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Map added to #soldat.mapping
Glad to see you back with mapping, you and MM are the ones I get the most of my inspiration.
Update: Played it at the maptest and the layout works quite well some small things though the "buildings" are hard to traverse especially when chasing the efc because of polybugs.
Quote from: zakath on November 22, 2008, 10:21:31 amUpdate: Played it at the maptest and the layout works quite well some small things though the "buildings" are hard to traverse especially when chasing the efc because of polybugs.I fixed the polybug and it seems okay to step the slope. And background color has calm brightness. Also clouds get more dim.Thanks for the feedback.
Had fun when playtested this. The pit is very nicely built. The polygon island at top of pit looks a bit unfitting to rest of map on look perspective, there you got straight polys when the rest of map is curvy.I like the edge spawns. You could consider deleting the spawns inside the polyisland, cos I think it might be funner when player could "camp" there when he's attacking, and waiting for teammates, now that there is spawn, it can't be used for attacking so much. Sure I understand the fact that having 2 different spawns decrease the spawnkilling, but also having two spawns make game a bit lucky, like at ash where's big difference where you spawn. This solution works good, but as I said you could consider changing it.
I hope you make more zombie maps though. The inf_Hamburger was a HUGE success in Elite zombie mod.
I cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)
@tehsnipahOK, thanks.Quote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:(
Quote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:(
Quote from: chakapoko maker on November 25, 2008, 07:43:15 am@tehsnipahOK, thanks.Quote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:( You could for example use the amb-clouds as of 1.4.2 they are even default
Quote from: chakapoko maker on November 25, 2008, 07:43:15 amQuote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:( oh, You use mapmaker? ( Im hopeless when i'm trying to use it )
Quote from: zakath on November 25, 2008, 07:51:00 amQuote from: chakapoko maker on November 25, 2008, 07:43:15 am@tehsnipahOK, thanks.Quote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:( You could for example use the amb-clouds as of 1.4.2 they are even defaultFile updated, exchange the old cloud for amb-clouds:)Quote from: Biggles on November 25, 2008, 12:47:08 pmQuote from: chakapoko maker on November 25, 2008, 07:43:15 amQuote from: Biggles on November 25, 2008, 04:40:07 amI cant say these clouds is looking that great I think you should make them darker and get them fit in with the background (just my opinion)I know it's not so good but I can't make rich graphics:( oh, You use mapmaker? ( Im hopeless when i'm trying to use it )No, I use Polyworks lately. I'm alsmost get used to it but I still love the quick mapping with Mapmaker+.