Author Topic: ctf_Einworb  (Read 4322 times)

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Offline Blue-ninja

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Re: ctf_Einworb
« Reply #20 on: November 18, 2008, 08:46:56 pm »
It's already been established that amb_ clouds are fps-friendly, while fx_p_clouds aren't.

p_clouds in their sheer size, also have .png transparency and semi-transparency, which makes it extremely difficult for older or nearly obsolete graphics card to handle.

(if you're going to make an awesome ctf map, don't jam it full of these barstewards, just use some friendly amb-lin' clouds. :) )

Offline Biggles

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Re: ctf_Einworb
« Reply #21 on: November 19, 2008, 02:22:49 am »
Polygons are more heavy than scenery in terms of CPU.

The map is fine without the cloud scenery, think Voland.

You think it will lagg for some people who run soldat with old comp?

I know that it'll create some issues.  I test maps with an older system and clouds such as that badly lag the map.

clouds gone :)

Offline Biggles

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Re: ctf_Einworb
« Reply #22 on: November 22, 2008, 12:24:39 pm »
I need help with another thing, I totally suck at waypoints and I was wondering if someone wana make some for me?