Author Topic: ctf_Cross Roots ... any Suggestions?  (Read 888 times)

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DarkCrusade

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ctf_Cross Roots ... any Suggestions?
« on: November 14, 2008, 05:29:00 pm »
Hi there, am working on 3 Maps atm, but this has priority :) Here is just an Overview of the Map, please judge from it, need Suggestions to make Map better ;)


Offline vandercluus

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #1 on: November 14, 2008, 05:37:50 pm »
The lower/ middle route looks pretty good but the upper one is too tunnelish. You cannot miss one with brt there, even if you get binked you recochet-kill him. :E

DarkCrusade

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #2 on: November 14, 2008, 05:42:44 pm »
Sorry what is brt :)

Offline ~Niko~

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #3 on: November 14, 2008, 05:56:25 pm »
Quote from: Urbandictionary
   Brt
   
an acronym for be right there
-Freddy hurry up
-Brt

By the way, you are gettin better with mapping, not the layouts, but the lookings of this one are nice. Needs to be more elaborated and so on, If you want I'll edit the map to give you an idea of what I mean.
« Last Edit: November 14, 2008, 05:58:32 pm by ~Niko~ »

DarkCrusade

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #4 on: November 14, 2008, 05:58:14 pm »
thanks :)

wait a minute I´ll give you a link :)
« Last Edit: November 14, 2008, 06:01:53 pm by DarkCrusade »

Offline Blue-ninja

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #5 on: November 14, 2008, 06:17:54 pm »
Sounds like vandercluus is talking about the barrett. Those sniping guns are pretty well-known for their ricochet kills.

Something I learned from Spasm; If you're making a long enough bridge, make it curved. It usually doesn't do well to have a mostly flat layout on the lower route.

DarkCrusade

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #6 on: November 14, 2008, 06:24:54 pm »
Hmmm, maybe I will do a new bridge, but I like this one ;D with Barret-Shooting there is a problem, but maybe I could do some Polys from above looking like a root (fits on name ;) ) to stop bullets [retard]

DarkCrusade

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #7 on: November 14, 2008, 08:12:00 pm »
Thanks to Niko for Suggestions and Updating my Map, Map was ready after putting in some Scenery, till Release I´ll waypoint it :)

THANKS NIKO :D

New Overview:

Offline ~Niko~

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #8 on: November 15, 2008, 06:28:15 am »
Nice to see it liked you, But If you want, I can still do some drastic changes to try something else for this map.

DarkCrusade

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Re: ctf_Cross Roots ... any Suggestions?
« Reply #9 on: November 15, 2008, 07:01:19 am »
Hmmm, at the moment I just used Defaul-Scenery, when you want u can do some new ;)
Suo mentioned I shouldn´t take the Obstacles in Front of Everything near the Flagspawn because of the medi and nadekits (they are not to see ;D ), so when you want, the newest version (waypointed) is in the ctf-Forum  [pigtail]