I'll be reformatting my HDD sometime soon, so before I did that, I wanted to release the crap-ton of ideas I've had that I haven't finished. Anyone is free to use/finish any of these maps (I won't finish any of 'em). They're all unfinished to some degree.
Currently, I have uploaded, the scenery and textures for every map in this menagerie in a zip and rar format. It really saves me the time of going through every map and packing each one individually. I'm sorry for the large download being an inconvenience to some.
If anyone desires to download the textures and scenery singularly for their own use, feel free. It is a combination of my own creations along with some of VTT's veg. pack, and other such usefulness. I call my scenery and textures upload:
"The Basic Beginner's Pack of Goodies" (download is in rar format; zip format is at very bottom) as I believe it contains some basic essentials.
The top couple of maps in the list are the most finished/better looking out of the bunch, and the bottom categories are primarily for providing ideas to mappers.
*In each of the 'original threads,' there are the screenshots for each map (so that viewing-curiosities may be satiated).
THE PANTRY:
ctf AirportOriginal ThreadThe idea was to make an open, and rather flat map with crates, hangars, and planes to hide in/behind; sort of like the Call of Duty 4 multiplayer map that has a similar idea (planes and hangars etc).
My recommendation, for anyone, would be to find a better hangar background, and to have some sort of non-accessible airport thing to the right or left.
Stranded IslesOriginal ThreadAnother Idealistic map of mine. My original plan was to have several islands laid out, with some sort of connections between each, maybe for some sort of "spawn take-over" script so it'd be the "battle for territory" or whatever.
Whoever snags this map, if you are curious as to why there is a duplication of each of the island polygons under each island... I was trying to make some sort of reflection/shadow in the water. Didn't work as well as I thought.
Whoever downloads this gets to learn how I did the sky (the pride of this map). I'm sure some people could guess.
*Contains two variations. One with the sunset. The other in broad daylight.
ctf KreidgeOriginal ThreadI have made several variations with this one. If you check out the 'original thread,' you'll see that it started out as another variation of ctf_Ash. I finally gave up, realizing that it wasn't going to turn out original,
and good.
It has 90% functioning waypoints, so it's even somewhat enjoyable to dink around with. No scenery in this map, except for the bridge.
htf Volcan CavernessOriginal ThreadI really like the feel of this map, as I had never done a map like this before, nor an htf map. The only thing I thought that was immediately wrong with it were the spawn placements, and waypoints. Also, the movement is a little clunky. Otherwise, I thought it was fine.
So, if someone were to fix up these darn spawn placements, and made whatever modifications they deemed worthy, I think this map would turn out swell. Do whatever you like to it, as it is now public domain.
ctf Greenlock FieldsOriginal ThreadAll I thought about when I made this map were Soldatens frolicking in tall neon grass, sort of like those
Fabreeze commercials they have.
I daresay, I don't know if this map is finished or not... but that is for anyone to decide. Much could be done to the map to make it more
complete, and improved. It has testing waypoints and spawns.
inf Cloudwall Original ThreadThis was created to originally be a mission sort of map: "Start out with 2 allies, infiltrate the base disregarding the fact that you're up against 8 bravos, and win." Well, I guess I lied. In the last post for that thread, I told Demonic I would fix the thing up... aaannd I never did.
Has spawns. This was going to be another one of my bot-patrolling tests in the very beginning, but was transformed into this. The background is from a road-trip of mine, but change it if you so desire.
inf Stealthy CorridorsOriginal ThreadSome work has been done on it since. There is a whole new left section.
This was supposed to have another 'mission' format. Alpha starts on the cliff to the far left; they work there way through a Bravo camp in the middle of the mountain stretch; then Alpha propels down the side of the cliff on the right to infiltrate Bravo's base there.
So, if someone wants to follow that format when finishing this map, go right ahead. Otherwise, run free with it. This was made at the epitome of my bot-patrol-testing phase, and I never did finish the waypoint testing for it... This map has patrol-waypoints for Bravo, if wanted.
inf EscapeII_ZOriginal ThreadDoes the signature
Z look familiar? This map was made for Arbiter's competition. If you check out the 'original thread,' you'll see more history on this map.
tw ExtrusionOriginal ThreadThe middle builders originally were going to be redone and thrown into some grand scheme... but soon things turned into disarray, and time took over. On each side of the map, there were to be dense forests with colliding canopies that would slow down bullets.
There are spawns, and crappy waypoints, but all they are only located in the middle 3 buildings. That is as far as testing went for this map.. So, if anyone has some grand ideas, go ahead. From how I see it, it might take some extensive redoing/remaking to make it even worthy. Buut, you call the shots.
ctf Polygonal Molten Hell/AirOriginal ThreadThis was made out of the randomness of my, once, ever changing mood. I had two versions posted up in the original thread, the latter being the better one (unless you like orange-blue spiked insanity).
Testing waypoints for Bravo are existent. I suggest taking Keron Cyst's advice, if anyone takes up this gauntlet, since his opinions are generally that of quality and respectability. Otherwise, fulfill any vision you might have for this.
Mini Categories:
The Mini Ideas:Some might be helpful in giving ideas for anyone lacking some, while others could actually turn into maps. They will be packed as a whole, in one download.
A Few Maps Included Are...Tower MiscondalPacmanJungle PatchDownloadWA maps:The CTF one, I made for Worms Armageddon waay back, and decided to see how the layout would do for Soldat. These are just primarily for ideas, unless you want to elaborate/finish either one.
Topics:wa Capture the Flagwa Trench WarfareDownload
Now that was quite a mouth-full. I could have compiled this somehow into the Scrapyard but... yea. This is a bit on the large side.
Downloads are right below for
"The Basic Beginner's Pack of Goodies" (all the textures and scenery from
every map I've posted).