CTF_PointFlag. I named it this cause I thought it would kinda feel like two pirate ships engaging. only, minus the ships, just the 'feel' of the combat would make you think this map would be pretty decent if there were pirate ships lol
It's kinda like air-based combat where you can utilize ice/bounce polys. the top path is vertical, you can pull a massive backflip out of there and grab the enemy flag going down. or if you spawn over the bounce poly you can boost your way right up to the top area and take out your opponents
the bottom route, both teams are kinda supposed to spray the feck outa eachother while fighting over the strategic bouncy poly in the middle, to help them gain access to the enemy base. oh, and to keep you from falling down into the bottomless pit of the map.
^I thought this was really cool, thinking of what this gameplay would be like reminds me of the dark nature of WWII dogfights, you either win epicly or get blown to bits or left to suffer slowly* (*this being the fall into the bottomless pit, falling with nothing but the option to suicide. or wait til you hit the bottom and respawn lol)
I want to ask if anyone here sees any flaws in my design, its sketchy but I will adjust poly positions etc if I make the map. (polyworks screwed up again
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p.s, the 'P's are player spawns