Poll

What do you think?

F12 (Yes)
10 (58.8%)
F11 (No)
7 (41.2%)
F13 (Neither)
0 (0%)
F14 (Something changed)
0 (0%)
F15 (No opinion)
0 (0%)

Total Members Voted: 17

Author Topic: Time next to the message  (Read 5694 times)

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Offline chutem

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Re: Time next to the message
« Reply #20 on: October 29, 2008, 12:10:25 am »
I think it is useless.
Mainly because text only stays up on the screen for what, 10 seconds? (And if you have to press 't' or '/' to check for EFC messages, then i think that the whole 'kerfuffle' would have been finished)
And anyway, I find it easy to know when an EFC has been killed, flags returned. Things happen so fast in soldat, a timestamp is un-necassary.

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Offline KYnetiK

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Re: Time next to the message
« Reply #21 on: October 29, 2008, 01:17:04 am »
Exactly.


To be of any use, i need to press 't' to view the chat history. Then I have to check the ingame or taskbar clock, then cross reference that with any chat history older than 30 secs, and compare that to cap/return messages.

Wouldnt it just be simpler to :


PAY ATTENTION
Ask your teammates ("EFC?")
Make proper calls yourself instead of relying on others to do it for you
Predict where the enemy flagger might want to take the flag (I wonder?). Even if you dont have to immediately save the flag, you are at least in a good ambushing position.
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Offline Gotfryd

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Re: Time next to the message
« Reply #22 on: October 29, 2008, 02:11:05 am »
Well, since there will be a clock in 1.5, checking how old is a message would take less then 1 second for me. I don't understand why you think it'd be so difficult, KYnetiK.

Mainly because text only stays up on the screen for what, 10 seconds?
Sometimes a message is on the screen for a minute or longer. And that happens not only on half-empty servers :)

Offline KYnetiK

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Re: Time next to the message
« Reply #23 on: October 29, 2008, 02:31:51 am »
Im not saying its difficult, im saying its redundant
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Offline chutem

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Re: Time next to the message
« Reply #24 on: October 29, 2008, 03:08:50 am »
Mainly because text only stays up on the screen for what, 10 seconds?
Sometimes a message is on the screen for a minute or longer. And that happens not only on half-empty servers :)
The messages are never on for a minute :). Maybe 30 seconds at most, but if anyone was calling the EFC, there would be messages popping up rather frequently taking them off the screen.
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Offline miketh2005

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Re: Time next to the message
« Reply #25 on: October 29, 2008, 03:29:40 am »
Guys, pressing t, looking at the current time and the time that the EFC message was said and the last message would take me 5 seconds.

And it helps you get the EFC if you miss the message stating Flag captured.
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Offline chutem

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Re: Time next to the message
« Reply #26 on: October 29, 2008, 03:47:04 am »
How could you miss the Flag captured message?
Sure, if someone was flooding and you just happened to kill someone just after the message came up, but how likely is that?
And as I have already said, if you have to press t to view the message, then the flagger probably would have already capped.
And if it would take you 5 seconds to check, plus the time it took to get past the five lines up top, a flagger would have scored easily.
And it is so much easier if you learn to pay attention, and not develop bad habits from something like this.
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Offline miketh2005

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Re: Time next to the message
« Reply #27 on: October 29, 2008, 02:22:35 pm »
How could you miss the Flag captured message?
Sure, if someone was flooding and you just happened to kill someone just after the message came up, but how likely is that?
And as I have already said, if you have to press t to view the message, then the flagger probably would have already capped.
And if it would take you 5 seconds to check, plus the time it took to get past the five lines up top, a flagger would have scored easily.
And it is so much easier if you learn to pay attention, and not develop bad habits from something like this.

Like I said those 5 seconds count looking at the chat console by pressing t.

I'm pretty sure that an "EFC, High" message, is so that people "high" can hide in a bush or something and ambush them, takes 5 seconds to look at the time won't cause any difference at all, unless your on one of those real small maps like Nuubia or Ash, in which case, no, it wouldn't be reasonable even to say "EFC, high", because if you look up to read that, your dead already, but on maps like Run, Ash, Viet, Viet2 and most of the other maps, this can be usefull, and you must not either A. play soldat everyday or B. don't play a CTF match. Because on a server like Saw and Law, your killing so much, no you don't see the message, even snipe and slice is like that, it's not that "rare" like you say it is, maybe 1 / 10? and sometimes im so ingrossed in a fight that just blows over my head like someone else said, like one of those nice battles in the lower part of Run, or if your about to capture the flag, everyone plays the game differntly i guess, but it seems for you, you only play Soldat, casually, like Sly 3 4 me...

This is not a "bad habit" it's just something that happens, eg. someone told you something and you playing games or ingrossed in your game of Monoply, and the person comes back and says, "did you do what i asked?" and your like, "what? what did you ask?", because it just blows over your head because your so engrossed, it's not a "bad habit" its just something that happens...
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Offline Ziem

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Re: Time next to the message
« Reply #28 on: October 29, 2008, 03:47:12 pm »
I've never had problems like that... and it seems pretty useless.

Offline numgun

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Re: Time next to the message
« Reply #29 on: October 29, 2008, 07:17:07 pm »
I would want a way to see the time while playing fullscreen but I think 1.5.0 had a feature that F1 window had a clock on it.

That is mostly enough for me.

Offline SpiltCoffee

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Re: Time next to the message
« Reply #30 on: October 30, 2008, 12:50:23 am »
In a game as hectic as Soldat, the only thing you need with chat messages is the order. Since, after about 10 seconds, messages disappear from the short console log anyway, this would hardly help, only hinder.
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Offline Norbo

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Re: Time next to the message
« Reply #31 on: October 30, 2008, 04:25:48 am »
I see your points and opinions guys, and i agree with some of them. But it should at least be an option.

and not develop bad habits from something like this.
Think about sniper line -.- That develops bad habits, and nobody whines about it


Also about displaying the text, its maybe better if its like [time] Nick: message here

Also remember about teamchat..

[time] (team) Nick: message here


Offline STM1993

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Re: Time next to the message
« Reply #32 on: October 30, 2008, 08:30:33 am »
Tada, some of the posters here have stated why we're all against the time stamp. All you have to do - just pay attention - Soldat's a fast-paced game and you have to concentrate not just on your enemies when fighting, but also the messages you receive.