Author Topic: looking t start a zelda mod  (Read 2250 times)

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Offline artonas

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looking t start a zelda mod
« on: July 29, 2006, 03:06:08 pm »
well Im slightly new to soldat and i was wondering how to make mods. Well i know how to change everthing (damage, pics, etc..) but how do i make it so i dont have to copy over the defult ones. So i can play with either one. becuase i was thinking of making a zelda mod. if anyone else is here making one can someone tell me plz. I probably will get tired of looking through to find one, thx

Artonas

Offline Kinky noob

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Re: looking t start a zelda mod
« Reply #1 on: July 29, 2006, 04:22:27 pm »
Never fear A ZELDA FAN IS HERE




I will do a bow and hook shot.....And a fishing pole.......And mabye some otehr stuff......Hmmmm.......

Offline artonas

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Re: looking t start a zelda mod
« Reply #2 on: July 29, 2006, 06:05:47 pm »
Never fear A ZELDA FAN IS HERE




I will do a bow and hook shot.....And a fishing pole.......And mabye some otehr stuff......Hmmmm.......
lol, never really thought of a fishing pole as a weapon. i thpought instead of a flamethrower it could be din's fire.

Ps: I'm trying to do it based mostly on OoT and MM. they were my favs.

Offline Kinky noob

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Re: looking t start a zelda mod
« Reply #3 on: July 29, 2006, 06:25:20 pm »
OMG i playing them right now




I STILL HAVE not beat OoT


Lil bro has erased 67 files so far......Makes ya wana cry huh anyways how about.......MEGA TON hammer for chiansaw
And sword
We do it like....I dont know....

Offline artonas

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Re: looking t start a zelda mod
« Reply #4 on: July 29, 2006, 06:51:16 pm »
you should get an emulator, than its harder for your lil bro to delete your file.

but back on task. i see the megaton hammer as being the chainsaw. what about instaed of flags we have a triforce? 

also if anyone lese wnat to help me on this. Add me on my msn: dan_jmacdonald@hotmail.com

Offline Kinky noob

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Re: looking t start a zelda mod
« Reply #5 on: July 29, 2006, 07:17:56 pm »
LMAO he deleted my emu that why i havent beat it aint got a 64 anymore i was close when i had it tho could beat gannon,,,,,Sadly

Offline artonas

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Re: looking t start a zelda mod
« Reply #6 on: July 29, 2006, 08:50:17 pm »
so far we have
1 din's fire=a flamethrower
2hookshot
3 a bow
4 fishing pole
5 maybe an ocarina
6 a boomarang
7 master sword
8 slingshot
9 dont got one yet
0 not one here either
than for the secondary
1 lon lon milk
2
3 megaton hammer
4 bombchu

instaed of grenades i was thinking of bombs? what do you think?

Offline Mistercharles

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Re: looking t start a zelda mod
« Reply #7 on: July 29, 2006, 10:10:35 pm »
http://star.walagata.com/w/rabidhamster/pages/esite/mods.html

Tells you how to make a mod work without replacing or backing up files.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline artonas

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Re: looking t start a zelda mod
« Reply #8 on: July 29, 2006, 11:11:56 pm »
that was what i was looking for thx.
just noticed after doing the steps that it doesnt load up.
« Last Edit: July 29, 2006, 11:15:35 pm by artonas »

Offline LeetFidle

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Re: looking t start a zelda mod
« Reply #9 on: July 30, 2006, 10:03:17 pm »
i already am makeing one
Holy Poop!

Offline Mistercharles

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Re: looking t start a zelda mod
« Reply #10 on: July 31, 2006, 04:09:25 am »
that was what i was looking for thx.
just noticed after doing the steps that it doesnt load up.

Weird... you sure you did everything right? Which step confused you the most?
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline artonas

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Re: looking t start a zelda mod
« Reply #11 on: August 08, 2006, 01:57:08 pm »
does anyone else want to help with the mod?

Offline Kinky noob

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Re: looking t start a zelda mod
« Reply #12 on: August 08, 2006, 02:25:15 pm »
Almost done with the bombs....Cant decide what sound to use.......Other than that they are GREAT

Offline TropiKo

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Re: looking t start a zelda mod
« Reply #13 on: August 15, 2006, 04:57:52 am »
I will help, i should make the 2nd secondary weap: the lamp?
agreed? ???

Date Posted: August 11, 2006, 21:24:55
you maybe put some of the items, like the pegasus boots.
i played only a link into the past so far on GBA, but didn't beatn the wizard
i am done with the lamp, hope you like it

i would like the weap list should be:
1.din's fire
2.bow and arrows(minnimise the rambo bow's dammage and you will make the bow easly :D)
3.hookshot
4.you can put something like a fish bowl, eh.its better with the fishing pole
5.ocarina
6.boomerang
7.master sword
8.slingshot
9.some thing like the bowl, that traps the enamys.i think i will make it, with the dammage type as punches ;D
10.I guess it would be the moon pearl, that shoots ... unknown dammage type :D plz help some one with the sounds, i just started to make mods

Sec. weaps:
1.lon lon milk(huh, what dammage could it take??)
2.lamp
3.mega-ton hammer
4.not bombs please, use Cannon.

grenades=bombs


i'll try to make the interface, not sure i will make it, please reply if you agree to use thoose weaps, i will make them.

Date Posted: August 13, 2006, 16:37:54
I will make only interface and the lamp, cuz i dont have programs for this, damn paint :o