ctf_MarionetteMatch: 4on4 ctf
Gameplay report: Map worked nice. It would have been better in 5on5 or even 6on6. There are a lot of routes and that's the reason why map need a lot of players. Playing 3on3 would be hard and messy.
At big 5on5 cw this map would be great. The big default maps: Maya B2b got problem that they are too easy to defend in 5on5, but Marionette doesn't have that problem.
Tecnical issues: Some player got problems with fps. There are dozen of lights, they are probably the reason for problems.
Reported by SuoW
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ctf_SmuggleMatch: 3on3 ctf
Gameplay report: The battles focused on bottom routes near the flags. Bottom route felt narrow, there were usually 2on2 at those tunnels under mountain, especially the entrances to flag were narrow. Otherwise the bottom was nice and unigue made route. At first I was a bit sceptical cos bottom didn't look so smooth but then you usually flied over the corners.
It took some time to think why there are polyislands at top of bases. They were tactical places cos attacker at top could go there and camp and get defenders attention.
All in all map worked nice and it's probably the best at 3on3. It played fine but it could have been better with some fixes.
Tecnical issues: Bottom route is very cornerous, when player collides on corner, it might bounce him.
Reported by SuoW