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Although the more logical explanation would be that Soldat uses unreliable UDP packets instead of TCP, and UDP does not guarantee that sent information will be received. The 'Hit' bug is still in version 1.3.1. As per version 1.4.1, 'hit' seems to have been improved upon, although is still known to happen.
Ok, then why don't we use TCP instead? Or is there some catch?
I'm still lost on the workings of TCP and UDP, can someone enlighten me?