Author Topic: ctf_Inte (ready)  (Read 1813 times)

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Offline Biggles

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ctf_Inte (ready)
« on: December 04, 2008, 02:42:47 pm »
ctf_Inte

By Biggles
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ctf_Inte, Updated several times but now I'm finally satisfied with it. Even though some people probably will get interrupted because I took this kind of texture I don't really care about their opinion.




Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: December 16, 2008, 12:15:27 pm by Biggles »

Offline As de Espada

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Re: ctf_Inte (ready)
« Reply #1 on: December 04, 2008, 10:14:49 pm »
there are still too many scenerys set to back, including at least one that has a collider on it. You should send those polys that have a different colorizing to back.
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Offline Biggles

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Re: ctf_Inte (ready)
« Reply #2 on: December 05, 2008, 02:25:09 am »
there are still too many scenerys set to back, including at least one that has a collider on it. You should send those polys that have a different colorizing to back.

I wanted them to be behind, and I dont want to change the "bars" close to the flag to be behind.

Offline As de Espada

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Re: ctf_Inte (ready)
« Reply #3 on: December 05, 2008, 10:51:19 am »
scenery with colliders set to back may confuse players, but it's your map...
no man... I'm not talking about those bars, I'm talking about these:


just select them and then push "end" (set to back) and they'll look like this:
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Offline Biggles

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Re: ctf_Inte (ready)
« Reply #4 on: December 05, 2008, 02:06:05 pm »
Okay I will fix that, but I cant help that I my self think it looks good at the flag place, but I will change it. I hate my misstakes I thought it was almost complete ;/
« Last Edit: December 05, 2008, 02:55:04 pm by Biggles »

Offline As de Espada

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Re: ctf_Inte (ready)
« Reply #5 on: December 05, 2008, 08:52:16 pm »
it is almost complete :)
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Offline Biggles

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Re: ctf_Inte (ready)
« Reply #6 on: December 06, 2008, 07:02:46 am »
Fixed the version, goning to upload it as soon as I get internet at my other comp, (tonight)

Offline Suowarrior

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Re: ctf_Inte (ready)
« Reply #7 on: December 06, 2008, 07:17:51 am »
I like the map, my favourite with einworb of your maps. The flag place is nice and diffent from basic open solution, makes gameplay exciting. Center design is pretty common. Good map. And I think that if there are clouds that fit there it must be those default clouds. The amb and fx textures need different kind of texture, realistic like.

I see you biggles use pretty same kind of textures all the time. Some different looks next pls.

Offline zakath

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Re: ctf_Inte (ready)
« Reply #8 on: December 06, 2008, 09:03:34 am »
have to agree on the texture I suggest you check out VirtualTT texture pack located here

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Keron Cyst

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Re: ctf_Inte (ready)
« Reply #9 on: December 06, 2008, 10:48:03 am »
Of course I wish the symmetry was manually and not automatically duplicated through the map editor, but nonetheless this is a very well done map. The only things I don't like too much are the big fat columns in the middle (are those how the map got its name? :D); they feel out-of-place with the more natural boulders. I too think that another texture might work better, as well, but the layout is just fabulous. Nice work!

Offline Biggles

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Re: ctf_Inte (ready)
« Reply #10 on: December 06, 2008, 02:24:09 pm »
ctf_Inte in swedish mean, "not" :)

UPDATE

http://www.your-images.org/pics/8a516b9a2b09bc4725409e1fbe1f0d4c.JPG

Need advice for good texture

Offline Biggles

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Re: ctf_Inte (ready)
« Reply #11 on: December 13, 2008, 02:32:32 pm »
Here are some examples of the textures I got, thought that people could vote about it

Example(default) = poziomka
Example 1 = Wisnia2
Example 2 = SS-CS_Canyon
Example 3 = rodzynka
Example 4 = Kokos

Example deafult: http://www.your-images.org/pics/4290d7e6ea1651ded3540975bdacc150.JPG
Example 1: http://www.your-images.org/pics/b86605e918201c8f651552f0b2e0f730.JPG
Example 2: http://www.your-images.org/pics/fc4256fdf2309300c5c90aef85f93997.JPG
Example 3: http://www.your-images.org/pics/020fb497316cec98e35582e84fc01ae8.JPG
Example 4: http://www.your-images.org/pics/73f165cf0e8214b5baad13383198f059.JPG

The pictures probably doesnt show much but since you got the names of the textures you can watch them at polyworks

So please just post a reply of what example you think is looking best.
« Last Edit: December 13, 2008, 02:35:44 pm by Biggles »

Offline As de Espada

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Re: ctf_Inte (ready)
« Reply #12 on: December 13, 2008, 04:18:33 pm »
rodzynka is nice
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Inte (ready)
« Reply #13 on: December 15, 2008, 02:53:27 am »

Offline Biggles

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Re: ctf_Inte (ready)
« Reply #14 on: December 15, 2008, 05:37:04 am »
I like the map, my favourite with einworb of your maps. The flag place is nice and diffent from basic open solution, makes gameplay exciting. Center design is pretty common. Good map. And I think that if there are clouds that fit there it must be those default clouds. The amb and fx textures need different kind of texture, realistic like.

I see you biggles use pretty same kind of textures all the time. Some different looks next pls.

Thats because I dont got any good textures but now when Zakath gave me some I'll try fix some better once. big thanks too VirtualTT
« Last Edit: December 15, 2008, 05:40:08 am by Biggles »

DarkCrusade

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Re: ctf_Inte (ready)
« Reply #15 on: December 15, 2008, 10:46:29 am »
I tested it some time and I think it is best with 5v5 :)

Good Gameplay, Routechanging from middle to top and from top to middle works nice and the
Polystructure looks well, only Point I have to mention is your Spawnplacement (when you grab Flag you just have to walk to the end of the Flagspawn and throw 1 or 2 Nades to the Spawns, do a Backflip and you can escape) :)

Good Job anyway! ;)

Offline Biggles

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Re: ctf_Inte (ready)
« Reply #16 on: December 16, 2008, 12:16:07 pm »
Updated for the last time, the latest version is at the top of this topic

Offline As de Espada

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Re: ctf_Inte (ready)
« Reply #17 on: December 16, 2008, 09:37:29 pm »
nice!
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade