Total Members Voted: 18
0 Members and 1 Guest are viewing this topic.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Instead of decimal places, which would require a bit of screwing around with the code, why not make it do milliseconds instead of ticks?
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community[Info]Name=Default modVersion=1.4.2Time_measuring=miliseconds[USSOCOM]Damage=171FireInterval=166Ammo=12(...)
The game couldnt run on milliseconds, because theres 1000 of them in one second! What I mean is you would need a really faster computer for that. Maybe it would run 100 cycles per second instead?
It will never screw up the game unless the code is unstable (whereby it shouldn't even be implemented).