Author Topic: ctf_B_Temple - need to be betatested  (Read 1802 times)

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Offline As de Espada

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ctf_B_Temple - need to be betatested
« on: November 09, 2008, 05:14:53 pm »
ctf_Lost Temple

By As de Espada
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inverted ctf: alpha spawns with bravo flag
thanks to betatesting team for the help


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Offline vandercluus

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Re: ctf_B_Temple - need to be betatested
« Reply #1 on: November 10, 2008, 03:28:47 am »
I didnt test it yet but to me it looks kinda impossible to cap. To cap youll have to enter the enemy's base which is hardly possible because youre coming from a lower position being nadespammed/ sprayed from defending guys who are in a higher place.
This will probably give you kind of ":E"-feeling. I think breaking through that wall over the house would be good. You'd still have the lower route were you can hide a bit and wait while your mates clear the camping spot from coming on the upper route. But don't make that brakethrough too low because that would allow direct campfire from base to base and, furthermore, it wouldn't affect the position of the guys defending a lot as they are still above anyone entering or at the same height at least.
Ima test it at the end of the week I guess, hardly have time at the moment. ;D
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Offline scarface09

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Re: ctf_B_Temple - need to be betatested
« Reply #2 on: November 10, 2008, 06:08:45 am »
Make a high route too, its too cramped in the middle/low area an a lot of spray and pray too. I suggest you make a high route so more people will get through there and make it easier to get into the opposition's base.
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Offline As de Espada

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Re: ctf_B_Temple - need to be betatested
« Reply #3 on: November 10, 2008, 03:12:52 pm »
this is a map for 3x3 matches
scarface, did you noticed that it's an inverted ctf?
I like going "inside" the roof, I can't wait for the result of the betatest
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Offline Suowarrior

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Re: ctf_B_Temple - need to be betatested
« Reply #4 on: November 14, 2008, 04:21:44 am »
We arranged betatest yesterday. Played 3on3. It worked nice, capping wasn't too hard. It was pretty clear that at first teams had no clue how to play the map, but after a few mins it started play sensible. I think it would play better at 4on4. Maybe going to test it some more.

Im not really fan of looks, map is very bright and that cactus scenery looks pretty ugly at roof, also that camonet... ugh... Anyway that wasn't too bad :P

Offline shantec

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Re: ctf_B_Temple - need to be betatested
« Reply #5 on: November 14, 2008, 08:29:10 am »
Haha.. that black-white pic looks liek the Madness Combat 6 (or 7) weird monster thing :D
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Offline As de Espada

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Re: ctf_B_Temple - need to be betatested
« Reply #6 on: November 14, 2008, 10:21:32 am »
We arranged betatest yesterday. Played 3on3. It worked nice, capping wasn't too hard. It was pretty clear that at first teams had no clue how to play the map, but after a few mins it started play sensible. I think it would play better at 4on4. Maybe going to test it some more.

Im not really fan of looks, map is very bright and that cactus scenery looks pretty ugly at roof, also that camonet... ugh... Anyway that wasn't too bad :P
thanks a lot, about gameplay, maybe I could put something in the description? LostTemple - first take the flag, then try to cap (hahhahaha)
that cactus are some kind of provocation, trying something new
the camonnets are really bad, I'll think about it.
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