Author Topic: My new project  (Read 118584 times)

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Offline Eagles_Arrows

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Re: My new project
« Reply #360 on: September 09, 2006, 08:58:43 pm »
Shadow is like those people I like to call "Spam Monitors," you know or whatever...

Yeah, MM didn't release anything, and Autumn's going to arrive.  Still, I'm not that hyped up; I just hope he does a good job on it.
« Last Edit: September 09, 2006, 09:11:18 pm by Eagles_Arrows »

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Offline 2big4u

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Re: My new project
« Reply #361 on: September 13, 2006, 04:41:36 pm »
ami banned? o well, whats with the smite and applaud things???? hmmm. yea so when is this game gonna come out already? jeez MM work harder i dont pay u for nothing. cmon already whats the holdup. lets go  already

Offline Keron Cyst

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Re: My new project
« Reply #362 on: September 13, 2006, 04:57:43 pm »
Dude, he's just one guy, and he actually has a life. He can't be developing 24/7 :P Be patient; any CG demo won't be released until at least 2007 at the earliest.

Offline 2big4u

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Re: My new project
« Reply #363 on: September 13, 2006, 05:01:34 pm »
i kno he has a life but dam, a promis is a promise.

Offline Meep.

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Re: My new project
« Reply #364 on: September 13, 2006, 05:04:22 pm »
i kno he has a life but dam, a promis is a promise.
What did he promise? :O
« Last Edit: September 13, 2006, 05:06:47 pm by Meep. »

Offline SadistAtHeart

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Re: My new project
« Reply #365 on: September 13, 2006, 05:31:45 pm »
ami banned? o well, whats with the smite and applaud things???? hmmm. yea so when is this game gonna come out already? jeez MM work harder i dont pay u for nothing. cmon already whats the holdup. lets go  already

i kno he has a life but dam, a promis is a promise.

1. You never paid him for anything, you have a shared registration key that I thought Flies banned you for.
2. He never promised anything.

Offline Krillious

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Re: My new project
« Reply #366 on: September 13, 2006, 05:53:10 pm »
And anyway summer isn't over yet, just because you started school doesn't mean summer is over -_-

Offline O.R.I.O.N.

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Re: My new project
« Reply #367 on: September 13, 2006, 09:09:34 pm »
It's September.  Summer is technically over.  DEAL WITH IT.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Mistercharles

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Re: My new project
« Reply #368 on: September 13, 2006, 09:34:52 pm »
^Summer ends on 22 September. Besides, Michael said he'd probably have a playable demo ready by the end of summer.

On topics, I hope we can expect little people flying out of plane windshields and htting cliffsides at high velocities.
« Last Edit: September 13, 2006, 09:36:50 pm by Mistercharles »
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Offline Selknam

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Re: My new project
« Reply #369 on: September 14, 2006, 11:53:49 pm »
he may spoke of southamerican summer =/

Offline O.R.I.O.N.

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Re: My new project
« Reply #370 on: September 15, 2006, 09:14:57 am »
I live in Texas.  The weather here is wonky.  Very wonky.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Iq Unlimited

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Re: My new project
« Reply #371 on: September 24, 2006, 08:05:38 pm »
ORION U LIVE IN TEXAS!!!!!!!!!!!!1!!1!

pm me where u live.


and yes the weather does wierd things in Texas....


-.-



Iq Unlimited

Offline Sgt.Colwell

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Re: My new project
« Reply #372 on: September 24, 2006, 10:34:37 pm »
Hey this game. about it i don't really know much but i was wondering if. like. wow hard to explain. is this 3d or 2d and is it going to be like soldat or not? well anyways i was just wondering if MArcowski (sorry if butchered the name) if he does make this game. today i saw Flyboys. and the Lafayette Escadrille was in WWI french airforce. i saw the movie. almost cried :'( anyways. was wondering if you know if this does go big anyone want to start a clan or anything just about this new airplane game and was wondering if they wanted to be in the Lafayette  Escadrille
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Offline |:CB:| Killingdog

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Re: My new project
« Reply #373 on: September 24, 2006, 11:17:09 pm »
Hm.. so know wonder why they announced on self killthat Michal will be giving away the source code for soldat to  ppl: one is enesce.corp and the other one was a used-to be hacker... i don't know if that's true tho.




P.S:Sgt:Collwell u like the spec ops mod? me too it rock i can wait for Field marshall`s other project! WWII full saga over 70-80gun and 8 weapons sets also 70 gostek-gfxs spanning 7 nations!
« Last Edit: September 24, 2006, 11:18:40 pm by |:CB:| Killingdog »

Offline TheKhakinator

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Re: My new project
« Reply #374 on: September 25, 2006, 07:40:39 am »
Well, I'm probably waaaaaaaaaaaaaaaaaaaaaaaaaaaaay too late, but I'm up for 3D model making.

Here's a FAQ:
1. It's a 3D game.
2. Has not yet been stated whether play will be 3D or 2D
3. Made by Soldat's creator (otherwise known as The Creator) Michael Marcinkowski
4. WWI Themed
5. If you didn't already know this then you haven't bothered to check the site www.crimsonengine.com

Offline Keron Cyst

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Re: My new project
« Reply #375 on: September 25, 2006, 02:19:35 pm »
Correction: 2. Gameplay will be 2D. Graphics are 3D.

Offline Michal Marcinkowski

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Re: My new project
« Reply #376 on: September 25, 2006, 02:50:20 pm »
I said I would have a playable version by the end of the summer... and I have one. But I really wanted to have the network code done and I didn't do it. There is a lot going on in the development of CG but I don't feel good about showing anything yet. The main reason is that publishing stuff too early distracts me from my goals. If you look back at how I work you'll see that I released Soldat at a time when it was possible to play it over the net.
If you want screenshots you'l have to wait, maybe a little less than for a demo but still.

Offline Sethamundo

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Re: My new project
« Reply #377 on: September 25, 2006, 03:03:15 pm »
I said I would have a playable version by the end of the summer... and I have one. But I really wanted to have the network code done and I didn't do it....
...If you want screenshots you'l have to wait, maybe a little less than for a demo but still.
And there you have it, quoted from MM himself. Stop the whining about when a palyable version is realeased.
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Offline VijchtiDoodah

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Re: My new project
« Reply #378 on: September 25, 2006, 08:12:34 pm »
I was going to let you guys in on a bunch of information to help you settle down, but Michal jumped in and did it for me.  I suppose I'll tell you anyway, so here's my giant compendium of CG information:


It'll be a 2D game with 3D graphics and will be something of a mixture between Soldat and Triplane Turmoil -- basically a 2D Battlefield 1942, but set during WWI.  There will be large, open spaces to fly that resemble TT, while there will be places for the soldiers to run around what will resemble Soldat.

Instead of being normal planes, they will be hydroplanes.  And no, there aren't any other vehicles because Michal tested them out and didn't think they were fun: "About vehicles: I got vehicles working in this game I'm working on. It will be possible for any kind of machinery to work in this game. I made a working jeep and I must say it isn't that fun. If you want jeeps or tanks in Soldat it isn't really what you want. You must realise that when you're riding a jeep in a 2D game you're moving in 1D really. You just press forward and backwards. That is not fun. Planes are fun or soldier with jetpacks."

Michal originally intended to have the planes be destroyed when they hit an obstacle at anything other than slow speeds, but is considering having them bounce off (no final word on this yet).

He also made two (ugly) test maps.  I wouldn't bother checking them out, but you can download them here.

And now for a quick QA session stolen from the original thread:
Q. Will there be islands and boats you can weave around (and crash into)?
A. Yeah that's why I need mappers.

Q. What file types will you be using regarding models and textures?
A. All major file types are supported, it isn't a problem because there are always exporters. Also you don't need DeleD for the maps because you can import 3DS file for example.

Q. What is your estimate on how many planes (players) this game will support per server?
A. As many as possible.

Q. What are some of the game modes that you are planning to create, and will there be a custom game mode option?
A. As many as possible.

Q. Will there be different roles of planes (Recon, Stealth, Fighters, Bombers...etc)?
A. As many as possible :).

Q. Will there be land or sea targets?  If so, will players be able to control these units?
A. There will be infantry for sure. The interesting part of this game will be that you will spawn as a normal soldier and getting into a plane is just an option. Something like 2D Battlefield 1942.

Q. Wait, you mean...like Soldat, except with vehicles?
A. Well.. yes!

Q. I demand Zepellins
A. Zepellins must be!

Q. UDP or TCP?
A. I'm going to try reliable UDP completely in this new project, we'll see how it works.

Q. What kind of modding/customizing capabilities are you planning on? Can we expect anything like the equivalent of custom gosteks?
A. The game will be completely moddable. I don't know how much level of customisation I can get from gosteks because the main focus will be on planes. But I want it to be as customizable as possible.

Q. What kinds of graphical effects will be supported? Particle effects are a given, due to the 3D graphics, I figure; but are there plans for any sprite-based graphics to be able to use alpha-blending and lighting effects? Also, what 2D file formats can we expect to be dealing with?
A. The rendering engine uses Irrlicht (http://irrlicht.sourceforge.net/), so anything it supports the game will support. Check it out.

Q. Will there be destructible terrain?
A. I was planning to do destructible terrain but I didn't find a use for it. It's not really that big of an idea. There are limited gameplay possibilites for it and it's a lot of work to get done.

Q. Will the game have hurting plane debris like TT?
A. Hurting plane debris? Well this will be one of the games trademarks.

Q. If we make our own mods, would it be possible to have a cache that mod files from other people's server would be downloaded to?
A. I want to do this.

Q. Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?
A. People that registered Soldat should definitly get some benefit when buying Crimson Glory.


For anyone interested in the specifics of how the game works, all map files will be .dmf (the DeleD map file).  All combat will be in the XY plane where Z = 0.  Finally, things such as water are created by changing the prefix and tag on your object (eg. "zone_" and the tag is 0).
« Last Edit: September 25, 2006, 08:55:09 pm by VijchtiDoodah »

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Offline Keron Cyst

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Re: My new project
« Reply #379 on: September 25, 2006, 08:48:24 pm »
Excellent. Just as I envisioned :)