Author Topic: Skyfight  (Read 2221 times)

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Offline Ithalimoon

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Skyfight
« on: November 22, 2008, 08:21:27 pm »
Hey, Its my first DM map. I've been making ctf and kz maps earlier, so..

Tell me what you think :)

Offline homerofgods

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Re: Skyfight
« Reply #1 on: November 23, 2008, 01:24:16 pm »
this remind me of ''flåklypa'' I like the mood in this map.

Offline ~Niko~

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Re: Skyfight
« Reply #2 on: November 23, 2008, 02:20:19 pm »
reminds me of my earlier maps, too simple structures.

Offline Blue-ninja

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Re: Skyfight
« Reply #3 on: November 23, 2008, 02:20:35 pm »
It's unfortunate, but I don't like this map in general. For a first map, it's actually very decent-looking, but it lacks something in the gameplay and layout value.

1. There's a lot of those deadends on this map, where you can easily get cornered. Standard-wise, if you want to add a deadend to a map, make only one of these.

2. Those huge crates. They're unwieldy, a large obstruction to the flow of the map.

3. The layout does not favor the around-the-circle-ish kind of map you like to see in Deathmatches. It's open-ended on all three sides, and the kits on the left and rightmost sides aren't very good placements. If you put them there, explosions are likely to make them roll off, which is bad.

But I do like the mood of this map, same as homerofgods. :) Just be sure to lighten the background color JUST a bit next time around.

Offline Ithalimoon

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Re: Skyfight
« Reply #4 on: November 23, 2008, 03:00:55 pm »
It's unfortunate, but I don't like this map in general. For a first map, it's actually very decent-looking, but it lacks something in the gameplay and layout value.

1. There's a lot of those deadends on this map, where you can easily get cornered. Standard-wise, if you want to add a deadend to a map, make only one of these.

2. Those huge crates. They're unwieldy, a large obstruction to the flow of the map.

3. The layout does not favor the around-the-circle-ish kind of map you like to see in Deathmatches. It's open-ended on all three sides, and the kits on the left and rightmost sides aren't very good placements. If you put them there, explosions are likely to make them roll off, which is bad.

But I do like the mood of this map, same as homerofgods. :) Just be sure to lighten the background color JUST a bit next time around.

Ok thanks for the tips, im making a new ctf map currently, will take advantage of these tips then :)

Offline Biggles

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Re: Skyfight
« Reply #5 on: November 25, 2008, 05:15:28 am »
Yeay! looks abit like the maps in worms :D looking good

Offline Jakious

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Re: Skyfight
« Reply #6 on: November 27, 2008, 02:09:55 am »
BLUEGANJA. HNS MAP HERE PLZ

Offline Blue-ninja

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Re: Skyfight
« Reply #7 on: November 27, 2008, 02:53:37 am »
BLUEGANJA. HNS MAP HERE PLZ

Not until said improvements must be made.

Offline chakapoko maker

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Re: Skyfight
« Reply #8 on: November 27, 2008, 09:12:33 am »
This map has vertical routes, so I tried to move perpendicularly but jet fuel is kinda small and I fall down. The scene is good and I wait for the next map.

Offline Blacksheepboy

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Re: Skyfight
« Reply #9 on: December 01, 2008, 11:16:47 pm »
I could see that is part of an "adventure" map.  This being the treaturous rocks you have to go through to get to a cave/mountain top, or to encrouch upon a valley.