Author Topic: My new project  (Read 119137 times)

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Offline Spyder

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Re: My new project
« Reply #380 on: September 25, 2006, 09:33:42 pm »
Fucking awesome! I am very interested in how the online play gonna be like with UDP this time. Great job on the Q&A VijchtiDoodah!

Offline Frenchie

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Re: My new project
« Reply #381 on: September 26, 2006, 02:04:03 am »
I was going to let you guys in on a bunch of information to help you settle down, but Michal jumped in and did it for me.  I suppose I'll tell you anyway, so here's my giant compendium of CG information:

Excellent post, applauded

Makes me feel like trying out DeleD  :) which I will be-

And not to be too much off topic- I hope if reliable UDP works well in this project it will be implemented in Soldat.

Really looking forward, and sounds like its gonna be a great success
Soldat Lobby Avec Players -New Release! - Updated AGAIN!


Offline teh_ham

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Re: My new project
« Reply #382 on: September 26, 2006, 12:52:35 pm »
Wasnt UDP used in soldat and hence, why it is so laggy?

Offline VijchtiDoodah

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Re: My new project
« Reply #383 on: September 26, 2006, 01:13:31 pm »
Soldat uses unreliable UDP whereas Michal seems to want to use reliable UDP, which has a system to detect missing packets.

More information that preceded that answer:
"...[There is] a system to detect missing packets. It's called reliable UDP messages. Soldat did have something like that in the very first versions, but it caused a lot of problems like packet multiplication and bandwidth problems. I didn't realyl have time to fix it so I dropped the idea and made the code based on unreliable packets. I don't know if it would be better to make Soldat with reliable packets. It might be more precise when it comes to hits but maybe it wouldn't be playable for large amounts of people playing on one server. I'm going to try reliable UDP completely in this new project, we'll se how it works."

And the reason he isn't using TCP is apparently because it isn't useful for games with more than two players.
« Last Edit: September 26, 2006, 01:16:16 pm by VijchtiDoodah »

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Offline Spyder

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Re: My new project
« Reply #384 on: September 26, 2006, 04:35:44 pm »
If reliable UDP works out for CG, will Soldat gets it as well then?

Offline Keron Cyst

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Re: My new project
« Reply #385 on: September 27, 2006, 10:26:36 pm »
If reliable UDP works out for CG, will Soldat gets it as well then?
I think that's the point of it, actually; it would take too long and be too tedious to unravel Soldat's code and reprogram its unreliable UDP packets into being the reliable type, especially considering that all of the files afterwards are based on unreliable packets. So he's testing reliable UDP right off the start in Crimson Glory, and even if it works well Soldat probably won't get it (at least, straight from MM), considering how long it would take.

Perhaps a team of programmers would be able to create a reliable-packets Soldat clone when its source-code's released :)

Offline numgun

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Re: My new project
« Reply #386 on: September 28, 2006, 02:53:54 pm »
few questions about the game:

Q: will the planes be multicrewed? (more people on the aircraft than just a pilot)

Q: I guess there are going to be bases for team play so: are there going to be somekind of stat guns in the bases. and what kind of?

Q: will you be able to walk around in the zeppelin (switch places or jump out of it?)

Q: will the soldats have jet boots like in soldat?

Q: Are the 3D gfx made in 3D or are they 2D, but look like 3D?

Q: What kind of weapons will the soldats have?

Q: how big file size will be on this game? (approximately maybe?)

Q: is it going to be like soldat, multiplayer fun? (no singleplayer campain?)

Q: what scale will be the game? (soldat scale or bigger ingame?)

thats all for now.
btw, this might give some inspiration or ideas: http://ludocraft.oulu.fi/airbuccaneers/
its a mod for unreal tournament 2004.

Offline ynvaser

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Re: My new project
« Reply #387 on: October 08, 2006, 06:58:47 am »
Good luck MM :-)

Offline Michal Marcinkowski

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Re: My new project
« Reply #388 on: October 14, 2006, 08:29:59 am »
//Q: will the planes be multicrewed? (more people on the aircraft than just a pilot)
I plan planes like that.

//Q: I guess there are going to be bases for team play so: are there going to be somekind of stat guns in the bases. and what kind of?
Probably AA guns. It depends on how it will play.

//Q: will you be able to walk around in the zeppelin (switch places or jump out of it?)
That would be cool, but it is difficult to see what is inside of the zeppelin. I would have to think of a view system (maybe make the zeppelin transparent when you are inside)

//Q: will the soldats have jet boots like in soldat?
I think there is no other way to smoothly run around the map. Also it's a cool thing: a squadron of flying soldiers against a plane. Never seen that before...

//Q: Are the 3D gfx made in 3D or are they 2D, but look like 3D?
They are 3D.

//Q: What kind of weapons will the soldats have?
Standard WW1 weaponry.

//Q: how big file size will be on this game? (approximately maybe?)
Right now it's 10MB. I think it will grow at least 3-5 times.

//Q: is it going to be like soldat, multiplayer fun? (no singleplayer campain?)
Yes.

//Q: what scale will be the game? (soldat scale or bigger ingame?)
I'm still thinking about that.


airbuccaneers? Looks cool, too bad I don't have unreal. Someone can mail it to me? :)

Offline Outcast

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Re: My new project
« Reply #389 on: October 14, 2006, 09:03:38 am »
Download it via emule/torrent  :P
o/

Offline Mikeman

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Re: My new project
« Reply #390 on: October 14, 2006, 09:16:52 am »
UnrealEd (Unreal Editor) comes with Unreal Tournament 2004, and the editor is meant to create levels but also modelling (which is crappy, I don't recommend) and scripting can be made in the editor. There's external compiler for unreal script among the Editor and I recommend to download some utilities to easy up your compiling, like WOTgreal.

UnrealEd uses its own scripting language, its similiar to C++ but different.
If you want to get UnrealEd u must buy UT2004 or download it illegally from internet. :P

PM me if u got some questions about it..
« Last Edit: October 14, 2006, 09:19:15 am by Mikeman »

Offline EnEsCe

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Re: My new project
« Reply #391 on: October 14, 2006, 09:35:21 am »
airbuccaneers? Looks cool, too bad I don't have unreal. Someone can mail it to me? :)
Got a spare 6GB in your inbox? UT2k4 isnt small :)

Offline LeetFidle

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Re: My new project
« Reply #392 on: October 14, 2006, 09:45:21 am »
i do id like it aswell
Holy Poop!

Offline MofoNofo

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Re: My new project
« Reply #393 on: October 15, 2006, 05:25:32 am »
I only have one question: How many different styles of plane will be on one team at each time? (like how many different planes can a team choose, and are there different plane sets for each team?)

Offline Jag

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Re: My new project
« Reply #394 on: October 15, 2006, 01:41:56 pm »
what gonna happen when a plane crashes? it respawn or you need a "meddik kit" for the plane to fix it? :P and will you die in the crasch?

Offline Michal Marcinkowski

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Re: My new project
« Reply #395 on: October 16, 2006, 10:04:57 am »
what gonna happen when a plane crashes? it respawn or you need a "meddik kit" for the plane to fix it? :P and will you die in the crasch?
You registered on the forums to ask this? lol. Well welcome!:)
The plane will just fall apart and respawn at your base. It depends if you die. Your legs can break and then you go to the hospital and the game turns into a Theme Hospital clone.

Offline MofoNofo

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Re: My new project
« Reply #396 on: October 16, 2006, 10:53:48 am »
I'll be the nurse.

Offline Sotija

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Re: My new project
« Reply #397 on: October 16, 2006, 11:51:49 am »
I can be doctor then :P. But i have a question.So does Soldats have Same much weapons like in soldat?
Like almost  All kind of weapons?

Offline MofoNofo

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Re: My new project
« Reply #398 on: October 16, 2006, 12:15:20 pm »
Who cares about that, you got friggen PLANES and you want soldiers with the same weapons?!

EDIT: all you had to do was look up...

//Q: What kind of weapons will the soldats have?
Standard WW1 weaponry.

RE-EDIT: Oh yeah, and i'd still like to know whether each team (if any) will have their own planes (im starting a mod, so it'd help to know)
« Last Edit: October 16, 2006, 12:21:16 pm by MofoNofo »

Offline Sotija

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Re: My new project
« Reply #399 on: October 16, 2006, 12:27:04 pm »
I mean I dont Want to Same weapons to like in soldat :P.I mean Like what named by weapons?
 
Fake edit:

Oh wait i just look Guns websites.