Author Topic: ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED  (Read 3177 times)

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DarkCrusade

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ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED
« on: October 31, 2008, 04:45:42 pm »
Hi there, newest Map just finished (without Waypoints, sorry was too lazy today :) ) 5mins ago :D Map is for ctf for up to 5 Players each Team (works good) and has some tactical things I want to explain now:
Upper Path: Jumprunning and Shooting down on Enemys from Bridge
Middle Path: The Guys on lower Route cannot shoot on u, Online noone will think bout going this way, coz they think u can be too easy be under fire of Upper Route, but I can say u, that it is a good Path and I made it actractive with Flamerkits so it will be used I hope (last Edit: added more Backing to make it safer) :)
Lower Path: Something for safe Running, except some1 from other Team´s using the Path, too ;D In the Crater are Medis and Nade-Kits.

Here an Overview over the whole Map:



Final version of the Map (till now unwaypointed):



And the Download-Link :) :

http://rapidshare.de/files/40909229/ctf_DarkMask_v2.0.PMS.html

EDIT: Have waypointed the Map, now it is playable :)
« Last Edit: November 14, 2008, 01:09:10 pm by DarkCrusade »

Offline Suowarrior

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Re: ctf_DarkMask by DarkCrusade
« Reply #1 on: October 31, 2008, 05:33:24 pm »
Nice to see you doing nice process, getting better and better (still work to do).

Looks:
Polygon work is the best, it looks good everywhere.
Scenery work is much harder in bigger maps. The bridge looks a bit cheap. I recommend to support the bridge on roof, not bottom...

Gameplay:
Basically map is fine, every route will be used (not sure about bridge route). The map felt huge but now that I see u've supposed it for 5on5, it's ok sized then.
Don't place all the medics next to flag. In this kind of design it has bad effect on gameplay, it encourages defending and camping next to medics. Hmm I just simply say that place medics in many spots but not next to flags.
The map needs some curves, those two mirrored polygon islands looks like ball which is boring, so get rid of ur balls.
The bridge route is unique one, but the guy attacking at top is easily killed by spray, cos there isn't any cover for him or medic to his long journey. Adding polygons and medics at top of them, would help attacking top.

Hopely it all didn't come so messy. I make a pic for some of suggestions I made:
http://i38.tinypic.com/2vua8p4.png

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade
« Reply #2 on: October 31, 2008, 05:49:20 pm »
Hmm, that are good Suggestions, but sorry when I ask something bout ur picture: Do u mean I should take normal Pollys instead of this Blanks? And What should the red things on the bridge mean? (I think, too, that the bridge looks cheap ;D )

Offline ~Niko~

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Re: ctf_DarkMask by DarkCrusade
« Reply #3 on: October 31, 2008, 06:16:12 pm »
Put the supports on the higer part, so it looks more... it's physically possible....

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade
« Reply #4 on: October 31, 2008, 06:34:38 pm »
Am at updating, the Blanks are now erased and instead of them there are Polygons (till now there are 1300 Polygons), the Bridge will have something with Ropes, no Cols going to the Ground :D

EDIT: Added the Ropes, deleted Support-Cols for Bridge, deleted the Coverage on the round stones, which are the new target of editing, afterwards the lower route, hope some1 could do the Waypoints when the Map is ready :D (LAZY :) )
EDIT2: Deleted the old Stones and made new ones like the one Suowarrior proposed, now there are more Pollys, but it looks much better than before, afterwards I am going to make the Bottom like Suowarrior proposed, too, thank u at this point for ur very good Suggestions Suo ;)
EDIT3: Now the new Stones are ready, took some time and now there are bout 1400 Polygons, but that doesnt matter when the Map is better than before :D Will upload new Screen and Download (v1.4), the finished version will be v2.0 I think, but I´ll reach this version just then, when some1 waypoints it for me after 1.4 :)
« Last Edit: October 31, 2008, 07:46:57 pm by DarkCrusade »

Offline ElSpec774

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Re: ctf_DarkMask by DarkCrusade
« Reply #5 on: October 31, 2008, 08:23:12 pm »
SuoWarrior covered everything I was going to comment on.

I also will add that you should re-size it.  Make it about 2-35% smaller.  This will help lower the camping possibilities.

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade
« Reply #6 on: October 31, 2008, 08:29:45 pm »
Argh have just finished working on Map, dont want to do it all new for making it smaller :( Am going to put the Download and new Screen in, let´s see what could be improved except the size ;)

Offline ElSpec774

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Re: ctf_DarkMask by DarkCrusade
« Reply #7 on: October 31, 2008, 08:31:22 pm »
Will do. :)

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade
« Reply #8 on: October 31, 2008, 08:41:02 pm »
xP I´m german .... so I can write English without Grammatic ;D

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED
« Reply #9 on: November 14, 2008, 01:09:53 pm »
Edited Map, it is now waypointed, so have fun :)

Offline Biggles

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Re: ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED
« Reply #10 on: November 15, 2008, 05:09:37 am »
Map looks good and you'r getting better. I would only suggest that you should change the background too something bit more darker

Offline Bistoufly

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Re: ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED
« Reply #11 on: September 13, 2012, 10:09:24 am »
Hello.


Could I ask you for a reupload?

DarkCrusade

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Re: ctf_DarkMask by DarkCrusade (update on 2.0) WAYPOINTED
« Reply #12 on: September 17, 2012, 01:32:25 pm »
You can ask me for a reupload.

But I do not have it anymore.

I will see if I can dish out a remake but do not be sad if I find no time ;)