on: October 28, 2008, 06:49:08 pm »
thanks for the ecouragment, I'm slowly working on it xD
ok, now it's worth playing, I only have to put some scenerys near the spawns and it's done
« Last Edit: November 09, 2008, 05:12:03 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade