Author Topic: Team Chat Spy 1.1  (Read 1648 times)

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Offline Gnintendo

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Team Chat Spy 1.1
« on: November 02, 2008, 06:46:23 pm »
Script Name: Team Chat Spy 1.1
Script Description Spy on other teams' team chat no matter what team you're on.
Author: Gnintendo
Compile Test: Passed
Core Version: 2.6.3
Hosted by: Soldat Central - http://soldatcentral.com/

Full Description:
Use /spy to enable and disable spying on other teams' team chat for admins.  This is optimal because often times you need to resolve debates that involve multiple people arguing on different teams through team chat.



(Size 888 B)
- http://soldatcentral.com/index.php?page=script&f=68 -


** Script hosted by Soldat Central! Please visit the author's script page and Rate this script **
« Last Edit: November 08, 2008, 12:16:31 pm by Gnintendo »

Offline ~Niko~

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Re: Team Chat Spy
« Reply #1 on: November 03, 2008, 01:55:45 pm »
isn't this useless? via ARSEE you can see everything what people says...

Offline Gnintendo

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Re: Team Chat Spy
« Reply #2 on: November 03, 2008, 03:58:32 pm »
isn't this useless? via ARSEE you can see everything what people says...
Well obviously, but I got tired of minimizing Soldat all the time.

Offline Gnintendo

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Re: Team Chat Spy 1.1
« Reply #3 on: November 08, 2008, 12:17:35 pm »
Team Chat Spy 1.1 Released:

Changelog:
  • Fixed the out of range error that sometimes occurred when somebody spoke
  • Works for more than one Admin at once now

Offline scarface09

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Re: Team Chat Spy 1.1
« Reply #4 on: November 08, 2008, 07:09:01 pm »
I think this is pointless...whats the point of checking your opposition team's chat whilst playing, when you already have admin?
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline BombSki

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Re: Team Chat Spy 1.1
« Reply #5 on: November 08, 2008, 07:28:09 pm »
I think this is pointless...whats the point of checking your opposition team's chat whilst playing, when you already have admin?

try to read before posting

isn't this useless? via ARSEE you can see everything what people says...
Well obviously, but I got tired of minimizing Soldat all the time.

Offline GSx_Major

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Re: Team Chat Spy 1.1
« Reply #6 on: November 08, 2008, 10:47:17 pm »
Somewhat cleaner version.
Code: [Select]
var
  Spying: Array [1..32] Of Boolean;

procedure OnPlayerSpeak(ID: Byte; Text: String);
var i: Byte; Chat: String;
begin

  if MaskCheck((Text),'^*') = True then begin
 
    Chat := Copy(Text, 2, Length(Text) - 1);

    for i := 1 to 32 do
      if GetPlayerStat(i, 'Active') = True then
        if Spying[i] = True then
          if GetPlayerStat(ID, 'Team') <> GetPlayerStat(i, 'Team') then
            case GetPlayerStat(ID, 'Team') of
              0: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FF000000);
              1: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FFFF0000);
              2: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FF0000FF);
              3: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FFFFFF00);
              4: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FF00FF00);
              5: WriteConsole(i, '(TEAM)[' + GetPlayerStat(ID, 'Name') + '] ' + (Chat), $FFB02AA0);
            end;
  end;
end;

function OnCommand(ID: Byte; Text: String): Boolean;
begin

  if Text = '/spy' Then
    if Spying[ID] = False then begin
      Spying[ID] := True;
      WriteConsole(ID, 'Team Chat spying has been enabled.', $FF43DF02);
    end else begin
      Spying[ID] := False;
      WriteConsole(ID, 'Team Chat spying has been disabled.', $FFFF0000);
    end;
end;

procedure OnLeaveGame(ID, Team: Byte; Kicked: Boolean);
begin
  Spying[ID] := False;
end;
...and headbutt the sucker through your banana suit!