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So you could blow s crate in the air and if it is traveling fast enough and hit some one... wel... let's just say, lights out.
Nobody can deny that physics objects would be extremely fun in soldat just like Garry's mod. Building stuff is the ultimate cooolity in this kinda game. How hard could it be to build a 2D physics engine compared to a 3D one like HL2...
Quote from: zyxstand on July 29, 2006, 07:42:50 pmNobody can deny that physics objects would be extremely fun in soldat just like Garry's mod. Building stuff is the ultimate cooolity in this kinda game. How hard could it be to build a 2D physics engine compared to a 3D one like HL2...A physics engine in 2D or 3D is hard to implement. Try playing the game linked in my sig, it has a ragdoll engine.
I realize that since the game has already come so far it'll be extremely hard to implement a physics engine... however i WAS speaking in relative terms saying that a 2D physics engine IS EASIER THAN a 3D phyics engine. and i played the N game alraedy*
Nah..MM doesnt implent this to soldat.
Maybe you could add a few things like dirt blowing up when a grenade is on the ground. The screen shaking as you get fired upon, or a nade/m79 shell explodes near you.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
Maybe you could add a few things like dirt blowing up when a grenade is on the ground. The screen shaking as you get fired upon, or a nade/m79 shell explodes near you. Things like that.