Author Topic: My new project  (Read 118617 times)

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Offline Sotija

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Re: My new project
« Reply #220 on: July 27, 2006, 01:41:20 pm »
I can imagine Trenchwar on on This project :)

Offline Radical Terrorist

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Re: My new project
« Reply #221 on: July 27, 2006, 03:54:25 pm »
Looks great but uh...can it be run by the same computers as Soldat? I don't have a very good processor and I only have 256 mb of ram. I want to play it when it comes out (if it does) but if it requires a half life 2 compatible computer I doubt many people will be able to play it...
Like I said though, Looks great MM and good luck!

EDIT:
I have a copy of sketchup, 3D modeling Software. However You'll likely need to find some way to convert it to some other file format as I doubt it would work in a game...
« Last Edit: July 27, 2006, 03:57:16 pm by Radical Terrorist »
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Offline Nfsjunkie91

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Re: My new project
« Reply #222 on: July 28, 2006, 10:23:53 am »
Sketchup really isn't all that good for modeling, and you can only export to useful formats if you buy it. And I seriously doubt that it will require a HL2 compatible computer.

Offline teh_ham

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Re: My new project
« Reply #223 on: July 28, 2006, 11:18:04 am »
I wonder if MM is gonna use the same animation system that he used in soldat on the soldiers in CG

Offline Keron Cyst

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Re: My new project
« Reply #224 on: July 28, 2006, 01:13:59 pm »
I wonder if MM is gonna use the same animation system that he used in soldat on the soldiers in CG
I hope not. I hope movement is coded so you only have to set key positions and have the body parts literally rotate through programming to them (and set the speed for each movement shift) instead of drawing every single frame.

Offline teh_ham

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Re: My new project
« Reply #225 on: July 31, 2006, 08:30:20 am »
I wonder if MM is gonna use the same animation system that he used in soldat on the soldiers in CG
I hope not. I hope movement is coded so you only have to set key positions and have the body parts literally rotate through programming to them (and set the speed for each movement shift) instead of drawing every single frame.
eh, wut?

Offline Keron Cyst

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Re: My new project
« Reply #226 on: August 01, 2006, 12:23:49 am »
Eh, sorry. I should've clarified more; not many have toyed around with the .POA Editor :P

Basically, if you download .POA Editor (in a stickied thread at the top of one of the mod sections) and view an animation, you see that all the movement is animated like an animated .GIF, in that it's just a bunch of completely independent frames running in a cycle quickly.

But go and download a game like Stick Soldiers 2. There are no individual frames for every tiny bit of movement; instead, it deals with the body parts (in a familiar Soldat term, gosteks) but here they are coded to smoothly, literally move to specific places on a plane. Those are "frames," but these such frames also have a specified time between each movement.

(If you still don't understand, go play a match in SS2, hit ~, type and hit Enter afterwards animator, select an easy-to-see animation—I suggest the running one—press V, and toy around with the up/down arrow keys, if I remember correctly)

I realize that the soldaten in CG are most likely going to be more complex than just a bunch of graphite-drawn lines (heh :P), but in this kind of coding, animation-modding could also allow rotation of various graphics to twist in whatever part of a cycle as needed. Or they could be even more extensively programmed to automatically change position depending on the position of the other body parts its connected to; such as a foot changing position in accordance to how far back the knee is bent, etc.)
« Last Edit: August 01, 2006, 12:26:38 am by Keron Cyst »

Offline MofoNofo

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Re: My new project
« Reply #227 on: August 01, 2006, 01:16:47 am »
You think he's really gonna give a damn about how their feet change position to the knee being bent? Better yet, would you really be THAT disappointed if the animation style were the same as soldat?

Offline Keron Cyst

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Re: My new project
« Reply #228 on: August 01, 2006, 10:12:04 am »
Geez, that was just an example. No need to take it so literally, and it's all a suggestion anyways; I'm just saying that this way would make animation-modding infinitely easier to do than Soldat's current. But no, I won't die if he has already programmed it the same way Soldat's animations are structured (and chances are he has, since a demo's supposedly going to be out relatively soon)...

Offline teh_ham

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Re: My new project
« Reply #229 on: August 01, 2006, 02:56:15 pm »
I doubt he'll make that much of a fuss over something so small, literally, the smoothness wouldnt make much difference over the size soldats are right now,remember, these little men arent going to be massive things so massive that you can see every hair he has, besides, i'd rather him focus on the more core aspects of the game that frustrated people in soldat than animations.

Offline Dark Jesus

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Re: My new project
« Reply #230 on: August 02, 2006, 01:00:30 am »
wow
a new game i hope its as good as soldat

Offline MofoNofo

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Re: My new project
« Reply #231 on: August 02, 2006, 02:56:35 am »
I'd rather he more focused on the planes ;D

Offline Adjes

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Re: My new project
« Reply #232 on: August 02, 2006, 08:12:40 am »
Good ideas ;] GL...
fuckin' rollin awesome!

Offline SDFilm

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Re: My new project
« Reply #233 on: August 02, 2006, 12:44:57 pm »
Sorry if this has been asked before, but are the WWI planes going to be real-world planes or made up?

Burning scarfs since 1988

Offline Keron Cyst

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Re: My new project
« Reply #234 on: August 02, 2006, 07:52:32 pm »
I'm sure they'll have existed offline.

Offline carnage1092

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Re: My new project
« Reply #235 on: August 03, 2006, 08:28:03 pm »
It will be a good idea  if you could you use in game voice chat
« Last Edit: August 03, 2006, 08:56:21 pm by carnage1092 »

 

Offline SadistAtHeart

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Re: My new project
« Reply #236 on: August 03, 2006, 11:23:29 pm »
It will be a good idea  if you could you use in game voice chat

teamspeak, sucka. no need to code team chat into a game when you can just use teamspeak.

Offline Krillious

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Re: My new project
« Reply #237 on: August 04, 2006, 05:50:14 am »
ye but having ingame voice-chat, everyone can hear you not just those on ts :)

Offline MofoNofo

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Re: My new project
« Reply #238 on: August 04, 2006, 05:53:14 am »
I dont want more lag. I also don't want to hear peoples bloody voices when im trying to play.

Offline Evil-Ville

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Re: My new project
« Reply #239 on: August 04, 2006, 08:11:51 am »
I've been talking to Michal a bit and he said I could post a screenshot here if I wanted... So here it is! The first screenshot of Crimson Glory!
>:3