Poll

Should Smoke Grenades or Flash Bangs be implemented into Soldat?

F11, na.
22 (33.8%)
F12! Yeah! Both should be added!
26 (40%)
F13! Smoke Grenades only!
6 (9.2%)
F14! Flash Bangs only!
11 (16.9%)

Total Members Voted: 64

Author Topic: Smoke Grenades or Flash Bangs  (Read 6206 times)

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Offline scarface09

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Smoke Grenades or Flash Bangs
« on: October 30, 2008, 05:57:27 am »
Who thinks Smoke Grenades and/or Flash Bangs should be implemeted into Soldat?
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Offline KYnetiK

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Re: Smoke Grenades or Flash Bangs
« Reply #1 on: October 30, 2008, 06:32:32 am »
Ive always thought it would be interesting.

Flashbangs cause your screen to go white if you are caught in the blast radius. Would suit the explosion fx quite nicely.

Smoke grenades make me think twice though, only seem to be useful to let yourself hide in the smokescreen, and soon the orthodox approach would be shoot at the smoke to kill whos hiding in it. Might be good for Realistic mode though.
Perhaps make it poisonous, so if you are touching a smoke particle, your HP will drop slowly.

Mixes things up a bit.
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Offline STM1993

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Re: Smoke Grenades or Flash Bangs
« Reply #2 on: October 30, 2008, 08:20:38 am »
Smoke is a terrible idea - it's useless, and I think it's only gonna cause more lag. In normal Soldat, you can always see what's going on. In realistic, there's already a disadvantage of only being able to see what your Soldat can see (in front of him). The smoke's only gonna make it easier to predict your location.

Flashbang? I don't see how it will work. It's a 2D game, not 3D. It'd be easy to avoid the flash if there is a radius limit, and if its too large it's only more annoying than useful. Again, not practical and may only cause more lag and complaints.

F11.
« Last Edit: October 30, 2008, 08:22:38 am by STM1993 »

Offline KYnetiK

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Re: Smoke Grenades or Flash Bangs
« Reply #3 on: October 30, 2008, 08:59:32 am »
Well, I thought the smoke seemed useless, thats why I suggested make the smoke noxious. That way you can make a small area painful to the enemy. I can think of a couple ways this can be useful.

Launch them into the enemys flag area with some suppressing fire.
When you know several of the enemy have taken heavy damage, smoke the area where they must funnel through.

And if youre worried about lag, I know there are many methods of particle manipulation to get a decent smoke effect without being any more intensive than an auto.



Flashbangs would be extremely useful. Think about it. The enemy comes in, you throw what they expect to be a normal nade. The nade itself causes little to no damage, but they are suddenly blinded for a few seconds. Its just like the blood tint of picking up berserker, except white and a little more opaque.

You want to stun the enemy and get a few shots in, use flashbang.
You want to escape with flag, lay a few flash-mines and hope the pursuers get caught in the splash damage.
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Offline Gotfryd

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Re: Smoke Grenades or Flash Bangs
« Reply #4 on: October 30, 2008, 09:45:36 am »
I don't like flash bangs. It could become a weapon of total pwnage or sth like this... And we don't need it imo.
Smoke grenades maybe can work. I'm not sure. Remember that enemies can always spray. Still, in realistic CTF/TW/INF they may have some use.

Offline KYnetiK

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Re: Smoke Grenades or Flash Bangs
« Reply #5 on: October 30, 2008, 10:16:56 am »
Well thats why you limit the numbers that one can carry.

Just for the sake of imagination and hypotheticals, lets say you add grenade type to the weapons tab.
You have Prim, Sec, and Nade. You can select normal, smoke or flashbang.
If you select smoke or Flashbang, you only get one, and you cannot collect nadepacks until you use it.
If you select normal nades, you play as normal.
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Offline PKS|Shooter

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Re: Smoke Grenades or Flash Bangs
« Reply #6 on: October 30, 2008, 10:49:59 am »
i think Flashbangs would be cool :) but its hard to programm it, how high is the radius for flashbangs like this stuff =/

Offline Ziem

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Re: Smoke Grenades or Flash Bangs
« Reply #7 on: October 30, 2008, 11:37:30 am »
It was suggested before like 10 times.. read the sticky ("DON'T SUGGEST LIST" part)

Offline Bjarne Betjent

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Re: Smoke Grenades or Flash Bangs
« Reply #8 on: October 30, 2008, 12:27:47 pm »
I don't think any of these would suceed in soldat.

Offline Vilho

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Re: Smoke Grenades or Flash Bangs
« Reply #9 on: October 30, 2008, 01:00:59 pm »
Wouldn't work, this is not Counter Strike.

F11.

Offline LtKillroy

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Re: Smoke Grenades or Flash Bangs
« Reply #10 on: October 30, 2008, 03:52:38 pm »
F11 for a few reasons. Unlike some games, not very often in soldat are there sustained fights in one area, many maps these would be totally useless. Another is the lag factor. Plus it's been suggested and shot down oh-so many times. And I just enjoy seeing.
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Offline B*tchmaster3000

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Re: Smoke Grenades or Flash Bangs
« Reply #11 on: October 31, 2008, 09:24:09 am »
f 12  ;)


Offline adam01526

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Re: Smoke Grenades or Flash Bangs
« Reply #12 on: October 31, 2008, 12:33:05 pm »
^^^ please explain yourself. Any way i think that flash bangs would be a bad idea because people could be griefed by groups of people spamming the grenades and the victims not being able to do anything other than spray and pray. Plus there is the possibility of lag being caused. Soldat is meant to be a simple game that people can pick up and play, this is because the weapons are easy to use, although there are strategys that will be learned as the weapons are used more. My point being that having more than one type of grenade would complicate things.

Offline Boots

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Re: Smoke Grenades or Flash Bangs
« Reply #13 on: November 01, 2008, 08:44:43 pm »
more weapons wouldn't be put in soldat. But i'm sure, this could possibly be modded.
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Offline Decaying Soldat

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Re: Smoke Grenades or Flash Bangs
« Reply #14 on: November 02, 2008, 05:01:21 am »
Both would cause more annoyance than fun.

Offline Lt. Sprizz

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Re: Smoke Grenades or Flash Bangs
« Reply #15 on: November 05, 2008, 09:37:22 am »
Im curious about flashbangs though, i mean how would u keep them from blindin yourself.
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Offline KYnetiK

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Re: Smoke Grenades or Flash Bangs
« Reply #16 on: November 05, 2008, 10:15:03 am »
Flashbangs would cause your screen to go white for a second or 2 s if you are caught in the blast radius.
Flashbangs would inflict little to no damage, but if you are in range of splash damage, your screen will go white.
Perhaps the closer you are to the center of the blast, the more opaque the screen becomes.

The point is, dont be in range of a flashbang when it goes off, that means no kamikaze nades at point blank.



And I did mention you can limit the numbers that one can carry.

Just for the sake of imagination and hypotheticals, lets say you add grenade type to the weapons tab.
You have Prim, Sec, and Nade. You can select normal, smoke or flashbang.
If you select smoke or Flashbang, you only get one, and you cannot collect nadepacks until you use it.
If you select normal nades, you play as normal.
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Offline chutem

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Re: Smoke Grenades or Flash Bangs
« Reply #17 on: November 07, 2008, 05:02:17 pm »
You can script flashbangs.
It has been done somewhere before, but I can't remember.
It is extremely easy to make, just a simple raycast to see if the player is not blocked by and polies, check if they are facing the source, and then check the distance, which relates through and equation to how long you are blinded for.
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Offline AntiHero

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Re: Smoke Grenades or Flash Bangs
« Reply #18 on: November 07, 2008, 05:10:44 pm »
Soldat Good How It Is..
But F11 Srry Bro
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Offline Everybodys Homefry

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Re: Smoke Grenades or Flash Bangs
« Reply #19 on: December 29, 2008, 09:34:34 pm »
I think the flashbangs would be BEASTLY. (Smokes are cool too.)
I don't know how, but I think that the flashbangs could be used like in, say, Call of Duty 4, where the closer you are, or whether you're looking at/near it change how you are affected. But, like I said, I have no idea how one would do this.  :-\
Oh, wait... What Chutem said.