0 Members and 1 Guest are viewing this topic.

const rocketFuel = 45; // default 45; accuracy = 40; //0 - the best accuracy, default 40; acceleration = 3; // default 3; flametraceMovement = 2; // default 2;procedure nova(X,Y,dir_x,dir_y,r,speed,power: single; n: word; style, id: byte);var angle,sine,cosine: single;begin angle:=6.28318/n; for n:=n downto 1 do begin sine:=sin(angle*n); cosine:=cos(angle*n); CreateBullet(cosine*r + X, sine*r + Y,cosine*speed + dir_x,sine*speed + dir_y,power, style, ID); end;end;procedure Missile(owner_ID, target_ID: Byte; X, Y: Single);{v. 1.6}var poly_coll, target_coll: Boolean; n, interval: Word; X2, Y2, dist, next_dist_x, next_dist_y, prev_dist_x, prev_dist_y, rd: Single;begin GetPlayerXY(target_ID,X2,Y2); dist:=Distance(X,Y,X2,Y2); next_dist_x:=(X2-X)/(dist/10); next_dist_y:=(Y2-Y)/(dist/10); X:=X + next_dist_x; Y:=Y + next_dist_y; prev_dist_x:=next_dist_x; prev_dist_y:=next_dist_y; interval:=40; while n < rocketFuel do begin Sleep(interval); next_dist_x:=((X2-X)/(dist/(20+accuracy*2))+prev_dist_x*accuracy) / (accuracy+1); next_dist_y:=((Y2-Y)/(dist/(24+accuracy*2))+prev_dist_y*accuracy) / (accuracy+1); prev_dist_x:=next_dist_x; prev_dist_y:=next_dist_y; X:=X + next_dist_x; Y:=Y + next_dist_y; GetPlayerXY(target_ID,X2,Y2); dist:=Distance(X,Y,X2,Y2); if dist > 80 then //poly dodging begin if not rayCast(X,Y,X+15,Y,rd,16) then X:=X - 15 else if not rayCast(X,Y,X-15,Y,rd,16) then X:=X + 15; if not rayCast(X,Y,X,Y+18,rd,19) then Y:=Y - 18 else if not rayCast(X,Y,X,Y-18,rd,19) then Y:=Y + 18; end; if dist < 25 then //check for collision begin target_coll:=true; break; end else if not RayCast(X,Y,X,Y,rd,1) then begin poly_coll:=true; break; end; if dist > 10*flametraceMovement then //create one flame CreateBullet(X, Y, next_dist_x/10*flametraceMovement, next_dist_y/10*flametraceMovement, 0, 5, owner_ID); if interval > 9 then interval:=interval-acceleration; //acceleration n:=n+1; end; if target_coll then //collision with target begin DoDamageBy(target_ID, owner_ID, GetPlayerStat(target_ID, 'health')-1); nova(X,Y,next_dist_x/2,next_dist_y/2,20,5,2,7,14,owner_ID); nova(X2,Y2,0,0,30,8,2,9,14,owner_ID); nova(X2,Y2,0,0,12,-3,10,5,4,owner_ID); end else if poly_coll then //collision with poly begin nova(X,Y,next_dist_x/2,next_dist_y/2,20,5,2,7,14,owner_ID); nova(X,Y,0,0,20,-3,10,4,4,owner_ID); end else begin //no fuel nova(X,Y,next_dist_x/3,next_dist_y/2,20,5,2,7,14,owner_ID); CreateBullet(X, Y, next_dist_x/2, next_dist_x/3, 10, 4, owner_ID); end;end;

what is commends in this scripts

Full Description: In version for admin use the /mss command to launch the missile.

Quote from: dragus on November 15, 2008, 06:56:18 amwhat is commends in this scriptsReading helps.Quote from: tk on November 10, 2008, 04:17:33 pmFull Description: In version for admin use the /mss command to launch the missile.

I must have just skipped over it lol. The download link wont work for me

Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA

Donate to enesce

Hehe I made something very similar to this once.What would be awesome would be mod-ing say, the law or something to shoot this kind of thing.

Quote from: iDante on November 10, 2008, 04:34:19 pmHehe I made something very similar to this once.What would be awesome would be mod-ing say, the law or something to shoot this kind of thing.GROM (Missile launcher) anyone?Love it!

[inside apponidle] for i := 1 to 32 do if getplayerstat(i, 'active') then if (getplayerstat(i, 'primary') = 14) and (getkeypress(i, 'shoot')) // i'm not sure if LAW is #14 and ((getkeypress(i, 'prone')) or (getkeypress(i, 'crouch'))) // players need to crouch to shoot, delete this line to allow shooting while standing then [shoot the missile]

if victim = shooter then if GetPlayerStat(shooter,'Primary') = 16 then{ i think law is 16} if GetPlayerStat(shooter,'Ammo') = 0 then { player has shot } if (getkeypress(shooter, 'prone')) or (getkeypress(shooter, 'crouch') then begin target:=NearestTarget(...); if target = 0 then exit; Missile(shooter, target, GetPlayerStat(shooter,'x'), GetPlayerStat(shooter,'y')); // or the second possibility ThreadFunc([shooter, target, GetPlayerStat(shooter,'x'), GetPlayerStat(shooter,'y')],'Missile'); end;

function OnCommand(ID: Byte; Text: string): boolean;beginif GetPiece(Text,' ',0) = '/aim' then beginMissile(ID,GetPlayerStat(strtoint(GetPiece(Text,' ',1)), 'ID'),GetPlayerStat(strtoint(GetPiece(Text,' ',1)), 'X'),GetPlayerStat(strtoint(GetPiece(Text,' ',1)), 'Y'),);end;Result := false;end;

function lookForTarget(ID: byte; MinDistance, MaxDistance: integer; UsingRaycast: boolean): byte;var i,Team: byte; X,Y,X2,Y2,sqrdist,maxdist: single;begin GetPlayerXY(ID,X,Y); maxdist:=MaxDistance*MaxDistance; Result:=0; Team := GetPlayerStat(ID, 'Team'); for i:=1 to 32 do if i <> ID then if GetPlayerStat(i, 'Active') then if GetPlayerStat(i, 'Alive') then if GetPlayerStat(i, 'team') <> Team then begin GetPlayerXY(i,X2,Y2); if UsingRayCast then if not RayCast(X,Y-7,X2,Y2-7,sqrdist,MaxDistance+1) then continue; X2:=X2-X; Y2:=Y2-Y; sqrdist:=X2*X2+Y2*Y2; if (sqrdist < maxdist) and (sqrdist >= MinDistance) then begin Result:=i; maxdist:=sqrdist; end; end;end;function OnCommand(ID: Byte; Text: string): boolean;var x, y: single; target: byte;begin if Text = '/aim' then begin target := lookForTarget(ID, 0, 700, true); if target > 0 then begin GetPlayerXY(ID, x, y); Missile(ID, target, x, y); end; end; Result := false;end;

How can I test this script? I mean I don't have a server.

the script doesnt work for me too somehowi have tried the command /aim but nothing happend

LOL, duds i'm new to scripts to and I still cann't use this. I put the missile folder in the script folder and went in the sever press /(as a command) then typed /aim shot my law and the missile from the law did NOTHING. Please help. BTW I'm testing it.

:3